Face-Off: Medal of Honor
Tiers before bedtime.
| - | Xbox 360 | PlayStation 3 |
|---|---|---|
| Disc Size | 5.5GB | 5.64GB (11.6GB with MOH: Frontline) |
| Install | 5.5GB (optional) | 2746MB (mandatory) |
| Surround Support | Dolby Digital | Dolby Digital, 5.1LPCM, DTS |
Technology plays a role of enormous importance within the first-person shooter genre. Design decisions in creating the game engine dictate more than just the look of the game - they're crucial in how it plays. Medal of Honor suffers somewhat compared to its competitors as the foundations for both single- and multiplayer modes were basically air-lifted in by Epic and DICE respectively, creating something of a "second hand" experience to what should have been one of EA's biggest and most important games of the year.
Perhaps then it's no surprise that finding something memorable or unique about Medal of Honor is so difficult. This is no problem for its rivals: Call of Duty is defined by its aim to supply ultra-low latency controller response, foregoing advanced rendering techniques in favour of a game that runs extremely smoothly and puts the player firmly in control. Battlefield: Bad Company 2 on the other hand halves the frame-rate but makes up for it with one of the most advanced engines on the market today: wide open levels, terrain deformation, a stunning destruction model, and ultra-detailed artwork only really scratch the surface of what the Frostbite engine is capable of.
Both are modern warfare based titles, but they are very individual games that have forged their own identities in what must surely be the most competitive area of the market, and many of the core things they do brilliantly are all intimately related to the strengths of the game engines that run them.
In playing Medal of Honor, it's difficult to ascertain exactly what it is that the developers wanted to achieve with this game over and above creating the slick, enjoyable shooter that it undoubtedly is. In putting together this Face-Off, it seems that it is the PC version that has the answers, but this is clearly a console-orientated production and we'll be looking at the PS3 and Xbox 360 releases first and foremost.
Medal of Honor is literally a game of two halves, so to begin with, let's take a look at a selection of scenes from the single-player campaign mode. Powered by Unreal Engine 3, the middleware has a reputation for providing nigh-on identical graphics on both HD consoles. Use the full-screen button to get full 720p resolution, or click the EGTV link for a larger window. Alternatively, there's a triple-format comparison gallery to check out.
Unreal Engine 3 is tasked with powering another high-profile game, this time the Medal of Honor single-player campaign from US studio Danger Close.
As per the norm with UE3 titles, we see native 720p resolution on both platforms and an almost exact parity in terms of visual features. There is some small evidence that 2x MSAA is included on the Xbox 360 version, but in common with many UE3 titles it seems that the work on this is carried out relatively early in the rendering process, with subsequent processing killing off much of the edge-smoothing. Certainly, the overall impression when looking at both games (and even the PC version with AA enabled) is that they are effectively running without anti-aliasing at all.
Differences in the visual make-up of the game are slight - unnoticeable for most part - but here, for example, we can see obviously lower-resolution ground texture on the PlayStation 3 version of the game. Hardly earth-shattering stuff, and it's exactly the kind of artwork you'd trim back if you really did have memory issues.
Artwork is essentially identical cross-platform, but there is the odd example of textures being pared back on PS3, though rare examples like this are unlikely to have much impact on the gameplay experience.
However, this is small beer - a technical curiosity at most - and the overall conclusion is that Danger Close has done a good job in getting some decent visuals out of UE3, which are essentially like-for-like on both console platforms.
We know that historically the UE3 tech has favoured the Xbox 360, with smoother frame-rates and a small basket of additional graphical effects available to developers. However, there's little doubt that the PS3 rendition of the Epic middleware has improved in recent times and effects-wise the two engines are now basically a match. The comparison movie proves that there's effectively nothing between the two games from a graphical perspective, but a difference in performance level is still clearly apparent. We saw it in Enslaved and we're seeing it in the Medal of Honor campaign mode too.
Typical for console UE3, the game operates at a capped 30 frames-per-second, but will drop v-sync in order to maintain fluidity in visual feedback when the engine is under stress. It is the nature of those drops that is an issue. There's are certain hotspots in many of the game's campaign levels that really flummox the PS3, compounding screen-tear with some heavy drops in frame-rate.
It's UE3 so we're essentially capped to 30FPS performance, albeit with tearing. There are a number of hotspots through the game that slow down noticeably on PS3.
It's difficult to understand quite why the PS3 version has these problem areas where performance really suffers. If you run a comparison of cut-scenes it holds its own rather well and often maintains v-sync in areas where the exact same scene will cause tearing on the 360. It suggests that there are specific rendering tasks where each platform has its own strengths and weaknesses, but this does not seem to translate over to the game itself.
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Comments (66) Latest comment 2 years ago
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And I for one didn't know that Dice handled the multiplayer and therefore that section of the game runs on a different engine. I find digital foundry's in depth articles interesting to read, and all of you could have quite easily clicked on another link in less time than it took to write a glib comment.
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I think the point you missed was that PC is going to trump consoles.
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The same applies to these articles, if you don't give a shit don't bother clicking the link.
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I take that as a given every time
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Takes yer pick.
I knew DICE were doing the multiplayer on this but hadn't followed it closely enough to realise the campaign was running on Unreal. That, in itself, is fine. It's just the difference in controls and abilities that I'd find jarring. I had the same issue with the GRAW games.
edit: bloody tired
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Just a suggestion.
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Takes yer pick.
Er?? Seem you are saying PS3 is better on both counts?! What to pick?
Article didnt reports this as the conclusion unless you misstyped PS3 and should be X360 for the better framerates? This would give your post a clearer meaning?!
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I tried the MP beta and it is fine and looks pretty decent but honestly I prefer Bad Company 2, and I'm quite looking forward to Brink.
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Crap, you're right. I have no idea why but of course I meant to say better framerate on 36o, that's what the results said.
I got about two hours sleep last night. I think its showing. D'oh.
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And just how many of us gamers have the choice of two platforms on which to play, or use a game to decide which console to purchase?
These face offs, despite being perfect nerd fodder, are simply a childish schoolyard dig, dressed up in fps clothing.
grow up and put something worthwhile in place of these FACEOFFS.
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A thousand times no. Prone in BC2 would be horrible, and it's generally those who prefer the sniper class who whine about it not being allowed.
If BC2 had prone sniping, I'd have rage-quit the game months ago. Can't say the same for MoH as I haven't played it since the beta, but from what I hear there's already problems with campers. Prone would just make things worse.
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Been saying it for a while now and people are finally taking note. Unreal Engine needs to go away now. It's just too convenient to grab the engine cheap, slap it on Xbox and do a quick port over to the other systems without regard to the other systems strengths. PS3 and PC and do a damn site better than the Unreal Engine's allow.
What I'm annoyed at is EA swore this MOH title would lead on PS3. I very much doubt it has.
Of course I'm going off a site that just took a look at Force Unleashed 2 and was too lazy to play till the end of the PS3 demo or how else do they explain they missed the missing wet shaders? Poor guy is soaking wet through by the AT-ST portion of the game.
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"I'm pretty sure that it didn't bother 360 only gamers when FFXIII was released & found out that it was different to the PS3 version & I'm equally sure that PS3 only gamers really weren't bothered when they found out that RDR was different to the 360 version, They all came away with a equally great experience!"
I wouldn't necessarily agree with that. Sure, in many cases the differences are minor ones, but especially FFXIII is an example where I could totally understand a 360 only gamer who didn't buy the game because it's technically inferior to it's PS3 counterpart (Bayonetta vice versa).
"Real gamers don't care we just want to play the games on what ever systems we own, surly thats all that matters?"
To some degree graphics do contribute to the overall game experience for most people. How much that "some" is, is up to the individual gamer.
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does it? didn't know that.
it also seems to come with way better sound than 360's offering. somebody asked this before me and it is a very valid question. Since we are pixel counting here, shouldn't we at least have one general article about how much a CPU is taxed with computing DTS or 7.1 sound in contrast to dolby digital?
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"I have never played Beyonetta and neither has anyone on my friends on either system, wasn't Beyonetta really broken on PS3 though? "
If you consider Bayonetta broken (in the sense of nearly unplayable) than one might see FFXII in the more taxing levels as broken too. They both suffer from a really bad frame rate while providing inferior graphics as well. But i wouldn't go that far to call them broken.
As for Your friends: Sure, You can play FFXIII on the 360, no question. And if You are a fan of the series You will buy it despite the technical problems. But for someone who is unsure whether to buy it or not (limited gaming budget for example) the problems might be the reason to invest his/her money in some other title. That person can in my opinion be a "real gamer" too.
It saddens me, however, that so many people use the face offs as a vehicle for their flame war. These people are the ones I would not call "real gamers".
All I want to say is: As a one platform only gamer you can profit from these face offs. Digital Foundry provides the facts. What gamers make out of it is up to them.
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No shit Sherlock,people just play games to look at textures,lol...
zzzz
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The comparison between PC and console should be made between the PC version running at 1080p versus the console versions running at 720p and upscaled to 1080p.
Showing the PC version at 720p isn't very helpful in highlighting the real difference - as you said yourself Richard, one of the advantages of playing MOH on PC is the higher resolution.
Showing the console versions at 720p also isn't an accurate depiction of the game as the actual experience will involve upscaling for those with 1080p TVs, which I would have to imagine would be the majority of HDTVs these days?
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Not likely. UE3 is the best that the consoles can handle at the moment. Until the new gen, that is, which is what - 2-4 years in the future? PCs will always be playing catch up and "pick the odd one out" until the devs realize that power is in the PC market. Not the buying one, mind you, but the power to impress. Money talks and that is why we, the PC gamers, are left with odd sraps from the corporate sh*t table, the scraps they call triple A games... Oh, the irony...
P.S. To all naysayers - PC at 1080P runs rock steady with everything turned on using 2-year old hardware (my rig). Core 2 Duo E8600, GTX285, 4 GIG RAM. That's less than a new X-Box 360 Slim in terms of money (at least where I live). Oh, and this type of hardware runs stuff that consoles won't even dream of running at high quality - try Crysis.
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As soon as I saw this, I knew the outcome of the face-off without having to read through the entire article. And did I understand this correctly?: RL say UE3 has a reputation for providing almost identical graphics on both consoles? A host of UE3-based games will prove him wrong. UE3 is an engine which is in its element when running on PC or the 360.
Other than that though, this has to be the first 360-favoring face-off where Leadbetter has pointed to shortcomings of the PS3 version and implied that this is an optimization issue, and not a hardware issue, and for that bit of honesty, this particular face-off is much appreciated.
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There's enough discussion over the EG reviews already, so please just compare the games on a technical level.
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Technical stuff aside, that was a brilliant analysis of what's wrong with Medal of Honor from a gaming perspective. More please.
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Another predictable outcome.
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Sometimes I think that DF only analyse games that are better on 360.
I own both consoles and I want to buy the game, but don't know which version to get. Dunno why it hasn't come out yet...
Regardless, good job once again by DF.
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Buy a 360 for cross-plat games. Buy a PS3 for exclusives. Simple.
If you are worried about slight performance differences on your PS3, and you feel compelled to blame UE3 for it, that's your own damned fault.
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Take your PC zealotry somewhere else. Nobody here gives a damn.
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And so what? Some people want to play on console.
So fanboys, please STFU already. Nobody is interested in your zealotry and insecurities.
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''No it's not, mine is clearly better''
Ah the joys of the gaming community and it's school playground like ways. Can't we just except that everyone is different in their choices?
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It seems to me when they know the PS3 version is superior they'll just skip it or delay it in the hopes they'll find something in the game that makes the 360 version superior. I read the Star Wars TFU2 article and I was disgusted by it. It was rushed, plainly obvious which one Leadbetter was going to pick and it didn't even sound like he made any effort on the PS3 version. My instincts tell me that the PS3 version had some optimization and while not as smooth, there are effects that make the game look better in the end. After all, you can have smooth framerate but only because it's not doing as much as the other.
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Couldn't have put it better myself. EG do seem to lean towards the 360. Quite sad for a ''professional, award winning'' gaming website if you ask me, but there you go.
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Been playing this on the PS3 all weekend. I can't say I agree with the reviews tbh. Yes there are one or two issues in the campaign where I wasn't sure what I was supposed to do - but it's a very solid game. It's almost as if the reviewers held themselves back for COD:BO. I'm sure CODs multiplayer won't be annoying at all with ballistic knives...
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Its a DSP, built to decode bluray.
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"So... where's the analysis of Castlevania:LOS?"
[link url=http://www.eurogamer.net/articles/digitalfoundry-castlevania-lords-of-shadow-face-off
]http://www.eurogamer.net/articles/digita...[/link]
Out since October 7th.
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Comparing a middleware PC game engine such as UE3 and saying it can run fairly well on PS3 and then asking if a PS3 specific engine can run on 360 is a bit unfair don't you think? I saw Gears 3 and Bulletstorm at Eurogamer both running on 360 and they seem to be really pushing the UE3 to new heights. Killzone 3 looked really washed out and lacked the sheen and shine of those two games. Why? Probably because of Quincux AA. There are games that have lead on PS3 and the 360 has performed admirably (Burnout Paradise, Mirrors Edge, Prince of Persia, Castlevania LOTS, Vanquish). But then there are ports which have fared badly (FFXIII). Same goes for the other way around.
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The PS3 does not handle open environments well, or AI for that matter. It only really handles high-bandwidth low decision rate traffic well because it is a DSP and it shows.
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I wont buy this game because cod:bo is just around the corner but allways interested to read these articles!
Thank you richard leadbetter for another great face-off!
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I am close to buyin a new pc an Im willing to spend more money on the video card than I did on my ps3.
Hopefully it will outperform my consoles then.
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Agree with you completely! Especially on company reputation and QUALITY!!!! something that has been lost especially on this generation of multi-platform titles.
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When I read this face-off...it kind of got me thinking. Mass Effect 2 on the PS3 might not use MSAA since UE3 games on PS3 rarely ever implement it. And I wonder how Bioware will handle the UE3 on the PS3. A Mass Effect 2 face-off should be Epic.
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It's not the most technically advanced 360 game, despite being very smooth.
But it's a cracking game.
I hope for the ps3's sake that their version is good, we know how fanboys work and you can just see the comments if it comes out worse than the 360 version 'the ps3 can't even beat a year old 360 game etc'.
They'll have a field day.
Like i said the ps3 version should be fine, but if you've played it on pc @1920x1080p(or higher)at 60fps, don't expect the ps3 version to be anywhere near that sort of quality.
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