Assassin's Creed 2 reveal this month
Da Vinci-covered teaser site pops up.
Assassin's Creed 2 will be unveiled in mid-April according to a teaser site for the game that went up this week.
The site scrolls through some of Leonardo da Vinci's drawings, annotated with Assassin's Creed-esque additions like Altair's blade, and ends by mentioning US magazine Game Informer and 16th April in mirror writing.
Up to now all we've had to go on is publisher Ubisoft telling investors to expect the game before the end of March 2010, and speculation that it takes place in France in the 18th century.
The first game was set during the Crusades, of course, and saw master assassin Altair working to regain his master's favour by topping people in beautiful renditions of Acre, Jerusalem and Damascus, even though all this was really happening in the genetic memory of some bloke called Desmond chained to a table in the future.
Check out our Assassin's Creed review to refresh your memory.
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Comments (23) Latest comment 3 years ago
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Less flags and repetitive NPC's please Ubi!
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+1
Got suckered in too, will be very cautious with this one. i haven't even finished 1.
I want more RPG elements, people I can talk too, skillmastering, be able too fucking swim, more mission variety, climbing that actually requires some skilll and thinking, etc.
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Second that. It was pretty frustrating to be an assassin which cannot really kill anyone silently. All the missions ended up being total massacres. The basics was there, engine and athmosphere were great but the game design was lacking.
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It did get repetitive I admit, that's the only gripe I had with it. Hopefully they sort it out in this one.
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The first one was repetitive to say the least but I stuck with it through to the end - it wasn't half bad towards the end though I couldn't be arsed locating all the high points...
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I understand the complaints about the repetition of the missions to attain information about the target... but then what game isn't repetitive? Personally, I don't understand people who buy FIFA or PES every year without fail. I'll certainly be buying AC2.
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Do the same over and over again... how many homer simpsons do i have to save this time? (Spanish version had the guy that makes homer simpsons voiceovers over here)
How many towers i'll have to climb?
How many bizarre stealings?
The gameplay mechanics were not refined as the game engine and technical development.
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You really liked the story? I got to hit 4 or 5 before I quit but that to me seemed rather weak. Sending someone into his former bloodlines DNA so barman becomes assassin? I wish they dumped the whole sci-fi crap completely. Tried to be the Matrix but failed on every evel imo.
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he wasn't a barman. if you talk to blonde chick enough, you find out he's an assassin (what a surprise there). but he prefers to work as a barman because he doesn't want to kill people or something like that.
and that basically make AC a steven seagal movie with swordbuckling. what's not to like?
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Then again, I used to like Steven Seagal movies when I was 12, not anymore
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It probably has more to do with the eagle thing. His hood was representative of an eagle's beak, he perched on high peaks and there was even an eagle's call when you'd perform the leap of faith.
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Also, I do like how they play around with the concept of that history can be changed. All we base history on are archeology and written/painted things. Both can be manipulated. So yeah, more of that type of conspiracy please
Funny how I see people completely misunderstand Assassin's Creed. The Animus is a virtual reality device, think The Matrix. The place he was kept seemed to be a high security place. And even if his mind might remember how to do certain things remembered from the Animus his body might not be completely prepared. So, no, he would not be able to escape the facility he was kept in, although, I was hoping for it myself - at the time the game ended.
People also seem to want to make the climbing more 'difficult'. I'm all for some amount of RPG elements. Call it Animus Focus where you can focus your Animus Experience on speed, jump, swordplay, etc. But I'm not one for to make the basic gameplay suffer from it. The first felt fluid and adding more complexity (or limiters) to the game might just make it worse.
Edit: I also loved killing soldiers. The kill animations were brutal.
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The climbing in itself was fine. But not even having to plod out a route to get anywhere kinda removes the gameplay element from it all. I mean, if you just have to push up most of the time I'm not really getting excited by it after 10 towers.
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It did get bloody repetitive, but the atmosphere and plot was enough to keep me interested till the end.
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