Ancel using small team to make BG&E2
Wants it to have "soul", not be "commercial".
Michel Ancel has revealed that Beyond Good & Evil 2 is still in development with a very small team at Ubisoft's Montpellier studio.
"It will take time. Please have patience. I'm sorry," he told the audience at a Montpellier games conference (captured on video, and in French, by Crisy.fr).
Ancel said that he is experimenting with new development practices and tools on Beyond Good & Evil 2 so he can keep the number of staff working on it small and preserve its "artistic spirit".
"On this game, we're keeping the team small, to preserve creativity and so the game doesn't become a commercial product, so that is has soul," Ancel said.
He revealed that he's been working on tools that will do the same for game creation in 3D as the tools - demonstrated at the conference - being used by just five people to create 2D platformer Rayman Origins (which was revealed at E3).
"It takes a bit longer, but we're very keen to use this system with this game, because it's an ambitious game and we want to create something exceptional," he said.
The tools and techniques, Ancel said, were getting close to those used in cinema by the animators at Peter Jackson's effects house WETA Digital. Ancel was inspired by working with Jackson and WETA on the King Kong game.
"At its base, it's about using tools to preserve an artistic spirit," Ancel said. "Perhaps one day we'll be the WETA Digital of Montpellier, which would be superb. It will take some time.
"But we don't want to go too fast, and that's a shame it's true, because the project is taking a long time to come out... but we want this project to be truly exceptional.
"[Beyond Good & Evil 2] hasn't been abandoned, it's an ongoing project, and we hope to do it in this way using these tools, that's to say making a 3D game with very few people."
Beyond Good & Evil 2 was first announced back in May 2008 with a CG trailer (watch it below). It's in development for Xbox 360 and PS3.
Still want.
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Comments (46) Latest comment 2 years ago
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Still, at least the project is still live - even if it does mean we won't see it till 2020
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One thing you have to remember is that the Alan Wake team was also quite small and that game took forever and a day to get released. If BG&E2 suffers from the same protracted development time then it may end up being a failure.
I'm sorry if I sound pessmistic, but I'm just going off history. I sincerely hope I'm proven wrong.
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Just make sure it's shipped during my lifetime...
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Although to me it sounds like its been canceled, or put "on hold" indefinitely, and they don't want to tell anyone.
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I like the sound of that. Lets just hope it doesn't mean development hell for the game.
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Someone needs to ask if the video of Jade running through the Desert Style town that appeared on youtube a while back was legit or fan creation, its was frankly to good looking/pant tightingly awesome to be true but I can live n dream.
Edit:Just checked the wiki entry for BG&E2 and the video was leaked from UBI so it seems that was maybe in game or at least at that time.
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I admire ubisoft for letting this go ahead even though the first was woefully under appreciated.
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Even then, that is an understatement!
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That's fantastic, hopefully these tools will mean that they can continue to produce more varied games (games like BG&E2), I'm starting to warm up to Ubisoft again.
Absolutely adored the first one, sneaking about and investigating. Ah, it was golden, one of the high-lights of the Cube for me.
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As translated by Ubisoft:
Wants it to be "cheap", and to avoid "Pissing off Our 3 remaining fans whilst not having to really pay much attention to the project because it wont make much bank."
Cynical? lol
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I really liked the first one, but this doesn't sound like something that will ever be published.
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And if anyone hasn't played Beyond Good and Evil... well sir/madam, we have no more to discuss until you have.
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Well, it doesn't have to be, but apparently it does for Ubi.
Glad to hear Ancel is still working on the game. I feared his talents may go to waste, like Will Wright's did before Maxis was bought by EA...
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Translation : "Wants it to be cheap to make because the first one sold shit."
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erm.. it was made in Canada.
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It the end the Mayans predicted; time will cease to exist due to Ancel awesome.
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And is almost definitely the most likely reason ubisoft arent putting much a budget behind this one!
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Actually, it's more "Wants it to be cheap to make so Ubi execs won't cancel it."
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.. because the first game sold poorly.
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I doubt that's any of Ancel's worries, only the consequences are.
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erm.. it was made in Canada."
Last time I checked, Montpellier was in France.