Crysis 360 denied
Comments were 'speculative'.
Electronic Arts has once again denied reports that Crysis is in development for Xbox 360, despite claims in the US press that it was discussed in some detail at the Consumer Electronics Show earlier this month.
Several members of the 1UP podcast staff had recounted discussions at CES, where it was said that a Crysis 360 game would take place in the same universe but - due to the relative inferiority of the console's graphics API compared to the DirectX 10 basis of the PC version - would also need to take a different path in gameplay terms.
EA has since responded by explaining that any comments made about Crysis on another platform were "purely speculative", with Crytek only currently working on a PC version - due out later this year.
It's certainly not the first time a multi-platform approach has been mooted though, with the game's lead artist telling us last October that he was confident the game could port. "I'm pretty sure it would be interesting for us to do stuff on the PlayStation 3 or Xbox 360," Michael Khaimzon had said. "We would just have to see how much of a sacrifice to the game we'd have to make."
For more on Crysis, check out what we made of it at CES.
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Comments (16) Latest comment 5 years ago
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first ever first! where do i receive my award? anybody?
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You may receive your award at the next EG first achievement award ceremony next Thursday evening.
It will be presented to you by Jade Goody.
Is that ok with you..?
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and i you, my friend, and i you.
no life is a tad harsh though,im surfing the net at work,being a reckless git, little bit wuuuurghhh, little bit waaaaaaaaaaaayyyy. ahem. you may all add me to your collective ignore lists now...
yea 360 version coming id say.
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Just wondering...
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Just wondering... "
i am indeed ben!
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Well not yet anyway..!
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Im not buying a new pc to play this damn game
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/Puts money on PS3 exclusive announcement (released on 360 two months later).
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How it fares with wide open areas remains to be seen but the fledgling first time effort, technically limited by being also released on last gen, Just cause has shown the scale of what can be achieved - with Avalanche having a fantastic looking engine in the pipeline as shown in edge about 9 issues ago or so.
Think the hardest thing to do efficiently on the console will be the interactive foliage. As the collision must be pretty mathematically intensive if every bullet interacts with all foliage (within noticeable viewing distance obviously).
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Denial is Confirmation.
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