Face-Off: Bayonetta
Witch won?
Hold onto your potatoes, because there's no way to sugarcoat this one - Bayonetta is one of the most dramatic Face-Offs we've ever had to do. On Xbox 360, it is a magnificent game, as our import review testifies. On PS3, it looks like an Xbox 360 exclusive that has been dragged unwilling, kicking and screaming across the divide.
Strictly speaking, Bayonetta isn't actually out yet. However, while European gamers can't buy it until 8th January, the game is coming up to its one-month anniversary in Japan, and it's the Far Eastern versions we're covering today. We don't expect wholesale changes on either version of the game to follow, but if the Western release does change significantly we'll make sure to report on it in a follow-up piece.
Back to basics. It's a Face-Off, so what about the assets? As usual, there's an extensive comparison gallery crammed with mostly frame-accurate shots derived from completely lossless HDMI captures, plus of course there's a customary Face-Off video to get your teeth into.
Slowed down to 30 per cent speed, Bayonetta is compared in a series of like-for-like shots. Hit the full-screen button for full HD resolution, or else click the EGTV link for a larger window.
First impressions are that performance is severely impacted in places on PS3 and that graphics have been pared down to boot. All of which seems somewhat at odds with a statement put out by PlatinumGames' Tatsuya Minami. "With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be," he wrote.
Later he added: "All involved endeavoured to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions."
Which is exactly what I did, and by all measurable and quantifiable criteria the PS3 version is not all that it could have been. Bayonetta wasn't just developed first on Xbox 360, it was clearly designed to exploit the architectural advantages unique to that platform - the things that a PlayStation 3 port can't duplicate without some very significant performance impediments.
In the original demo analysis, I noted that the PS3 version runs with definite, noticeable and impactful frame-rate penalties, and also pointed out that the content chosen for the Xbox 360 and PS3 demos was not like-for-like. The content omissions can't have been a development issue - the two versions were released simultaneously in Japan - so the suspicion was that SEGA simply didn't want you to see the technologically more challenging elements of the Xbox 360 version at play within the PS3 code.
Bayonetta kicks off with a level called the Falling Clock Tower, a name which only provides a very basic description of the sheer visual majesty to which you are witness. If you've played it in the 360 demo, you'll know that it's very, very special (though it's even better in the full game). It is also completely missing from the respective PS3 sampler, and looking at the final release, it is not difficult to see why. Frame-rate is often running at half the speed of the 360 version and the performance impact, combined with the sheer amount of stuff going on, essentially makes the PS3 version more confusing than playable: you're starved of visual feedback.
While the Falling Clock Tower is one of the worst-performing sections of the PS3 code, it doesn't end there. Throughout the game the gap in performance is colossal, and pretty much unprecedented. To illustrate, it's time for some frame-rate analysis. The first video concentrates on sections that are pretty much synchronised, covering both gameplay and then cut-scenes. Note that on 360 there is a section where 60FPS gameplay transitions into a 30FPS cut-scene, resulting in a pretty sharp rise and drop in the graph.
Synchronised in-game action, with the requisite performance analysis. The difference is pretty shocking.
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Comments (158) 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Unless it's the version with that new anakin twit mastered in over the real darth vader.
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I havent played the demo yet so can't comment for myself.
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Sounds bloody horific on the PS3.
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Pixie dust.
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It just look/sounds bloody horrific because you know there's another system where it looks better, because it does not look bloody horrific on its own.
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"That's my boy"
** pats 360 proudly on the head **
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famitsu, at least, scored the ps3 version lower (38 to the xbox's 40)
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@Gibroon
Its not horrific on the PS3. Its just much better on the 360. I believe Bayonetta is one of the best games ever to be released on the PS3 actually. Too bad that the 360 version is so much better then.
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Good point. My thouths exactly.
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edit: cheers Bucko
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As for the comparison... well, it speaks for itself. I played the Jap PSN and 360 demos, and the PS3 version was so dissapointing by comparison. Judged on its own, it made for some entertaining fun, but its shoddy work compared to the silken xbox 360 version.
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My guess is that it's a Japanese game, and the Japanese public are extremely xenophobic and inward-looking, so much so that they will never pick the Xbox 360 over the PS3. And, because of their almost total shunning of Western games (and by extension, consoles), they would have pretty much missed out on this game entirely, as it's not on a Japanese system.
In a recent Famitsu readers list of the "Top 100 games of all time" - only 1, only 1 game was actually developed in the west (GTA Vice City).
Contrast this with Western love for videogames which always has room for Mario, Zelda, Final Fantasy, Resident Evil, Street Fighter, etc. etc. etc.
I don't like the attitude of Japanese gamers - Galapagos-syndrome, they call it...
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Just don't, you know, pat it too hard. Especially when a disc is spinning in the tray.
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[link url=http://www.next-gen.biz/features/japan-votes-all-ti me-top-100
]http://ww w.next-gen.biz/features/japan-v...[/link]
There you go, dickhead!
It's easy to bash Japan, but that's not what I'm trying to do! Merely pointing out their lack of consideration for western videogames and western systems. They need to open up, more and more.
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............. Eurogamer do not enable these options. "
When you are done sticking yer head up yer arse, you might want to read the stuff that explains in detail, time after time again, that they have taken all the appropriate steps. Even if they didn't, it would still be a m00t point as 99% of the users will use a default setup.
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Will be very interesting to see what happens with the EU release of this (the PS3 version I mean).
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Both version tear very badly and they both have frame capping on some of the cutscnees. The clocktower is the first part of the game its an interactive intro then goes int a cutscene and its probably the worst part of the entire game for any slowdown on 360 (which tbh their is hardly any). PS3 one has blurrier textures. Thats about it really. It is bad enough to knock 1 point off for the PS3 version over the 360 as it is bad enough but it would still be worth a 9/10 over the 10/10 for 360. If I remember right Famitsu gave the JPN version of 360 a 40 and PS3 got downmarked slightly.
Ive got m8s bought it on PS3 (Id have done same if didnt have JPN 360) and they been more than happy with it. The sticking point with the PS3 version is the loading anyway it loads way too much and Sega are doing a patch for it (should already be in it for retail in europe/usa). Takes about 10 combos on average to load on PS3. 360 your lucky to do one.
Game itself, well for me its best 3d fighter Ive played and Ive played pretty much all of em lol I played nowt else when it arrived on Saturday and enjoyed the 11hours for every second and will be going back to it for years.
BTW on that tech the scene with the tram the full game you dont get any slowdown or frame dip on retail its constant silky smooth
Theirs a much better frame analysis here of PS3 demo
http://zoome.jp/ps36 0/diary/423/
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I hope it sells well on the 360 outside of Japan, as I'm sure it won't on PS3. I'd really like to see more games like this, either a sequel or more original IPs from Platinum, so buy it 360 owners!
/jealous
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Now the market is saturated with experienced Xbox developers hence why it is so difficult to pull off a proper multiplatform title.
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Yeah thats what I thought. It really aint that pretty...
But jesus. Those frame rate caputres are amazing. The PS3 looks to struggle to to get to 30fps and the 360 is steady eddy at 60fps. Really bad.
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A game that runs constantly ingame under 30fps is not a 10/10. A game with bad texturing and thats blurred out and sloppy port frmo another console isnt a 10/10. There are way too many reasons why this game isnt a 10/10. Same reason why a lot of ppl didnt enjoy nor bouhgt a Crysis cause their PC couldnt handle it with acceptable FPS or why ppl love Uncharted 2. You cant expect this game to be a 10/10. Since when? Yeah the gameplay is the same but this isnt an arcade title not a puzzler that you dont even consider counting the visuals into account for a review and a game rating...
Anyhow, what I can think of is that Sega only released this on the PS3 ( like this ) either for making extra cash ( cause if they recoded it from scratch for the PS3 it would cost more and take more time so that I dont know how they see it or works for them )... and to also not be flamed ass this was gonna be a 360 exclusive? I know it sounds stupid but come on. Look at this game and how badly its transfered onto the PS3. I really dont understand why unless they didnt expect it to be so difficult to port it without loosing so much quality and yet not managing to make it run smooth on the PS3. That might be the case.
I just dont see how can someone with a PS3 and a 360 possibly buy it on the PS3 ofc. Other than that its a great game after all. This matter wont trouble me further. Il'll buy it on the Ps3 then but in a week or so. I dont even have time for what I have got recently.
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Played the demo of the Jap store about a month ago, and thought it was shit.
It seems to be reviewing well everywhere, so maybe it was me that didn't get it...
Even so, graphically I think it looks shit on the 360, and is completely loltastic of the PS3.
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You might have been downrated aenough but you are right in too many levels. Hence the differences always on the charts form ours with theirs. I always check low rated posts. Most make sence except the yelling fanboy comments which is good that they get burried I guess.
Edit:
@spekkeh
Even if there was a toaster on the article instead of the game you wouldnt have known apparently cuse you must be either blind, too slow or simply not have checked the slightest this article. Specially on this face-off.
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As a PS3 gamer who does not own a 360, I have no choice but to boycott this game. Crappy conversions should be a thing of the past these days... Bad SEGA.
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Indeed.
Loves his 360 so much he is xenophobic towards Japanese gamers, despite the fact that a significant minority of them actually bought one.
As for the topic, a Temco style rebuild was clearly the way to go, even if it meant huge delays. Pity.
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Edit: Knew I'd get the disagrees but you just have to look at games like Uncharted 2, Killzone 2 (as dull a game that was), MGS4 and Motorstorm 2. There is a blindingly clear difference. Not that I'm arguing that they are better games for it but expecting parity on multiplatform games should be a given.
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Oh, hold on. I've got a PS3.
D'OH!
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it's not a given. porting from one system to the other (regardless of what your lead platform is) isn't easy, and the console that isn't lead will always have a worse result. the only thing that matters is how big that difference is. and in the case of bayonetta, there's a certain studio that should go and hang their heads in shame.
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I've got two 360s, bought the first one a good three years ago, so it's not like I don't know what both consoles are capable of. I really didn't say 360 games don't look good. You can read my comment again. Mass Effect looks stunning and GoW is impressive.
You've played Uncharted once and haven't touched it since? I guess that gives you a full rounded impression of the game then...
@ JahB
Yeah, you're right. I wasn't really interested in this before it started getting all the perfect scores, I guess I'm just disappointed. Especially after Criterion led with the PS3 on Burnout Paradise and porting from the PS3 to the 360 seemed much easier and so the best option.
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You're damn right about Killzone 2 being dull. So +1 to you.
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In fact, I'm hoping against all odds that the Avatar game will be good since it seems to be choc-full of bright, vibrant colours. Not that any of that has anything to do with Bayonetta (which I'm preordering, because I liked Devil May Cry 4 quite a bit, so there!)
Still, no need to fight. The demos will be officially out here any day now, won't they? Then all the folks who have a PS3 but no 360 can decide for themselves if the graphical issues actually hinder their enjoyment of the game.
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If the PAL release gets some improvement, I'd recommend it anyway. The game's great
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i think people often confuse good art-design with technical superiority. i wouldn't be surprised if earth defence force 2017 on the 360 pushes more polygons than uncharted 2, but that's not really the point, is it?
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Dude, you must be smokin' something pretty bad.
Killzone 2 and Uncharted 2 are totally on another, superior graphics level than Gears of War 2.
Heck, even Resistance 2 is very close to it and Uncharted 1 does quite a few things better. UE3 is a multiplatform engine and PS3 exclusives are generally much better looking than 360 ones, because they can use the system's true capabilities, unlike these mindless ports.
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I'll be forced to buy the 360 version here but honestly I wish they had done a better job in converting because I hate the idea of turning on my 360 again for something that is not an exclusive (MW2 on PS3 was pretty good for me).
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Yet people still read more into it, and will forever more I guess.
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Perhaps you should switch on the "next gen" filter in Uncharted 2 and then you might think it looks as good \ better than GoW 2.
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As for comparison - it doesn't bother me. I've read similar things about Viking Battle for Asgard. But still bought PS3 version and haven't noticed anything really bad. Well, I've played with that patch, which added Dualshock 3 vibration.
Than again, I remembering Famitsu score. 38 out of 40 - which means, 2 out of 4 reviewers think that PS3 version is just as excellent as 360. As for technical stuff... When I read such articles, I remembering Crysis. Photorealistic game, horribly dull.
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I own all current gen consoles btw and no I dont think the 360 is shit. Just fed up of these stupid "Face-Offs"
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I want more time. Must finish these games before March 2010.
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But I can't believe these face-off's are still basically going 360's way, with proper textures and effects and decent frame rates. Surely the devs have had long enough on the PS3 to get things sorted? Is it just that dev is done on PC's and 360 is much closer to PC's so its easier to get better results? Or is there some fundamental design issue with the PS3?
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Now, apparently, just having slightly weaker graphics is considered to be OMFG NOWAII!!!
I'm not defending the port -its clearly inferior to the original- but really is all this teeth gnashing justified? Do you play games to actually *play* them, or for the bragging rights of how slick it looks?
I've got a half-decent PC, but its nothing compared to the best of the best. So I get to play games on High detail, not Ultra High. I'm still playing the same games though, and I don't feel the urge to run out and buy the latest, top-of-the-line, GPU every 6 months.
The point is this: judging from the movies the PS3 version -sloppy though it is- is still running at >30fps on average, and that is fine. There's this thing called FRAME COMPENSATION, its what you need to have when you can't guarantee a constant, fixed, frame-rate, which is true in this instance for BOTH builds.
What that ensures is that the input response is not tied to the screen refresh rate, so the game plays consistently even when the poor hardware is blowing a gasket trying to keep up with the action.
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edit: Btw @Greybeard for once I agree with him if you take a look at this thread, the only people making a big deal of the differences are who? Its not the 360 fans, I see this time and time again and people like you act like its everyone elses fault... its not! I mean it's not as good as the 360 version but its not unplayable, it doesnt look terrible... if the choice is between that and getting a 360 to play it, I know which most of the whiners here would rather do(they'd rather chew off their own hands than "betray" Sony) and they might aswell rather than this *tantrum throwing* that wont change a thing.
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"Xbox owners may have time to play this game given there hasn't been any thing fresh and decent for a while but where are these PS3 owners getting the time to play Killzone 2, Uncharted 2 and my personal favorite A Crack In Time. I haven't even touched FIFA 2010 since getting Uncharted."
Yeah all PS3 owners are playing through Killzone 2 for the tenth time because it's so fresh and decent.
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swearing and insulting other users doesn't do much for their perception of your own maturity, either. In my experience, Xbox 360 fanboys, PS3 fanboys, and PC fanboys are all as bad as each other, and as bad as the other self-righteous narrow-minded fools that seem to permeate our society these days.
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Anyway, I look forward 'Tit'uesday.
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PG are good enough to spend a little time on another console to work to its strengths. in the same way vavle make enough money off their games to hire staff with ps3 coding experience.
if a truely terrible licensed movie game can work better on 2 consoles than a very good multiplat game then something really is wrong with the games industry. its like they just cant be bothered.
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I don't get the boycott ps3 version wails and promises of never touching x360?!
Doesn't it works both way.... X360 owners splashing out on PS3 is welcomed but PS3 owners who secretly got X360 is a traitor?
Both consoles have lots of pluses and yes Multi Plat edges ahead on x360 so what? Enjoy the game man!!
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Its not that I dont notice that alot of PS3 fans/owners are normal and not totally bitter and hatefull towards anyone who doesnt like what they like.
For example:
"I played the demo on PS3 and it was decent on performance.
If the PAL release gets some improvement, I'd recommend it anyway. The game's great."
Notice the lack of rage froth around the corners of his mouth? No tanturms, no random attacks on the 360, it's fans or MS for no reason, performance was decent enough and they are happy enough with that. If the majority of the PS3 fans on EG(actually online in general) I've come across were like that I might have a totally different perspective.
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The language used at the beginning of this one, in my view, was unnecessary. What was so dramatic about it? As I read through and watched the videos, I was expecting something with wii graphics to represent the ps3. In all honesty, you wouldn't know what you were missing if you didn't own both consoles.
And incidentally, I can't slow my games down to 30% speed so why should I watch videos that have been slowed down? Also, there are clear differences, but i wouldn't use words like "shocking".
A lot of fuss over not much at all.
Some folk may have got a bit hot under the collar because of the incendiary language used at the beginning of the article, but hey, no need to get in a flap about it is there? They want page hits, they get them. Simple as.
I don't buy into this "system/console war" shit. You pays your money, you take your choice.
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although i can appreciate that for some, it's about bragging rights.
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that's precisely what i was getting at. +1
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I don't own a console(I put the extra 300 dollars into my PCs/laptops) but I can tell you, the PS3 version's textures do not look nearly as good, and the FPS is harmful. FPS usually doesn't matter too much to me, I only optimize settings for high FPS if I plan on playing them online. I would, however, care quite a bit if I was getting a kinda maybe sorta 30 FPS experience when the other console was rocking 60 FPS.
Oh, and on the subject of Sony sillyness, what is driving them to use that ridiculous new system for the new PSP? It's just going to make developing for it stupidly hard, and I really don't care about graphics on my DS, as it's on a tiny screen already! I do want that new Golden Sun lots, though. ^__^. It makes me all warm and fuzzy inside.
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I must confess Im suprised that this game has garnered so much attention as I'd never heard of it until a few months back.
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If you have 2 360s why are you dissapointed by this? Cant you just buy Bayonetta for the 360? I really dont get what you mean or you just lost something there.
@Dizzy
Interesting way to put I guess..
@JohnnyWashnGo
We need to sto pusing the word "boycott" so much. Not everything is boycotting. In this case you arent buying it cause its just not that good due to porting "issues". Its not that you dont buy it for any other reason.
@Gaol
Would cost time and money. And dueto the fact that time is money so thats x2 money. Once in each case
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As expected, because that's exactly what it is. The developers designed this on and for the 360, and the PS3 version was purely a commercial consideration by SEGA. And right they were, incidentally, because the game sold 6x as much on PS3 as it did on the 360 in Japan in the first week (120.000 vs 20.000 if I remember correctly)
The developers were very good at using the EDRAM in the PS2 by the way, and as the 360 also uses EDRAM they probably felt right at home.
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Not starting a fan war I own both consoles and handled correctly they can both awe insipre.
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That's why it's been scoring very highly by highly regarded games magazines inc Edge, Famutsi (Japan), GamesRadar, etc. If this was a PS3 exclusive you would be saying it's way beyond anything the 360 can do, also it's the best game ever (PS3 fans always over exaggerate over PS3 only games!).
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I agree that it would cost Sega a lot more money, but the final product delivered to PS3 owners would be much better. In effect the job they've done is a bit of a cash in. This type of game sells big on PS3 in Japan, and a slash-em-up of this nature really demands a fluid frame rate.
What I'm saying really, is I'd prefer them to have prioritized the quality of the product, over the lure of immediate cash sales. Long term, it buys them goodwill if they intend to turn this into a franchise; and often they sell the rerelease to existing owners again if it has enough extras.
On another point, I'd have liked the article to have more info on just how playable the PS3 version is in it's own right. It spent a lot of time on the differences between the formats, which was a bit of a known quantity to anyone that's played the demo or reads forums. I hope EG to a seperate review of the PS3 release.
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I am sure they will do a DA one... not sure about PS3 winning that one TBH. I prefer my games above 15 FPS.
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[link url=http://www.gam eswire.net/comparisons/modern-warfare-2-playstation-3-vs-xbo x-360-comparison_42.html
]http://ww w.gameswire.net/comparisons/mod...[/link]
[link url=http://www.videogameszone.de/aid,699011/Call- of-Duty-Modern-Warfare-2-Grafik-Vergleich-zwischen-PS3-vs-Xb ox-360-Update/Special/
]http://ww w.videogameszone.de/aid,699011/...[/link]
This isn't the only instance either.
But what really gets me is the selective games Eurogamer chooses. Why haven't they "faced Off" Dragonage in which the PS3 has a very clear graphical advantage over the xbox.
http://uk .gamespot.com/features/6239466/...
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@ espibara: I definitely agree with you there. I believe if given the chance with the same development time & money, that the graphics in UC2 can also be achieved on the 360.
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Because you and everyone else who implies bias is retarded, that's why.
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...lol
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Most mature reasoning there but if these face off's are just to show who wins in the graphical prowess stakes then let's start comparing exclusives. There would be a clear winner then. XBOX and it's samey Unreal powered engine games wouldn't look so hot then.
People need to get a grip. It isn't the hardware that's to blame, it's the developers. Gone are the glory days when Dev's wanted to show off their programming talents. Now it's fast easy money and poor ports because Dev's don't have the required talent to a system justice.
And let's be clear here. Bayonetta may push the 360 to it's limits but at the end of the day it's still an average looking game FX wise and what's more an immature awful looking beat em up that's only really suited to the Japanese market. This one will only be a minor hit amongst the hardcore crowd.
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I know you feel jealous about the PS3 losing most multiplat H2H but no need to be all fan boy about it. Eurogamer uses state of the art tech for their face offs, compare that to Gameswire who incorrectly claim the less blocky shadows on the PS3 MW2 is down to AA lol. In fact compare the Gameswire comparison with the Eurogamer version and I think it's clear to any non blinkered person the Eurogamer version is far far more in depth.
As for Dragon's Age I agree, c'mon Eurogamer where's the face off? So far I've heard the PS3 version looks better but 360 runs better.
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Of course it's fanboy. He's looking at the H2H with PS3 specs on. He's moaned about MW2 H2H on Eurogamer while providing laughable 'evidence' to the contrary. Have you visited those links? I suggest you do so. There's simply no comparison in which H2H is the more thorough he's just shot himself in the foot . In fact Gameswire were just comparing pictures and nothing else. The other one was in German so I couldn't read it.
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Or take Tekken 6. PS3 clear winner. "Not so as it's a poor game on either system"
Or how about Il2 review. Both have poor screen tear yet PS3 see's framerates in the high 50's compared to 360's 30. According to this Bayonetta review that should see the PS3 win this one. Not so it's a tie....
I'm not being fanboyish I just want equality. I've seen some pretty terrific 360 games over the PS3. All these Face Off's are designed to do is to provoke a reaction and get web traffic. If EG insists it's to show what system has the best version of said game it needs to include other formats such as Wii and PC AT THE SAME TIME.
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Semitope - Tell you what. You can make yourself feel better reading vastly inferior H2H from competitor websites, I'll stick to the one which uses industry leading state of the art technology to capture frame rates, hi def screen shots, screen tear etc and commentry from technophiles who actually use the correct terminology.
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I don't see you whining when a great game like Uncharted 2 is designed specifically for the PS3's strengths and limitations, yet you whine when a game is designed for the 360's particular strengths.
Take the good with the bad, chum.
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In fact i'd say the problem with the xbox/ps3 situation is that their is not enough diversity between the two, although with Playstations additional heritage i think they have a little advantage here (I said a little!!). Although MS is trying with its own games studio and trying to tie down exclusives like Mass effect. Neither have enough exclusives yet though.
I like the idea of these articles, from a technical stand point, but its funny when people take them and go off on one, picking up selected comments and applying them to their already biased logic. Not to mention the fact that those that are so angry with EG they MUST put down their thoughts down here are just giving EG an excuse to write simliar articles (they feed off your hate!) . Just chill.
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mark me down boys!
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Now quit crying out EG bias. There's a slight (barely apparent to the human eye) difference but apparently it's still a good game. If the face offs bother you that much then perhaps you should buy a 360 as that usually has the better build according to the face offs.
Someone made the point that these articles aren't about winning, which I agree with, although if that is the case they probably shouldn't call it a face off. The articles provide the information for people interested in this kind of stuff or people with both platforms.
Personally, I wouldn't notice the difference. Won't be getting this game unless I really like the demo though.
Edit: @hammerhead
It is a very good choice actually. 360 is a better choice as most multiplat games are slightly better.
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Indeed, I tend to think the same thing...the phrase "face-off" implies competition though, and some latch on to that. Comparison: Bayonetta, does really have the same ring to it does it? :0)
I haven't actually read a review for this game, these articles can be a review in themselves, but from what I gather, both versions scored highly? (someone help me out with that!). I wouldn't notice the difference either to be honest so that's why it's up to folk like digital foundry to point it out. These comparisons don't actually influence my choice when making purchases, the demos do. Having said that, they do make interesting reading.
It just amazes me that some on here resort to insulting each other over software.
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I will be downloading both demos next week out of interest, though.
Another game that is interesting me in terms of cross-platform quality is Dante's Inferno. All the videos I have seen are playing from the PS3.
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However, all I want to know -and preferably prior to the retail release- is whether one version is significantly worse than the other, and whether the differences are game-breaking (in comparison).
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Surely this is not a good reason to change the way the game is developed - effects on screen, are something most gamers...want..
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There should also be framerate/graphics analysis at other points of the game, because it's just NOT only the clock tower with crappy framerate, however I understand there would be spoilers. During chapter 2, not only the framerate was a mess, the resolution look upscaled as well (or it could just be just a strange blur filter). In the plaza against 1 miniboss and a bunch of other angels, especially if you take out witch time (equip bracelet of time), and put them all on berserk with the other accessory, with a lot of effects while angels are berserking and being killed left and right, the better you play and faster you are, the more noticeable the framerate is, it was still playable, but the framerate drop is apparent as well, of course I was just messing around in that chapter for halos after beating the game 3 times and it doesn't affect me in any ways.
I find it funny people keep defending over this game saying it's not a big deal, it's playable, sure, keep defending it and keep having a low standard. I bought the game for 70 bucks so I can say how bitter I am, but I bought it because I support platinumgames and how good the game is, I'm not even blaming anyone but it's stupid to hide the fact this game is a piece of crap port. I especially like when people pointing out the framerate for the analysis as they scream "the gameplay is usually 30-45fps! It's only the cutscenes that's 24fps!!!111" as if EVERY gameplay moment of the game consistently are being locked at 30fps like uncharted freaking 2. Oh yes this port is just as good as Uncharted 2 now, because it is certainly only cutscenes that are in 20fps, naughtydog should learn from them.
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They should have massively pared back the visuals, lowered resolution, left out post processing, anything it took to get the frame rate at least constant (and preferably up towards the 60 mark). Perhaps the way forward will be to have actual graphics options in console games. You only need 2 options - performance, or, er, the other thing. Not performance. Bling?
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@laudy
Bayonetta scored 9/10 on EG for a Japanese import copy. There's no Metacritic score yet though.
When I look at the comparisons, in some shots one looks better and in some the other looks better. Sometimes I don't notice a difference until the article tells me that their special tools picked this or that out. However, I don't have these tools in my eyes so it doesn't make much difference to me.
At one point I had three mates looking at the Assassin's Creed 2 comparisons and we all had different opinions. Guess it's down to the individual really.
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Looks sharper but at a cost. PC version is the best.
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UC 2 is great looking game - but is really ahead RE 5 (360 version), Dead Space (360), GoW, Assassin Creed II (there's so much more in this world and the game going on then UC 2 - and more openness), Fight Night 4...No!
The PS3 has had almost 5 years of Sony funding and development especially for PS3 exclusives, where 360 does use middleware (Saves MS money and time!) and actually buys exclusives and is encouraged to do so (Splinter Cell, GoW, Mass Effect) all using middleware - mainly Unreal engine. Yet theres no sign of it that PS3 exclusives can't be done on a 360 - if it can run GTA (TBOGT looks the best of GTA series), AC II. Take example AC II (360) and show to most people and they will marvel at it - then show UC 2; they will marvel at it...ask them whick looks better: you will get a fairly mixed response. Though AC II is actually doing a lot more then UC 2 in it's environments and open world (not obvious if you don't observe - like GTA IV)
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SDF(sony defense force) please explain.
by the way: " HD DOESN'T START TILL WE SAY IT STARTS " ???????
they act like 360 games look poor.
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Get the superior version,if you have a choice,if not then you are out of luck...
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[link url=http ://forum.beyond3d.com/showthread.php?t=46241
]http://fo rum.beyond3d.com/showthread.php...[/link]
Just scroll down below. They have it for UC2 at least. People act like they're in Native 1080p or something.
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im at least going to buy a ps3, sony fanboys are so screwed they dont even think about another system.
the last few years it was wait till next year , wait till next year now its lazy developers, 360 holding ps3 back, the ps3 is hard to program for, youre still listing games that haven't come out yet, on and on. i don't even like to post messages but all you hear are fanboys like you go on and on about " blue ray and the power of cell ". i bet your ps3 is on an altar sorrounded by 7 virgins, ohh sorry 1 virgin.
just list every ps3 exlusive good or bad , where's haze , that must have been fun.
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In this day of Uncharted 2 and even Assassin's Creed 2 (which, for a cross-platform game, looks superb on the Sony console), it is simply impossible to tolerate such sub-standard conversions like this one. Buying Bayonetta PS3 in its current incarnation will send the wrong signal to Sega, which will say something like: "If crappy ports sell, why bother optimizing them?"
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However, the Falcon introduction had an adverse immediate effect, with the first two quarters of 2008 seeing first-year 360 failures spike to 10 percent. However, the study points out that a sell-off of older consoles in the fourth quarter of 2007, which then met their maker the following year, could also be a factor.
Since Q3 2008, first-year 360 failure rates have plummeted.
Fortunately, SquareTrade found that Xbox 360 quality has improved dramatically since the third quarter of 2008, shortly before the 65nm CPU/GPU "Jasper" model was introduced. Since then, first-year failure rates have plummeted to below the 4 percent the company projected. Looking at 500 units purchased in 2009, SquareTrade found that less than 1 percent had suffered the Red Ring of Death.
<a href="http://www. gamespot.com/news/6216691.html
">http://www. gamespot.com/news/6216691.html
</a>
i dont even care about the failure rate as long as mine didn't ,
get your head out of Kazuo Hirai's backside and see the light fanboy, also
its 3 or 4 games i like jackass notice i did not say what you should like on the 360 and like a fanboy you
go rattling on like youre some kind of expert.
who is really stuck in the past.
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fanboy.
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is your whole life an excuse.
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"I don't know why this shouldn't be a 10 on PS3, what just because on another system it looks and performs a bit better?"
Actually, didn't Famitsu rate the PS3 version slightly lower?
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"So PS3 owners have to put up with another poor conversion because of Sony's decision to make the PS3 such an oddball machine. I still want one for Uncharted though"
In my opinion, oddball architecture doesn't have to do much with this argument. What probably happened is that development planning follows the market, and, currently the 360 has a slightly larger core gamer market, so in multiplat coding, priority is probably usually given to the engine on the console with the higher market share.
All in all, imo, even if the architectures were reversed and the 360 had Sony's "oddball" architecture, while the PS3 had the 360's more PC-centric architecture, the result may still have been the same as the game developer followed the market rather than actual technology. It's not Sony's fault the 360 got "there" (to market) first.
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I find these articles very interesting and a useful way to decide which platform to buy on, but the 'mine is better than yours comments' are getting soooooo boring now. Both consoles are great in their own right and technically there clearly isn't much between them. I'm really glad PS3 is showing what it can do with U2, etc,
I remember being an XBox 1 owner always frustrated with crappy late ports of PS2 games (after my PS2 borked). This gen seems much more balanced
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Bayonetta (360) 0xAA:
1280x720 * (32/8 + 32/8) = 7 372 800 = 7Mb
Ninja Gaiden 2 (360) 2xAA:
1120x585 * 2 * (32/8 + 32/8) = 10 483 200 = 9,9975Mb
Both games fit the 10Mb EDRAM.
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But risking sounding like a broken record, I wish DF would stick to the facts. Nothing in the demo suggests that this game is too much for a PS3 to handle, as DF is guessing. Everything in the PS3 demo just shouts 'unoptimized', 'rushed', 'unpolished' to an almost shocking degree.
Especially this part is utter bullcrap:
"Bayonetta wasn't just developed first on Xbox 360, it was clearly designed to exploit the architectural advantages unique to that platform - the things that a PlayStation 3 port can't duplicate without some very significant performance impediments."
DF is by no means in the position to make such ludicrous statements. They haven't developed the thing, they haven't ported the thing, they just don't know what they're saying. All this is, is yet another typical DF guess. Just stick to screenshots and comparison videos.
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"no they don't have the same decoding power. 360 fails there. "
Perhaps there is a slight difference in 'decoding power' (what an odd term) in favour of the PS3, but rest assured the 360 still has plenty of it and hardly 'fails' in this area.
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I love these face-offs from what I've read so far, and something I'd wish more people could keep in mind is how novel it is to have two consoles that are so close in performance ability, that it's even relevant to nit-pick the details to this degree. That said, the fact DF wont refrain from adding the fuel of qualitative judgments to the mix, only serves to undermine the spirit of objectivity otherwise at the forefront of this endeavor; and feed the fire again.
In a perfect world I guess every console would get a custom version of each multi-platform game, such as NG Sigma 2. In ancient times (you know, back when how many bits your console/personal computer had seemed to mean something) that was more the rule actually, but it just ain't gonna happen anymore. And while this example may be a shame in some terms, it's also perfectly consistent with Hideki Kamiya's history and apparent mentality about it, since nearly every game he's ever headed up was treated as an exclusive and developed as a custom engine. I don't recall PS2 or Gamecube/Wii owners crying foul about it before? The only thing that makes this any different is Sega's own mentality about it, but to an extent you can't blame them either.
Personally, although I'm not so vindictive as to be happy seeing PS3 owners this disappointed, it's still nice to finally see some dramatic real world examples of the relative strengths 360 does indeed possess being fully exploited. I'll direct this @funkateer here: no that part of the article you took exception to was not "bullcrap" at all, there are some hard truths about the bandwidth advantage when it comes to the amount of blending going on in this game; even in the most hypothetical terms, there's probably no way PS3 could ever run this game 100% intact, barring some completely esoteric and single purpose rendering technique. Could it have looked and performed a lot better than this version does? Most assuredly, and this sort of fast turnover hand-off porting situation almost always turns out mediocre, that's a given.
I'm really hyped for Bayonetta after playing the demo, this sort of game is becoming an endangered species. An irony struck me as I've read this coverage and thread, Bayonetta is actually a lot closer to being a next-gen 'PS2 style experience' than anything on PS3 ever likely will. And it was only a handful of years ago that so many people still espoused the intrinsic superiority of that certain Japanese aesthetic, how the fashions do change... I just can't help but wonder how many of them now think a game like this "looks like crap"
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I am kind of suprised that not more people on the net (Eurogamer, Gametrailers, Beyond3d, NeoGAF, gamefaqs etc) discuss it as it's not only tha load times that seem to have been improved...
Here are the improvments that I have noticed with the patch:
Load times has improved allot (of course with the install)
No more blur on the many of the cut sceens (the ones that still has it probably had it from the beginning even on the 360 version).
Allot less tearing.
Frame rate has improved and the game feels allot more responsive too. Do I dare to say that the frame rate is similar to the 360 version now?! With the improved frame rate the games IQ looks more defined.
Even the textures seem to look better now.
EG should really do a new analysis for the PS3 version.
For people that really likes this kind of games there is no excuse any more not to get the PS3 version. Go and get it already!
/ Ken