Cage has written his next game already
"Very different, very surprising."
Heavy Rain's writer-director David Cage has said he's already written the plot for his next game, and it's going to be "very different" from the dark thriller.
Speaking on GameTrailers TV (via VG247), Cage said: "I have written the next game, so I have a very clear idea... It's not fully written, it still in the synopsis stage, but I have a very clear idea for where I want to go next.
"I don't want just to make some kind of sequel or whatever, I really want to continue to explore and discover new things and experiment, this is what I'm really excited about. It's going to be very different, and I think it's going to be very surprising."
When we interviewed Cage just before Heavy Rain's release, he told us he wouldn't be making any more serial-killer thrillers, and hinted at the possibility of using the game's interactive drama format to tell a romantic comedy, or a tragedy from Shakespeare. He also expressed interest in the possibilities of motion control and multiplayer.
But how long will we be waiting for this next game? As long as Heavy Rain, which was first teased in 2006?
"Yeah, maybe less than you think," said Cage.
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Gotham City Impostors Review
-
Who Killed Rare?
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Grand Slam Tennis 2 Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Catherine Review
-
The Darkness 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
One Piece: Unlimited Cruise SP Review
-
Catherine launch trailer is looking saucy
-
Skyrim patch 1.4 now live for Xbox 360
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
App of the Day: Superman









Comments (26) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Auteur.
Really, now.
Fuck this hack.
Comment below viewing threshold Show
Comment below viewing threshold Show
Involved Reggie's nightmare of trying to protect Nintendo's marketshare but being undermined by vapourware, motion+, and lack of interests from major third party studios.
Comment below viewing threshold Show
...
" It's not fully written,"
...
"written his next game already"
...
" It's not fully written,"
...
"written already"
...
"not"
...
"wtf"
Comment below viewing threshold Show
FTFY
Comment below viewing threshold Show
Comment below viewing threshold Show
Seriously though heavy rain was interesting. But when you have to write the names down on a piece of paper and make an effort to care about them as opposed to knowing all of mass effects characters names almost instantly and caring about them after 10 minutes.
Then again shouldnt be surprised Longest Journey was better written and storied than anything cage ever did, but because it's fantasy and a game it's ignored even though it's at least Neil Gaiman quality fantasy.
Also if he hires similar 'actors' and writes similar dialogue for his next game and it is a romantic comedy, the very real weaknesses of his approach will be revealed.
Comment below viewing threshold Show
Comment below viewing threshold Show
"As opposed to", you mean?
Heavy Rain grabbed me from the get-go and I played through the whole story in basically one sitting. Mass Effect, not so much.
Colour me interested, Cage has good ideas that have suffered a little in their implementation.
Edit: stupid tags
Comment below viewing threshold Show
Also disagree with the comment that's fine, but bringing up sentence mistakes is only saved from being childish because it is assumed all adults are capable with the English Language.
That peoples reasons are considered less valid in proportion to the skill with which they are put across is kinda horrible when you think about the wider implications.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
[link url=http://www.joystiq.com /2010/03/19/interview-spoiling-heavy-rain-with-david-cage/#c ontinued
]http://ww w.joystiq.com/2010/03/19/interv...[/link]
My favourite bit is this:
Earlier today, Richard Hilleman from EA said that when you work on a game for two to four years, and when you're done with it, the only emotion you feel is relief. Do you think that's true?
I don't know if it's the only emotion, but I definitely feel relief. I feel relief for me, for my company, because I was personally exposed. I'm, you know, jumping on tables for two years, saying, "This is going to be something, give it a chance," etcetera etcetera. If the game was a disaster, that would probably have been the end of my career. So, you certainly feel relief, but at the same time, I feel really happy. Not only for me but for the people who trusted me to make this game, including some key execs at Sony who took a big risk in signing this game and pushing us forward, and giving us support during all these years, because I think that if Heavy Rain had been a disaster, it would have had consequences -- probably for them to a certain extent.
I'm proud, also. I'm proud and it's not an ego thing, I'm proud for my team. People worked very hard for years, and really working hard and hoping that we were doing the right things. I'm really happy for them and proud of what they've done.
Classy dude.
Comment below viewing threshold Show
Unless this is a musical. But then he will still at least have opened the door for others to potentially follow in his footsteps and continue walking past where he croaked. He managed to get Terry Gilliam and other movie dudes to attend the odd premiere they had. I don't think they were necessarily impressed by the writing or anything, but at least they recognized the potential of delivering a story through this format. Not that I expect a Terry Gilliam game, but seeds have been planted. At some point the acorn may grow into a mighty oak (in real-time).
Comment below viewing threshold Show
Wh en you're playing as Ethan, you get the choice of killing the drug dealer or sparing his life. I was curious as to why, when you kill the drug dealer, there didn't seem to be a consequence at the end. You get the code, but shouldn't Ethan go to jail?
Well, there is no reason for him to go to jail if the drug dealer is found dead. Nothing leads directly to him.
Doesn't he throw up next to the body?
Yes.
That's not enough to get him in trouble?
... Why?
I thought that would be significant evidence. I thought he deserved to be punished. I killed the drug dealer on the second time I played, and didn't agree with it.
Okay, so the first time you didn't shoot?
Man cant even recognise his own plot holes when called out on them and dodges questions the rest of the interview about the games flaws.
Someone get some balls and ask him how much he knows about Cinematic language and how to construct a scene. The hilarity of seeing character models pop into place like a laserdisc game every time they were too lazy to mask the position change with a b-roll shot is wondrous.
Comment below viewing threshold Show
I don't think he comes across as self important. I enjoyed Fahrenheit, and Heavy Rain (what I've played of it) but really he needs to have someone else write dialog for him. Another type of game might get away with it, but seeing as these games are "interactive movies" they really hinge on story/characters more than other genres. Yes there is also some rubbish acting at times which doesn't help, but that's another issue.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That said, there were some very good moments in Heavy Rain. Unfortunately, in many ways its deficiencies made it come across as more 'game like' than many more obviously arcadey games. That's a very badly written sentence, but I hope you know what I mean.
Comment below viewing threshold Show
I'm looking forward to see where this goes now. I hope to see more heavy rain, but I'd like to see someone make a Wire in the Blood game made exactly the same.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show