Ensemble involved in Halo Wars' future

MGS "very excited" about series potential.

Microsoft Game Studios has a "lot of ideas" for future Halo Wars content, and said that the new studio created by former Ensemble employees will help.

"Ensemble is, as I'm sure you know, forming a new company, and they will be helping us support the title moving forward, so: bug patches, any kind of fixes - we'll have all those folks available to work on it," Jason Pace, lead producer for Halo wars and MGS overseer of the Halo franchise, told Eurogamer.

"As a studio right now, we're talking about what we'd like to do to carry this game forward. We're really excited about this game. We obviously have a lot of ideas of areas we'd like to go. We haven't committed to anything yet, but I believe you'll probably be hearing something soon."

Apparently there were "dozens and dozens" of features that didn't make the final cut; the sort of things you might want to do while playing Halo Wars but can't.

"And those kind of things, without mentioning anything specific, are always the kinds of things that we would be looking at to enhance the game moving forward," said Pace.

He went on to talk about the future of Halo Wars, insisting there is one and that this IP is just as strong and important as any of the Bungie shooters.

"I would not be able to comment on that now, but I can tell you from the perspective of the franchise that we're very excited about all of the potential that it has," added Pace when asked about a sequel.

"Halo Wars is a triple-A title for the [Halo] franchise. The way we conceive it is absolutely on par with one of the first-person shooter games. And so we're very much interested in how, and in what ways, we carry the entire franchise forward - including Halo Wars as a title. So definitely we're thinking a lot about that."

And that future might still include Ensemble, despite the apparent lack of faith Microsoft has about the value of the RTS genre as part of future financial plans.

"I can tell you right now that we are really interested in continuing our relationship with Ensemble [the new studio]. We don't have anything finalised that I can discuss, but certainly that is something we'd love to continue if possible," said Pace.

"Obviously what's happened with Ensemble has presented a new set of circumstances for us to think about. But that certainly hasn't altered what we'd like to do in the future with the title at all."

Microsoft still owns the rights to Age of Empires, mind you, and is apparently "very excited about the future potential" of the IP.

Is Age of Empires 4 the new game MGS and 'Ensemble MKII' will collaborate on? "That I can't comment on," said Pace.

Comments (15) Latest comment 3 years ago

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  • Triggerhappytel #1 3 years ago

    Which begs the question; why fucking disband Ensemble in the first place!?
  • Domovoi #2 3 years ago

    Age of Empires 4.. I'm guessing that'd range from the Napoleontic era to now? Guess that'll be the last AoE game, then. Anything beyond that ought to spin off to Age of Sci Fi.

    I'd enjoy another Age of Mythology, by the way.
  • Eraysor #3 3 years ago

    I would suggest people wait until their game is released until they suggest it has a future. Some brilliant games have no future, such as Psychonauts, and some games are supposedly brilliant according to their developers and turn out to be rubbish, such as Too Human (which was supposed to be a trilogy - good luck with that one Dyack).
  • Kazzahdrane #4 3 years ago

    @Nick_:

    It was my understanding, certainly within the industry, that "AAA" refers more to the level of production values and budget than the quality of the finished title. Although it admittedly implies a grade of some kind, but I believe that isn't the case.
  • Lutz #5 3 years ago

    So if they're thinking of another AoE, and more Halo Wars stuff, why shut Ensemble FFS?
  • ryohazuki1983 #6 3 years ago

    Yeah the "AAA" term is used a lot and seems to mean different things, the question is, would a game with a high budget that flopped be AAA or on the flip side, would a game that had little budget and was critically acclaimed be AAA or does the game just have to sell well to be AAA?
  • smernicki #7 3 years ago

    halo wars, end war, new red alert

    i'm RTS'd out my nut
  • Freek #8 3 years ago

    "So if they're thinking of another AoE, and more Halo Wars stuff, why shut Ensemble FFS? "

    Cheaper to kick everybody who worked on it to the curb and milk the franchises yourself then to keep a dedicated and talented team.
    Probably.
  • miiiguel #9 3 years ago

    "(which was supposed to be a trilogy - good luck with that one Dyack).
    Silicon Knights is hiring 80 new guys/gals. And they 're giving some atention to Too Human, with info @ TooHuman.net
    The "mainstream" has this idea that TooHuman went terribly wrong, but I bet we will see more of it.
    Edited by 1 at 29/01/09 @ 16:08
  • Feanor #10 3 years ago

    AAA is really all about the amount of money spent making and marketing the game, so a game like Ass Creed is AAA even with it's decidedly mixed reviews.
  • udat #11 3 years ago

    When I see "MGS" I think Metal Gear Solid, so that headline made no sense at all at first.
  • Triggerhappytel #12 3 years ago

    @ Feanor - "AAA is really all about the amount of money spent making and marketing the game, so a game like Ass Creed is AAA even with it's decidedly mixed reviews."

    I disagree; I think it's about the game's quality. I wouldn't call Assassin's Creed AAA, whereas I would with, say, Dead Space. Even though AC had a much larger marketing budget and presence, and sold several times as many.
  • the_mtfr #13 3 years ago

    Sounds like they shut down Ensemble to get rid of some leaders that were hard to bend to Microsoft's will and terms. Maybe the new leader of the new studio has a more flexible spine, thus instantly signing a contract with Microsoft.

    And remember: http://ww w.bbspot.com/News/2000/4/MS_Buy...
  • FOSTERSMAN #14 3 years ago

    yeah it does seem strange.
    one day closing down a studio then the next announcing
    that the same team will be making new games from there own franchises.
  • mcmonkeyplc #15 3 years ago

    Riiiiiiight so they are in talks about new games after they shut down the studio....

    /golf clap

    Well done MS.

    The only reason I can think of them shutting down the old Ensemble is to get their costs off their books.

    I'm calling it now, MS will re-buy the new Ensemble in about 5 years.

    Tards.