Chrono Trigger Review
If I could turn back time.
Version tested: DS
Is the chance to play with time gaming's greatest gift to players? It's something no other entertainment medium offers and yet, when we rewind the last ten seconds of Prince of Persia, un-jumping a mistimed leap, it's the most natural thing in the world. In Race Driver GRID, a 150mph collision can be undone in an instant, fenders uncrumpling, engine rebuilding, broken faces rearranged with the squeeze of a trigger. In Braid, time can be inched forward and back, millisecond adjustments that solve four-dimensional puzzles impossible to experience outside of a videogame. And yet, with all this power - the power of a time lord, the power that inventors have hungered for throughout history - all we seem to use it for is fixing our petty mistakes.
Chrono Trigger's time-manipulation has a higher purpose. Here you hold in your hands a seismic force, one whose mastery can bring about wars or avert them, can wipe out entire lineages or birth them, can right the wrongs (or wrong the rights) of generations. It's a power that gives rise to new futures. In this world, a trivial act of kindness 600 years in the past changes the landscape of the present immeasurably, and you can be there to see it happen. And yet time travel is just the first of a hundred different ideas that make Chrono Trigger the greatest Japanese RPG ever made.
Released toward the end of the genre's golden age on the Super Nintendo, Chrono Trigger brought together Square's "Dream Team" of Hironobu Sakaguchi, creator of Final Fantasy, and Yuji Horii, creator of Dragon Quest, flanked by stars such as renowned anime artist Akira Toriyama and composer Nobuo Uematsu. Together they set to work on a JRPG that, in many ways, is nothing like a JRPG.

One of the most controversial changes in the new translation of the game is the removal of Frog's olde world accent. Traditionalists argue that, as the mediaeval knight's accent was never present in the Japanese original, this latest version is the purest, but we still miss it a little bit.
To begin with, the team kicked away the genre crutches that so rile its haters. Gone are the random battles, the tedious level grinding and the drawn-out battle animations. In their place, a breezy kind of combat, closer to Link than Cloud. Now you're free to visit the final boss at almost any point, ending the game whenever you're ready to be rewarded with one of fourteen different endings. Gone is the tedious, overblown storytelling, replaced by a tale told in the straightforward vocabulary of a classic children's book. The game's dialogue is universally accessible, its themes universally understood, its fantasy grounded in that truth that makes a good story a classic one.
The game opens in 1000 AD, introducing players to Crono (so named because removing the 'h' freed up much-needed cartridge space in the SNES original, although you can now rename him). Crono's best friend, science nerd girl Lucca, has invented a teleporter that, when tested for the first time, turns out to be a time machine. The duo travel back and forth between seven periods, building a ragtag team of friends drawn from as far back as 65 Million BC all the way forward to a post-apocalyptic 2300 AD. Together they fix the mistakes of the past, watching as their butterfly wing actions turn history-making tornadoes across the millennia.

While all of the bonus content from the PlayStation port is included in this version of the game, the crippling slowdown has been removed, making this DS version the definitive Chrono Trigger release.
The game world is small in terms of geography, so exploration is carried out in time rather than in space, a fascinating shift for a genre normally obsessed with travel. The themes of cause and effect characterise not only the main quest but also the side missions. For example, in Crono's time period, a greedy and foolish mayor runs the bustling port of Porre. Travel back in time and you can speak to one of his ancestral mothers. During this encounter you're given the option to give her an item for free. Do so and she vows to always bring up her children to believe in kindness and generosity. When you next return to Porre you'll find the mayor is now a charitable man, and his port is far more valuable than it was before. This wide-angle examination of cause and effect, always videogaming's primary theme, is mesmerising, even if it is sometimes over-simplistic and, necessarily, idealistic.
But that's not to say the game's too worthy. In one memorable scene early on, Crono stands trial for crimes you're sure you never committed. During the trial, the prosecution shows footage of your actions earlier in the game, running from stall to stall at a bustling fair, 'stealing' goods from trestle tables. It's the game poking fun at your habit of clicking on everything; an excellent and surprising joke that not only ridicules the JRPG conventions its makers helped establish, but foreshadows the game's wider themes in a lighthearted way.
The removal of the JRPG's traditional fussiness is best exemplified by the battle system. Whenever Crono encounters an enemy on-screen his party springs into formation and the battle is underway. There's no protracted transition screen or stentorian fanfare. The active battle system ensures that combat is fast-paced and interesting, and the 'techs', special moves that work in a range of different ways for different characters, provide just enough depth and strategy to make the system interesting over the long haul.
The game's narrative strength, and the impact of its more poetic moments, is heightened by one of gaming's best-loved soundtracks. Yasunori Mitsuda, a young composer at Square hired three years previous to Chrono Trigger's development, was so desperate for a project to call his own that he gave Sakaguchi an ultimatum: give me a game to score or fire me. Under the watchful eye of Final Fantasy composer Nobuo Uematsu (who penned a few of the game's melodies himself), Mitsuda worked so hard on the soundtrack that he made himself physically sick, a dedication of effort that's comes through in the texture and nuance of the work.

A useful 'Endings' tab in the enhanced menu screen lets you collect and watch all of the game's different endings. After each completion you can opt to start again with a New Game +, keeping hold of all of your hard-won stats.
So to the technical aspects of Chrono Trigger's port to DS. There are two modes: DS and Classic. The former places all of the menu options and a map on the touch-screen, clearing the game visuals of clutter, while the latter presents the original layout on a single screen. Many of the PlayStation port's additional features have been bundled in, including a bestiary, all-new anime-style cut-scenes, a music player and a treasure guide. There are a few new items and some new quest areas. These vary in quality but, without exception, fall short of the inventiveness of the original's missions. Finally, there's a new ending that attempts to tie the story of Chrono Trigger and its inferior PlayStation sequel, Chrono Cross, closer together. The additions are almost all welcome, but almost all unnecessary, save perhaps for the reworked translation that irons out some of the foibles of Ted Woolsey's original work.
The problem with remakes and ports for the critic, especially those of old beloved games, is emotional baggage. It's difficult to give a cold, measured critique of something you've loved since childhood. How can you give an objective appraisal when every time you hear the game's start-up melody your mind soaks happy in memories of warm endless school holidays, and that delicious, pure, all-encompassing escapism unique to children who play videogames? This game's story is also a part of my story, so it's impossible to get much distance between the two.
But for fans of the original game, there is no risk in coming to reassess those long-held opinions. Chrono Trigger is a masterclass in RPG design, its execution so far beyond the quality and poise of contemporary JRPGs it's embarrassing. It represents the work of a company at the very top of its field, a team of designers so confident with the rules that they helped establish that they felt free to subvert and invert them to glorious effect. While this is a game presented in simple 2D sprites and count-the-frames animations, its underlying maturity and creativity is somehow all the more potent for it. And in this DS update, everyone has the chance to turn back the clock to see how, in many ways, the Japanese RPG's brightest future still lies in its past.
10 / 10
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Comments (88) Latest comment 2 years ago
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It is a genre I would like to get into and the ds seems a great starting point. So what do you guys think please.
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Heavens. I might actually give this a try, then.
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Easily in my top 5 games of all time (no pun intended).
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It is a genre I would like to get into and the ds seems a great starting point. So what do you guys think please.
It's an excellent introduction. Easy to understand and play, a nice balanced difficulty level and of top notch quality through and through. If you play this, you should be able to jump into other games quite easily as well. Chrono Trigger would teach you a lot about how the genre generally works.
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Duffman - this was the first JRPG I was able to really enjoy. I say give it a shot, but you may be disappointed if you find that no other JRPG you play afterwards can quite match up to it.
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(yay! news spamming!)
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I know it's probably region free and I could order from abroad. However once I decide I'm going to purchase something I'm not particularly good at waiting to get it, especially if delivery is further away than tomorrow, so would like the opportunity to pick it from a shop if I want.
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And on a related note: it's a shame how videogame journalism is still in such a state that this here site is the only online place were you can find eloquent, thorough articles.
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They are both 10s in my book, but if I had to choose one, id choose Cross (maybe becouse i played that first, i dunno)
Other games on my best jrpg of all time would include
Xenogears
Vagrant Story
Suikoden 2
I cant really agree with that Trigger was/is the pinnacle of jrpg's. Id say the PSX and its era is still the best the genre has to offer, with SuperFamicon on second place.
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When I played this game it had already been out for years, I was playing it on an emulator because it had never even come out in this country. I wasn't a JRPG fan in particular, but I'd heard this was a good one. It's still one of my favourite games ever. I'm not getting this game because of nostalgia - I missed it first time round and my first play through was only a few years ago. I'm getting it because I loved it when I played it and I want to finally own a legit copy.
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I understand your worries, dude. But you could, sort of, compare this to A Link to the Past and Super Mario World.
Would you still appreciate those 2 games if you had never played them before? Hands down, Yes would be most ppls answer.
If you have any interest in rpgs, you wont be dissapointed.
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One in the eye for those who think 'dodgy carts' are just for pirates. 'Demoing' led to a hard-cash sale Mr Nintendo! The DS is the only platform that doesn't offer demo downloads, and that has always annoyed me.
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hopefully wont have to wait another 15 years...
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Me! Well, not better, I just consider Cross and Trigger equal. Cross's story has a few points that are tragic in a way Trigger never is, but the ending is still a little muddled, so I consider them equal. As for games as good or better than Trigger, my list would be:
Shin Megami Tensei III
Seiken Densetsu 3
Dragon Quest VI
Moon
Valkyrie Profile
Vagrant Story
Persona 2: Innocent Sin/Eternal Punishment
Dark Chronicle
Persona 4
Front Mission 5
Phantom Brave
Suikoden III
The Legend of Heroes VI Trilogy
Shiren the Wanderer
Romancing Saga: Minstrel Song
Venus & Braves
A small list, but Chrono Trigger IS that good.
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That's a joke right?
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Japanese kanji allow much longer sentences to be expressed in far fewer characters than English, hence the discrepency between the two language versions.
Obviously with this DS version, cart space is no longer an issue but, as default, Square decided to keep the name as Crono, for old time's sake I presume.
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Does it have random battles?
If I get a no to both these I shall order it now.
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and no. You see the monsters roaming around in the game world.
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From Wikipedia:
Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.[7] This concept had previously been featured in such titles as Secret of Mana and Final Fantasy Adventure, but was uncommon at the time for RPGs outside the action RPG genre.
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Chrono Trigger uses an Active Time Battle system—a staple of Square's Final Fantasy game series designed by Hiroyuki Itō for Final Fantasy IV—named "Active Time Battle 2.0".[8] Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "Techs". Techs deplete a character's magic points (a numerical meter like hit points), and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger's Tech system is that numerous cooperative techniques exist.[7] Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. For instance, Crono's sword-spinning Cyclone Tech can be combined with Lucca's Flame Toss to create Fire Whirl. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option.
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So I've decided to import it! Yay
Should fill the VOID that Secret of Mana VC has left.
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I bought DVD instead of VCR, myself.
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Contrary to what the review says Chrono Cross is certainly *not* inferior to Chrono Trigger. Where CT is the best JRPG on the SNES, so is CC on the PS1. IGN gave it the highest accolades back in 2000. Contrary to what I expected CC is not a sequel in the literary sense, but a spiritual successor it definitely is.
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You and me both, can't wait for it to arrive! I'll buy it again when it comes out here as well, I wish there were more RPG's as great as this one.
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"Never got the chance to play this on the SNES as I got a playstation instead!
So I've decided to import it! Yay"
So why didn't you just play it on Playstation then? It was a crap port (inventory screen pausing hell!), but it was available.
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Then again, I didn't play FFVI 'til 2002, and I thought it was immense even then.
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Linky
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Also heard yesasia is good, but ive never used it myself.
Read the review now:
Hmm, while I wont argue with the 10/10, the reviewer seems to try to make "excuses" all the time, saying its not really an rpg at all etc.
For everyone who never played it and aint very fond of RPGs. It is an rpg! If rpgs aint your thing, dont get this. In the same way i wouldnt reccomend GranTurismo# to anyone who's not a fan of racing games.
All in all a rather shitty review for a superb game.
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Just curious realy.
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It really has aged superbly and the story is excellent as are the characters. Good stuff.
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Both fast and reliable.
This game is ace, and the reviewr is quite right to point out how bad it makes current JRPGs look. I'd argue that the golden era extends to FFVII/Xenogears and the PS1 in general, but it's amazing how stagnant that area of gaming has become. FFXII was a good effort to do something new on the combat side but the story was atrocious.
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By which I mean: awesome review, buddy!
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Chrono Trigger isTHE BEST game I have ever played, I really rate it that high.
I first encountered it on a SNES emulation site because it looked somewhat interesting,,,it far exceeded anything I had ever played up to that point, this was in 2001, I would wake up early frequently to play this game.
To experience the music, the story, the characters, hell the battle system is even great! Watching characters perform their dual or even TRIPPLE techs whilst the epic boss battle music played is an experience awarded only by this game!
So many years down the line this game can still teach gamers valule lessons as to what a decent game actually is. I needn't tell you to stick with it because I'm pretty damned sure that you will anyway! To those of you that have yet to play Chrono Trigger game, wait for this one, because you will blown away.
I am absolutley going to purchase a DS for this game!
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Because it is one of the best balanced rpg games in history, the game play is very smooth, you're not bothered with difficult upgrade stats and schemes, it's fairly charming to look at, i could go on and on. It's a game that gets almost everything right. (with the exception of catching the rat/cat/whatever thing)
Still, I liked FFVII better
/runs
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Sure some people might not understand Chrono Trigger, but it seems fairly clear to me that for a work of art to be truly perfect that some people HAVE to not understand it.
And to think, some people are young or foolish enough to say that Halo is the best game ever, or that Citizen Kane is somehow the best story ever told (I did enjoy Kane, but nothing will ever immerse you and no story will hold you like Chrono Trigger did the first time you play it.
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Cartridge space. XD
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Also the second best JRPG I have ever played was Secrets of Mana, which also didn't have random encouters, and fast paced combat (not a 1 minute long summon in sight), no teen angst (yes both protagonists are teens but they are mute, unlike others who yap their faces off, someone rip their tongue out).
See the pattern, Mr JRPG developer? Since those two games, most JRPGs just makes me annoyed: random encounters, excessive xp grinding, teen angst themes, cliched and uninteresting storylines, even the FFVII steampunk setting was a hell of a lot more interesting than Ivalice's rainbow color fantasy land, etc... Maybe I'm too westernized.
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Chrono trigger is a definate top squaresoft title but suffers more importantly from some JRPG Cliché...
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"Borrows" wife's DS and goes shopping
Joy!
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Personally Grandia and FFX are the pinnacle of the RPG genre, but roms neverreally capture the essence of playing on a real onsole, so I might just give this another chance...
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I played it first time on PSP Emulation. And there were lot of glitches and such resulting from poor emulation.
But man does this game just deliver one of the most satisfied experiences ever. I will like some others declare that Chrono Trigger is the high mark for JRPG games. This game were so ahead of its time. And its just awesome they finally decided to give it another chance althrough sad they don't created a bit more out of it. The game still holds to the test of time.
Some will agree and disagree. But i was totally moved by game when i played it in 2004 on a poor emulator.
Would had never imagined Chrono Trigger would be immenseful and deliver such strong memories.
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That "type" of gamers doesn't care about gems like these...
Going to pick it up myself today, arrived in the shops here in Belgium
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