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Darksiders Hands On

Xbox 360 PC PlayStation 3 Hands On by Tom Bramwell

13 July, 2009

Page 1 of 2. Page 2 ->

Lest we forget, THQ stands for Toy Headquarters. Sounds wholesome, doesn't it? Goodness knows what's happened, then, because over the last few months I've popped elbows and head-locked people to asphyxiation, dropped hundreds of tons of masonry on the men and women of Mars, witnessed the launch of a pair of new franchises that consist primarily of dropping fools using massive assault rifles, and chainsawing and nuking my enemies in the name of a soul-harvesting god-emperor respectively, and all in the name of THQ. Oh well, at least the kids still have Darksiders.

I joke. I like to joke in previews. Darksiders is the most gristle-gnashing, fire-breathing, man-the-f***-up violent pantomime I've run around in for years. It's a gothic slasher with Bruckheimer scale and polish, inviting a multitude of comparisons - to Prototype's obsession with combat upgrades and buffs, to Zelda/Metroid/Vania's geographical knottiness, or to Resident Evil and Devil May Cry's fondness for cut-scene pageantry. And, appropriately for a story about the end of the world in a medium where half of the 40 most popular releases any given week are primarily based on extreme violence, you play a bloke called War.

And how. In some of the deeper sections of the game, which I'm being shown today, War has a range of abilities that may condemn the instruction booklet to hardcover. Even the basic stuff could fill the internet several times over (and it has to be said the Wikipedia scribes simply aren't trying): War can lock onto enemies with left trigger and execute basic multi-tap sword attacks, and he can pop off with his handcannon, but he can also trigger optional contextual executions when prompted, rolling an otherwise-standard final blow aside in favour of canned ultradeath.

'Darksiders' Screenshot 1

For instance, by leaping into the air and compressing his broad sword through his enemy's head and deep into the neck cavity, or by stamping on an incoming sword blow and cutting his enemy in half at the waist, or by taking a massive golem's arms off at the bicep one by one, before ripping his head out of its socket, or, in a section towards the end of the demo, by disemboweling a giant sandworm by scoring a deep gash the length of its body. (They did say I'd get a vertical slice.) Given all the geysering entrails, blood fountains, fire-breathing and putrid, fleshy apocalypse interior-decoration elsewhere, the only letdown was the lack of guts exploding outward from their cylindrical deathwrap.

But wait, that's just the initial melee combat layer. Thanks to Vulgrim, the 'shop demon' as he's hereby to be known, you can unlock innumerable new attacks with awesome names like Harpoon Tackle, Tremor Punch and Air Grinder; special, chargeable 'wrath powers' that allow you to summon demons, or spikes from the floor, or wreathe yourself in flame; not to mention various passive buffs - 10 per cent of all damage fed back as health, that sort of thing - and of course potions to go along with the health chests you open by punching them . Plus you can buy more weapons. The currency for all this stuff, gathered from enemies as they fall, is souls. Obviously.

'Darksiders' Screenshot 2

In-game, of course, there's your chargeable chaos form, which transforms you into a massive megademon, rather than a mere seven-foot Horseman of the Apocalypse. Oh yes, you've got a horse, too, recovered in a battle early on against a black-and-red-suited mini-boss, who makes the mistake of saying you're short, which he probably regrets later when you chop him down just above the knees and then... actually, I can't remember, but it was either crushing his head with your bare hands or driving your sword into chest. One of those. Your recaptured horse, Ruin, can be deployed or mothballed on a moment's notice at the touch of a pair of buttons, any time anywhere, even mid-combo, and allows you to gallop around windmilling people with your sword from the sanctuary of height and comfort.

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Comments: 1-14 of 14 in total

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mkreku
13/07/09 @ 13:31
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Sounds pretty good, surprisingly. I'll keep an eye out.
theiceman
13/07/09 @ 13:35
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Just sounds like my cup of coffee (i hate tea!) It sounds warsome. can't wait
kinky_mong
13/07/09 @ 13:53
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Do Mark Hamil and Malcolm McDowell have a competition to see who can do voice work in the most computer games?

Anyway, I'm definitely keeping an interested eye on this if it's basically going to be a violent Zelda.
menage
13/07/09 @ 14:03
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I was afraid the gameplay itself would be shit. Glad I was wrong at least in part. On my list now.
Freki
13/07/09 @ 14:28
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The other thing that interests me about this game is the studio is also allegedly the one that is doing a Warhammer 40K MMO.
joe90
13/07/09 @ 14:28
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DARKSIDERS.. they are DARKSIDED.. there is evil..... etc etc..
Gearskin
13/07/09 @ 15:12
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Gametrailers.com has some really slick walkthroughs and gameplay footage. Game looks really good! I love the art. Am currently using a picture of War as my mobile wallpaper.
Baranga
13/07/09 @ 15:18
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Why is there a Windows icon on the main page? My heart was crushed once I reached the end of the article:(
KillerMonkey
13/07/09 @ 17:38
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^ I guess there will be a shoddy port to PC later
KDR_11k
13/07/09 @ 18:44
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No problem with a Zelda clone, let's hope this one turns out well.
witchdrash
13/07/09 @ 20:42
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Could be interesting, the only thing that really got me is that it looks like how I would imagine WoW to look if players had more than 12 polygons and weren't infected with the colour palette used in the Carebears cartoons.. Anyone else see that??
Sl1pstream
13/07/09 @ 22:13
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I've had my eye on this one since PAX last year and it just keeps improving month after month. I've got this one pre-ordered and I can't wait until I can play the final version next year.
Skorms-Boss
22/10/09 @ 08:24
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looks interesting!
Humm may have to forgo buy the family christmas presents!

Comments: 1-14 of 14 in total

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