E3: MS unveils hands-free Project Natal
Pretty much X720. A bit Minority Report.
Microsoft games boss Don Mattrick has shown off Project Natal, a camera-based no-controller control scheme that combines "an RGB camera, depth sensor, multi-array microphone and custom processor running proprietary software all in one device".
There’s no word on a date, but Mattrick said it would work with every single Xbox 360 when it launches, which saves on them making a new console (for now anyway).
It’s “a revolutionary new way to play where the only experience you need is life experience”, according to Mattrick.
An accompanying press release added: "Unlike 2D cameras and controllers, Project Natal tracks your full body movement in 3D, while responding to commands, directions and even a shift of emotion in your voice."
In a video reel tech demonstration, various demos were shown, including a racing game where you wave your arms around like a steering wheel, a skateboard game where you scan in a real-life board and then skate around on it by jumping around the room, and a quiz game where you move your hands to buzz in.
Facial and voice recognition is in there, and so are Minority Report-style swiping controls for navigating menus – handy for pushing windows around to highlight things for your friends and to select items.
According to Steven Spielberg (yes, him), on stage with Mattrick to talk up Project Natal, it recognises “not just your thumbs and your wrists, but your entire being”.
“It’s not about reinventing the wheel, it’s about no wheel at all.”
Not convinced? Check out footage over on EGTV
now.
Spielberg and “his teams” will be working on projects for Natal. “We’ll come up with some great stuff,” he said, as he wandered off to loud cheers.
Project leader Kudo Tsunoda (he of the sunglasses) came on-stage to demonstrate how demo girl Abigail could take limb-by-limb control of her avatar.
In a 3D Breakout tech demo called Ricochet, Abby smacked balls around by flapping her arms and legs, with her avatar following suit.
“This isn’t the kind of game where you just end up on the sofa using some kind of preset waggle commands,” Tsunoda said in a pretty obvious dig at Nintendo’s Wii.
The next demo, Paint Party, saw another demo chap, Dan, “slopping” paint onto a canvas – again, making motions that his avatar followed pretty much instantly. By saying the names of colours out loud (“dark brown”) he could select the kind of paint he laid down by waving his arms.
With Abby back on stage, she and Dan then contorted themselves into Twister shapes and stencilled themselves on screen to add to the image. In this case, they managed an elephant.
Tsunoda said that development kits were arriving with teams today - although Peter Molyneux is already working on something, and has been for a few weeks. You can read our conference report on his project for more or stay tuned later this week for a write-up based on a private demo.
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Comments (72) Latest comment 3 years ago
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Had to smirk at that.
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it does look good though (the AI stuff).
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Come on MS, you need to do better then that. Way better.
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Pretty lame...
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That tech can't come cheap.
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still, i don't own a 360!!
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I can already imagine a nice starwars game with full lightsaber movements and being able to point my arm and yell "Force push" or "Force pull" at stormtroopers and opbects or even doing the old emperor lightning strikes.
The only limitation is going to be the size of the space you have to play in!
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http://ww w.penny-arcade.com/comic/2009/5...
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3D imaging system
It works using a pulsing IR illuminator and a high speed camera so that it can work out the distance from the illuminator of each pixel in the scene.
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The potential for this technology is beyond comprehension and all you can say is it's lame??? FFS, why are you even on a gaming website posting so soon after its announcement anyway??
Go back to your PS3's and Wii's and cry into your milk.
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It won't bring the 360 back to compete with the Wii for the casual market, but it does open it up a lot, and if it ever makes it to more "hardcore" games, as an option at least , then it could be freaking awesome.
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True, but that didn't stop Mario Kart and all the Wii racers.
Apparently you can still use pads with the camera so FPS' etc are still perfectly possible.
Wouldn't it defeat the point of the full-body controls if you have to have your hands full with a controller?
Although I suppose you could hold the controller like a gun and steer with your thumbs... seems awkard though.
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The eyetoy was a lot more limited in it's functionality. If you saw the Natal demo you'd see it is quite a bit more advanced, even if it relies on the same principle.
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Technologically impressive, very.
I want to phrase this post without sounding either too sceptical or too fanboyishly wet in the pants.
I'm not saying that designers can't think around these issues, because that's what they're paid to do. It's easy to make comparisons with the Wiimote, because it's clearly the market that Microsoft are aiming at. My principle issue is this - there is a lot to be said for having a physical object to hold. So many of the games we play involve us picking objects up and using them. The Wiimote is the direct extention of your arm in a game world. Also, when the camera is just watching you and the game is reacting to your input, you're left without a physical feedback mechanism. That's point one.
Point two is that, at least in our European part of the world, I don't know many people who have a great deal of space to play games in. Of course, this is a charge you can level at the Wii as well, but by restricting normal play on the Wii to easy gestures, you remove the charge of breaking china, or smashing the dog, or something. If your control is your body, then there's problems for how you go about implementing much - picture walking as an example. I am not, repeat not, going to walk on the spot to move my character forward (I am replaying FF12 at the moment, and if I'd had to walk as far as my characters have - nearly half a million steps currently, I wouldn't have made it out of the Nalbina Dungeons). My floorboards would give up, assuming the parents and neighbours hadn't hung me well before that. Being able to use the 360 pad still is a good plan, but mixing gestures with a control pad which isn't suited for one hand seems to me to be an issue.
Point three is precision. Grabbing an invisible machine gun or sniper rifle (particularly this one) in mid air is all well and good, but it's very easy to be ham-fisted and point off target. The Wiimote works by the controller and sensor calculating where you are pointing at any given moment. It's as accurate as you are (mostly), where as I would like to see some concrete demonstrations of accurate on-screen responses to not-particularly accurate physical movements.
Lastly, I'll try and be positive about it. The interaction with Milo was impressive - hopefully those who get to test it as Molyneux was saying will get to go off piest a little with, and see if it holds up well to having to improvise. I half expected him to push the lass into the water. I wonder where the processing for all this lot goes on? In the Camera device itself? Surely co-ordinating mulitple people (do we know how many people it can video capture at once?), recognising their voice, and running a game engine all at the same time would be a little beyond the current tech in the 360? If they've put it in the camera, I'm sure it probably has cost implications, but I think if it is, it's better to let the 360 do what it does well - drawing the action.
I want to hear more from Microsoft. I'm not exactly sitting on the fence, here. Rather, I have genuine concerns I would like some hard info on.
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Still credit for MS for progressing this (even though credit should go to nintendo for making others want to do it).
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Remember the wii mote killers for the PS2 .... As always it´s software not hardware... Wait
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Microsoft own the tech now, ok buddy and what do you mean similar tech, if you mean full body motion control Microsoft on the tech. Next gen and new tech? you can't go beyond this its full body motion control, no controller, no device at all, the only thing that could better this is a holodeck, and that ain't gonna happen in our lifetime.
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The great thing about the tech is that it can map your whole body or just parts of your body like your hands. You can pair it with anything you want since it is not limited to a physical device. Interesting enough, MS has a patent for a controller that you wear like a glove. It appear like the controller has force feedback where if you were gripping something it would give you feedback once the object is grab. If you have seen Minority Report just think about how that tech work to get a picture.
Like someone said here or at another forum, you could easily have a lightsaber game where you have a lightsaber in one hand and make motions with the other to actually do a force push, lighting or Choke. Being able to actually do the force choke on someone and sling then off a high cliff would definitely get my geek on.
Hell, I already thought of a Wizard game where you do motions to cast spells, summon monsters and setup defense. Yea, you would totally look like a clown but you would have fun doing it.
I trully believe MS has stumbled on tech that definitely takes the Wii motion controls and totally surpasses it. Hell if MS is smart, they should demo the tech to every mall, shopping center they can. This tech would put MS on the map in Japan since they love stuff like this. They should partner with Jobs from Apple to kick start some creative thinking (yeah I know, never happen).
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heehee
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saying that, it if can do everything they say, ill be first in the queue, im a sucker for this kind of thing
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Personally if feel a little silly acting out motions with a wii-mote I don't really fancy roleplaying in front of a tv!
- Next gen and new tech? you can't go beyond this its full body motion control
So MS are never going to update this till a holodeck appears in 100 years - and their next 20 console are going to use it - right ok.
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but as for this tech yea it might be beneficial to the company as a whole but for gaming??? i mean what games are going to benefit from it?? if they want to get into the market then they should sell it bundled with the console, if anything there going to pave the way for sony to get such a device or even limbed their eye toy tech to the ps4 imagine that a controler imbeded to the system itself.. but now i think this is going to get nowere unless they bundle it and unless they make really inovative and eye catching games for this , i mean it cant possibly work with cod right?? the game isnt coded for that device.... so whats the point?? saying that there going to sell like hotcakes and that gamers are going to bite is a big understatement..
the conference was not so apealing , the only thing that i saw that was dope was alan wake, but halo this halo that its just played the hell out and mgs rising ?? what the hell is that? no info what so ever , those fans are in sonys side i belive most people that enjoy the 360 dont care about that game because of the storyline they most dont know , but who knows... and then theres final fantasy , the majority of that fan base is in japan some in the states but knowing hardcorefans of ff they would buy the game on what they think is the best system for ff... i would be suprise if they dont judge it 360 ps3 side to side u know...
if anything they should of anounced a handheld system , but its gona be too late for them now.. sony umdless psp go is aimed for digital dist making devopers make more of a profit to make games for that system , think about it who is in the forefront of digital dist ??? microsoft shit marketplace smashes on the ps store i thinkl they need to really advance in this aspect because by 2012-2013 digital dist will be more of a thing u know...
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But like we all know, a console is only as good as its games. It will all depend on the software. What they've shown holds promise, but it's not done yet. There are practical issues to be solved.
And most of all, it needs time. When will this tech be out? If developers have just gotten their kits today, how long will it take for some decent games?? And how much of an audience will it reach if it costs €200?
It's of course a nice practice for Microsoft's next gen.
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- do away with all the signing in faff (imagine playing RB/GH with some mates, picking a guitar and the game just recognizes who you are, what instrument you're playing, and puts your instrument lane in front of you)
- have characters that actually look at you in the eyes and respond to voice commands. Perhaps you could even shout and scare NPCs or be soft and charm them, give them the finger or a kiss, a slap in the face (I wished for that so many times) or a pat on the head (perfect for Fable)...
- make for new, and finally interesting, quicktime events (ducking, jumping, throwing, grabbing ropes and actually dodging bullets...)
- populate games with avatars and characters that look (somewhat) like you and your friends automatically as well as character related NPCs like the father in Fallout 3.
- easier RTS unit selection and movement by dragging selection areas with the hand and 'pushing' armies etc...
- realistic sport interactions (boxing, hitting or catching the ball during football penalties etc...) and slightly more interesting mini-games (i.e Fable's blacksmith, woodcutting and bartending jobs)
Obviously there will be an onslaught of Wii-like stuff/rubbish (nintendogs, Wii fit/tennis/bowling/..., all those ridiculous accessories) and I don't believe for one moment that Natal's 'full body control' will ever completely replace a real controller (apart for all the aforementioned Wii rubbish). But as a complement to the controller, this could make for much more engaging game experiences. What I really want to know is:
- how precise the movement tracking is, especially when it comes to finger tracking: could the hand be used to move things about in an inventory screen, control level maps like you control pictures on an iphone? Can it track fingers and not just limbs?
- how bad is the latency between physical action and game representation? How demanding are all the features on the XBox's Hardware?
- will it be able to track head motion like Johnny Chung Lee's awesome Wii head tracking demos?
- what kind of setting up is involved (specifically for voice recogition)
- will Microsoft keep the device's price below $100 (which is already too expensive) as mentioned in the Arstechnica article?
([link url=http://arstechnica.com/gaming/news/2 009/05/microsofts-big-surprise-at-e3.ars)
]http://ar stechnica.com/gaming/news/2009/...[/link]
Exciting news nonetheless and if this thing really works, all I'll need is a 3D screen and some talented developers to put it all together in immersive gaming awesomeness. Next stop is the Holodeck indeed...
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The wii on it's own is £180 and is graphically inferior and also it would seem gameplay inferior too now.. C'mon guys give MS a break!
The add-on should exceed no more than £90 tho, and in reality should be £70 to match wii fit.
Has anyone else considered what would happen if they coupled this technology with the 3-D TVs that are springing up atm??
THAT would be such an amazing experience.
I have some reservations but I'm pretty much sold, as even combining just simple aspects of this with the use of usual controllers would revolutionise gaming. I also reckon it'll be out soon [within 6-8months], as they wouldn't announce it early, because that would give the competition time to catch up. You guys that think this is just another gimmick have a point, but so long as I have the option for old-style hardcore gaming [as in controller] as well then I'm a happy boy.
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/not sure what he really thinks about it
More seriously, it sounds like it will be even more of a bitch to get right in games. It responds to the emotional changes in your voice??!? That'll be quite hard to measure, I think.
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What a sucker - sees a tech demo and is totally sold! Ok play a tennis game and flap your arms fine. Hold a tennis racquet and play will the camera recognise it as a racquet? Short answer is you and I don't know. It may think you have long arms! So don't start with this 'it's the best it can ever be crap and can't be updated later' when you haven't seen it for real.
God. Now I remember why I stopped posting here. On the defence fan boys really do annoy me specially ones that talk out of their ...
Why bother...
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]http://www.vimeo.com/495 2629
[/link]
That is all
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That is all
I think that shows a limitation! Look at the guys arms. Totally unatural and not once doe he raise them. Never above his head - never a typical wave motion. It's just body waggling
JUST an observation ....
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hahahahahahahahahahahahahahahahahahahahahaha
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1. The programs demonstrated are meant to understand emotion in a voice? Potentially difficult for me as a blind person because sometimes I can get people all wrong because i'm not seeing them. For instance, someone says "Your a fucking idiot!" with a nasty tone, while smiling and pointing in a jokular way. Not seeing is a disadvantage here. Emotions are hard to track by voice anyway, mostly because when we interact with speech recognition interfaces, we are trying to make them understand us by breaking our speech into small segments. The technology is still rubbish by todays standards. Dragon is rubbish anyway, there are serious limitations with the profiling, it's not able to truly understand homonyms etc, speech rec is still never going to fully replace typing for those that can obviously.
2. Cameras, Accessibility and awareness. All 3 of these are the issue for me at a personal level. Cameras are only as good as where you place them, accessibility for the products will depend on being in a line of sight. Also, how will the game know I want an object in it's world, rather than the cup of coffee i've just placed next to me?
3. Interactivity, narativism and the psychology. In todays gaming, we regard story as often being secondary to main action. The lionhead demonstration with Milo seems interesting, but there are serious problems. Firstly, we regard talking to NPCs as a necesary job to get things done (obtain objects, open doors etc.) in games. Interactive fiction games that have attempted to improve this by attempting better interaction are usually good experiments but don't always tell good stories.
Secondly, because this is on a 360, space is a problem. There is only so much audio one can fit onto a DVD. I suspect Sony will pull something out of the bag, but they have the advantage of space. Even then we are limited as there is only so many interactions that can be accounted for in any given scene, not to mention the limited scope for conversation generally. Plot managers, certainly in interactive fiction have problems when asked to deal with many strands, either at the performance level or gameplay. Aaron's "Blue Lacuna" for instance, attempts to understand the player's shortfalls and advance the story. Principly, this works, but some have managed to derail the game. It boils down to this. Someone will always come up with an interaction that the programmer hasn't acounted for. Someone will always progress the plot 3 seconds quicker, making the scene changing mechanism break or throw the AI into meltdown.
Just my thoughts and will be interesting to see how it pans out.
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How is a blind person disadvantaged when they cannot use the medium in the first place?
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I think it'll suffer from one simple issue - using a controller removes the need to have the physical ability to perform the complex tasks some games require. If you have to mime the action many categories of game become too hard to have wide appeal, and so will tend to produce games from it that have simple motion (not that the tech can't cope, but rather the players can't).
Not a bad thing about the system, just a limit to the applications it is likely put to...
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"- how precise the movement tracking is, especially when it comes to finger tracking: could the hand be used to move things about in an inventory screen, control level maps like you control pictures on an iphone? Can it track fingers and not just limbs?"
Allegedly, yes. At least, the developing company MS bought claimed (and demonstrated) "pinching" and pointing to select objects last year . . . so I would assume that the ability is still there (hopefully refined)
"- will it be able to track head motion like Johnny Chung Lee's awesome Wii head tracking demos?"
I just read at vgchartz.com that Johnny Lee posted an update on his blog answering people's questions about what the hell happened to him -- he's been working on Project Natal, and hasn't been allowed to mention it until the reveal on Monday. He said that what he's been doing was totally unrelated to any of the demos from the show, and he still can't talk about it . . . but if they grabbed Mr. Lee I'm even more optimistic for what the hardware can produce.
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lightgun accessory. House of the Dead HD on XBLA. Hell yeah
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Yeah this is the future of motion control since you can have the OPTION to control ingame through voice, body motion and a controller( all with voice and facial recognition which is also amazing I have to admit ).
For those that worry about the software.. We all know that a game designer-freak, like Peter, was so waiting for something like this to "do it" first and he wont give up. The fact you heard someone like Spielberg ( if not go watch his interview ) be so amazed and interested into working on the product himself and creating new stuff.. I mean SERIOUSLY how many of you were EVER dissapointed from something that had to do with that dude? -Never- So, there is NO way that ppl will stop working on this thing. As simple was it was that they keep creating shit for the Wemote or wtf they call it. Ever since Sidewinder ( super old controller for PCs from MS with motion sensor.. yeah if you dont know it i had it. Google it ) I just hated motion controlling. This isnt motion controlling. I cant be bitchslapping my friend for all i care and laugh seeing it on the game earning points by it. lol
Anyhow, the thing is that the possibilities are HUGE. An adventure/riddle game you can solve it with using voice and hand/body controls. You can play monkey island and instead of choose the phrase just say it and say the way points.. You dont HAVE to use ur body. As long as they have the SDKs and the time goes by with it it will be implemented in mostly everything like they did for Wii, for achievements first on 360 and now copy/pasted to PS3 and now this. You can combine voice commands from this, profile choosing automatic wince the face recognition and mix it up with a controller for the movement etc since you should have the OPTION to choose controls. Plus the fact it can work so many times better in so many levels than an eyetoy which is also a plus itself..
All I need now and for anyone into Hightech stuff is a price and date for this
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With more than 4000 public installations worldwide, we have a robust library of video gesture control technologies, applications and patents. GestureTek has licensed these patents and technologies in various ways to many consumer electronics providers, including for PlayStation, Xbox 360, Hasbro and others. GestureTek is proud of the trail we’ve blazed in the area of 3D depth tracking and control and our current leading position in the market today.
Here’s more on GestureTek’s 3D tracking and control software: http://ww w.gesturetek.com/3ddepth/introd... .
Here are some of GestureTek's work using 3D tracking technology prior to Natal:
Beijing Olympics Flight Simulator http://ww w.gesturetek.com/3ddepth/busine...
Two-Handed Control Driving Demo http://ww w.gesturetek.com/newscenter/med...
Sprint 3D Depth Sensing Interactive Digital Signage
[link url=http://www.gesturetek.com/3ddepth/busines scases/businesscase-sprint.php
]http://ww w.gesturetek.com/3ddepth/busine...[/link]