Bungie giving Halo 2 "one last hoorah"
But "saddened" by XBL Xbox 1 funeral.
Bungie's organising a send-off for Halo 2 a day before Microsoft shuts off Xbox Live support for Xbox 1 games.
On 14th April, those of you with all of the Halo 2 maps released so far will be treated to "one last hoorah".
"We're all saddened at the realisation that an era is coming to an end but looking back, we're incredibly fortunate to have had such a great run and such strong support from our fans," a statement on Bungie's website read.
"Halo 2 has been at or near the top of the Xbox live charts for original games since it launched over five years ago. We're extremely thankful to everyone who has played, enjoyed and supported Halo 2 over Xbox Live. We've had some great fun together, including far too many humpday losses to even recount.
"That said," the developer added, "mark your calendars now - on April 14th let's all rally to go online for one last hoorah. One final farewell and one final opportunity for all of you to kick our asses at Halo 2."
Frustratingly, anyone without the full compliment of Halo 2 maps - including DLC - will be unable to play. And that DLC can no longer be downloaded from Xbox Live, making the retail-released map disk the only option should you be able to find it.
Bungie's aware of this and trying to find a solution.
"On it. Not sure what, if any, solution we can work out, but we definitely can't adjust the playlists over the weekend. Sit tight," wrote the developer on its forum.
Halo 2 was released in 2004 and earned 9/10 on Eurogamer - one whole point better than its predecessor.
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Comments (31) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The reason it's been set at 100 friends for all these years since the 360 launch is because of things like Halo 2.
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Disappointed that after upgrading to a 250 gig harddrive I cannot get back all my "corrupted" XBox 1 DLC, especiallly as the drive that had working DLC was wiped as part of the transfer process !!
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I now see why PC gamers are hurt when dedicated servers are missing.
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huh?
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These games get lost. Cut off, sure you still have SP but MP is lost forever. It's a shame and it makes me understand the need for those servers that PC gamers seem to be losing more and more.
Edit - as an example I thankfully can still play Battlefront 2 as I have a PC. If I was on xbox/360 not so lucky.
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Actually I might install BF2 tonight, this talk of shutting down originals on Live has made me think of the fun I had with that game and it might drag me from the AvP demo for once. Cheers miiiguel.
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How so?? There are still people out there playing reskinned, modded to hell and back versions of Duke Nukem, Doom and Quake, precisely because they support dedicated servers (and also because they support open source architecture).
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It's not the developers/publishers that provide dedicated servers, it's clans, private hosting companies and individual gamers. So as long as there is someone out there with a copy of the server files and an internet connection, multiplayer can in theory live on forever.
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"@bad09 : I don't think that having dedicated servers help in extending the MP life of a title. As a matter of fact I think it's the opposite."
Edit - Think perhaps bad09 and miiiguel are referring to different things... And I am referring to allowing for custom or third party servers, whatever you want to call them
As ignatiusjreilly stated, dedicated servers can be run by anyone. As a direct comparisson, because Modern Warfare supports dedicated servers people can still use it's multiplayer ten years from now weather Activison are still around or support the game. However when Activision decide to pull support for Modern Warfare 2 which doesn't have dedicated server support (well not officially at least) multiplayer will largely die.
Decicated servers have a DIRECT impact on the longevity of multiplayer. As ignatiusjreilly, there are still people who play Doom, Duke 3D, Quake 1 and many other aging PC titles.
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"Do you understand the concept of dedicated servers?"
I'm not sure you quite do.
A dedicated server does not mean server than anybody can run, it means a server that is set up specifically to be the HOST of the game (rather than one of the machines also partaking in the game). Whether the publisher, or the gaming community, run that server is a seperate issue.
Dedicated servers ran only by publishers will indeed, if closed down, kill the online aspect of a game.
Dedicated servers ran by players will allow the online side of the game to stay alive.
BUT a game that uses local servers (i.e. running the server software on one of the gaming machines) will also allow online games to persist without publisher support.
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^ What he said
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Ssssh! Don't mention the war!
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The implication is that that opposite of this is a peer-to-peer architecture, where there is no intermediate server and all game clients communicate directly with each other. There is another situation where one of the game client machines act as server, and all the other clients connect to this one machine (but not a server).
If there is a server software running on a server machine, there are again two options. Either the developer and publisher can make this software proprietary and host it on their own machine, or they can distribute the server software for free and then anyone (including the publisher) can host the server.
So I understand there to be X main scenarios:
1. Proprietary server hosted by the publisher.
2. Freely distributed server (hostable by anyone).
3. Peer-to-peer game clients communicating with every other game client.
4. Peer-to-peer where one client machine acts as a server.
I think @miiiguel is referring to #1, a publisher-hosted server, and @ignatiusjreilly, @bad09 and @FooAtari are talking about #2, a freely distributed server. However, as both of these solutions are not peer-to-peer (#3 and #4) and hence involve a server that is dedicated to hosting games between players, it seems fair to call both "dedicated servers" (it is the hosting that is in contention).
In fact, by saying "this game doesn't have dedicated servers", it sounds like it uses peer-to-peer for multiplayer, hence the confusion!
So what is the term "dedicated server" meant to refer to? #1? #2? #1 and #2? Can't we have a better term that isn't so ambiguous?
EDIT: Ok, so according to @kangarootoo, it's #1 and #2, which I think makes sense. But why is there such confusion around this?
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"I'm not sure you quite do.
A dedicated server does not mean server than anybody can run, it means a server that is set up specifically to be the HOST of the game (rather than one of the machines also partaking in the game). Whether the publisher, or the gaming community, run that server is a seperate issue. "
I do, I just did not express myself very well.
And also may have jumped to some conclusions. Put your way perhaps miiiguel was referring to P2P vs dedicated servers
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"Put your way perhaps miiiguel was referring to P2P vs dedicated servers"
That is my understanding of the distinction too. I was being naturally cheeky, I'm sure you do know the difference
@rprince and FooAtari
"But why is there such confusion around this?"
It comes down to common usage I think. In PC gaming circles, dedicated servers were usually ran by independant 3rd parties. Hence people come to believe that is what a dedicated server is all about, when in fact it is a purely technical term and has nothing to do with who is in charge of it.
Left4Dead gives you the option of dedicated servers, or local servers. The dedicated servers in question are ran by Valve. If they decided to can them, the local server option (which I actually prefer, as the performance is consistently better) would still allow the online experience to persist.
Now I understand that PC gamers are used to the whole "we can set our servers up the way we want them" aspect of free-to-manage dedicated servers, and company ran dedicated servers remove some of that customisation. I understand that concern and I accept it, but a lot of the other ill feeling about this stems I think from a territorial sense of "this is our clan server, not yours, stay out". You know, people like being in charge of stuff, even if it is just boring old game server code.
Edit: to be specific, the "local server" I am on about is peer to peer. I.e. one gaming console or PC acts as the server, and all the other clients route traffic through this console. It is a good idea for the person with the best upload speed to act as the server in such instances (as upload speeds vary more than doanload, and are often rubbish).
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I can't actually think of any games which only offer a server run by the developer/publisher (apart from MMOs). I'm sure there must be some, but they will be in the large minority so I think that's why PC gamers tend to refer to dedicated servers as those which can be run by anyone.
but a lot of the other ill feeling about this stems I think from a territorial sense of "this is our clan server, not yours, stay out". You know, people like being in charge of stuff, even if it is just boring old game server code.
90% of people will never be part of a clan or rent a server - they just play on them. So personal loss of control will only be a factor for a small number of people. But I'd agree that a more general sense of the game being out of gamers' hands is a significant part of the problem people have with the recent decisions.
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@kangarootoo: thanks for clearing that up for me. It's annoyed me for a long while.
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And EA Sports games are usually so terrible on PC that I've never had the pleasure of finding out how they do multiplayer.
edit: A quick Google says you're right, EA sports games do require an EA server for multiplayer even on PC. And as most of them have shut down, multiplayer now doesn't work on most of EA Sport's PC games.
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I'm aware that there are "unoficiall" game servers, and I can imagine they will be running "forever" (?!), but for P2P I just need another person with the game. Not saying that one is better or worse, just saying that lifespan-wise P2P, seems, theoretically better.
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Or do you not, I really don't know.
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edit: or at least paradoxical.
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...
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Serenity now, serenity now, serenity...
So glad I'm a PC gamer. Those backstabbing bastards! (And yes Backstabbing Bastard is also a Finnish band, quite good, but I mean Microsoft here)
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On a similar note, you can use XBConnect and XLink Kai to create your own proper dedicated servers for XBox1 games (as long as they have LAN support). I guess this demonstrates the point that bad09 et al. were getting at.
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(from transfering between hard drives a while back) and not being able to re-downlaod it!!!