Burnout Paradise to keep expanding
Four more updates for spring '09.
Criterion plans to deliver four more chunky Burnout Paradise updates throughout spring 2009. Vroom.
The first of these, Pack 4, will be unveiled on 31st October, according to the official developer blog.
Then, on 7th November, we will learn about Pack 5, before Pack 6 is unveiled a week later on 14th November.
The last of the lot, Pack 7, will be talked about on 21st November.
Presumably one of those will be the Eastwood update, which adds a new island to Paradise City for drivers to explore. We're also expecting biplanes to arrive at some point.
Criterion's ongoing support for Burnout Paradise, which launched in January 2008, has been really rather impressive. The biggest changes have come in free Cagney and Burnout Bikes packs, the former adding new online modes, and the latter adding motorbikes and a day/night cycle. Trophy support was introduced recently as well.
Head over to our Burnout Paradise gamepage for our original review, plus ongoing analysis of the added content.
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Comments (32) Latest comment 3 years ago
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No, they'll be free as well. :-D
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also, being able to buy directly from PSN and not have to find a disc each time is massive psychological hurdle for me to bother having a quick go every now and then.
kudos to everyone involved...
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Plus I have to agree with brainbird.
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It isn't all competitive, you see? The challenges make it an interesting teamwork diversion from many other games, which focus on individual merit to a far greater degree.
Am considering whether, although it was a January release, this game might still rank as my game of the year.
restartlol
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What's the point in playing a game that makes you drive for 5 minutes just to get back to the start of the race when you don't win? It's annoying and pointless.
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What's the point in playing a game that makes you drive for 5 minutes just to get back to the start of the race when you don't win? It's annoying and pointless.
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Because, for the most part, you go and do something else.
Or, you're missing out on a game thats good parts far outweigh the bad. Yes, it gets annoying when you get to the last bit and want ALL events done, but by that point I had 50 joyful hours played. I didn't think it was too bad a trade.
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Guess which one I think they should go with?
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So my response is, yes restarts matter. Yes, its a deal breaker. I dont want to do something else, I just want to replay that race. The option to turn them on/off as a preference is not a big deal.
I really wanted to like this game but traded after a week for this reason.
Burnout 3 Takedown is still the epitome of the series. IMO
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It so harmed my enjoyment of the demo that, despite having bought every iteration since Burnout 2, I didn't feel any compulsion to buy Paradise.
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Ha, what team?
EA laid off a load of people at Criterion last November just after Paradise was finished.
The majority of the rest of the team has since walked due to not being happy at EA.
Sadly Criterion is now just a name to trade on and 'Burnout' a franchise to milk.
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As for the restarts, I apologise if I appeared 'smug', but it's really a non issue for what is a wonderful game. It's a shame that it ruined it for some, but I feel the quality far outweighs this minor factor.
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Hi there, not sure if you will read this but just for the record the 'smug' comment was not aimed at you. Sorry if it seemed that way
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If you enjoy the game then that's great, I've no problem with it.
I just find that for me it has lost that 'Burnout' feel and I prefer Burnout 2 & 3.
As for 'free updates', well the day night cycle and weather were all being worked on for the original release so is it 'free' or should it have been in the original game?
The promised extra play area is great but since the map was drastically reduced in development are they just adding stuff back in? If the extra areas island ends up being an airport then it was also planned for the original release.
I do wonder if they've just held stuff back in order to let it be given out later as DLC.
The only really 'new stuff' is the motorbikes, but then since EAUK were working on an updated 'Road Rash' and that got canned the bike idea possibly came from there - after all why waste work already done?