Codies unveils new engine
Neon gives way to EGO.
Codemasters has told everyone its new in-house engine is called EGO. Still raining, here.
It is an evolution of the Neon engine under the hood of Colin McRae: DiRT, and has been developed by the Central Technology Unit for three long years - doesn't Jack Bauer work for them?
The news is that not everyone licenses Unreal Engine 3 or Source, we suppose, and this project has apparently taken a good chunk of the GBP 40.5 million Codemasters invested in boosting design and technology - 150 per cent more than last year.
While we're not entirely sure what EGO Engine does, we were given two impressive screenshots for flagship titles Race Driver: GRID and Operation Flashpoint 2: Dragon Rising. Both look suitably snazzy, but are to be taken with a pinch of salt this early on.
Race Driver: GRID was unveiled recently and is due out on PC, PS3 and 360 in the middle of 2008.
Meanwhile Operation Flashpoint 2: Dragon Rising is due sometime next year, probably the latter half, and is also for PC, PS3 and 360.
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Comments (24) Latest comment 4 years ago
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Umm, as far as I am aware there really aren't that many devs (who are not Valve) using Source.
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i'm still always amazed they can use the same engine to create a 3rd person shooter and a racing game. guess i've always been too lazy to find out.
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They certainly seem to like everything IN CAPITALS atm
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/capitals
Ahhhh the warehouse! Better or worse than being penned in like battery hens at Marlborough House?!?!?
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As bad as the Warehouse was, nothing was worse than the ol Marly
GRID....put DIRT backwards, replace the T with a G...and hey presto, a new game. I wish i had the imagination to come up with these belting, names
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Are you sure? I'm pretty certain that screenie went up the same time as all the others... *confused face*
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I escaped that by the skin of my teeth and moved to the warehouse instead (I think it was on the tail end of Race Driver 2 QA). Would have been handy for the pubs though.
Glad to see some other codies (and ex ones and blitzers no doubt) On here, I've seen a few others previously too (lets be honest, they do go through staff a lot esp in QA).
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Screens look really nice. Only trouble is you can make the best engine in the world and it won't matter if you ruin your game by filling it with stupid, annoying, American non-celebrities named after processed meat products with no option to mute them.
There is a game with a character called Spam in it?
Imagine if codemasters actually had made an engine, you know, that could really power stuff, rather than just a set of computer programs to make pretty pictures. I bet it would need like, 6 exhaust pipes and stuff.
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So why is this news? Oh codies marketing dept issued a press release.. yawn. Please excuse my utter indifference.
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As bad as the Warehouse was, nothing was worse than the ol Marly
San Quentin State Prison is worse. Much worse.