Alpha Protocol will only live once
Poor sales equal no sequel, says SEGA.
Unsurprisingly, SEGA won't be green-lighting a sequel to mediocre spy RPG Alpha Protocol.
"Let's speak very commercially," a frank SEGA West president Mike Hayes told CVG. "The game hasn't sold what we've expected, therefore we won't be doing a sequel."
Alpha Protocol was released during a competition-free period on 28th May in Europe (early June in the US). The only role-playing alternatives had been offered months earlier: Mass Effect 2, Final Fantasy XIII.
Yet even after a six-month delay, Obsidian's only ever original IP struggled to convince critics. Eurogamer eventually settled on an appropriate 007/10.
SEGA's Mike Hayes believes Alpha Protocol was "a good game" that had a "brilliant" concept. The problem, he insisted, is that RPGs have to score better than other genres to achieve a similar level of success. They're also more expensive to make due to being "naturally big projects".
All of which makes you wonder why it was ever commissioned in the first place.
Obsidian is currently developing Fallout: New Vegas for money-bags Bethesda and Dungeon Siege 3 for money-bags Square Enix.
You may also like...
-
Gravity Rush Review 21
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 64
-
Skyrim gets mounted combat in new update 35
-
Dirt Showdown Review 87
-
Minecraft overtakes Black Ops on XBL activity chart 24
-
Amalur developer 38 Studios lays off all staff - report 45
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 18
-
Ghost Recon: Future Soldier Review 131
-
How the Darksiders 2 delay benefits you 4
-
The Cave Preview: Double Fine's New Game for Sega 19
-
Judge recommends US Xbox 360 ban 171
-
Diablo 3 real money auction house delayed again, client side patch out next week 21
-
Going Hardcore in Diablo 3 92
-
First Castlevania: Lords of Shadow 2 image spotted 25
-
Mass Effect 3 Rebellion DLC release date announced 15
Comments (71) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Horrible, broken p.o.s.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
In the RPG genre perhaps, but a mere week after RDR...
Comment below viewing threshold Show
I can quite honestly say that I will not be pre-ordering an Obsidian game ever again.
Rather than stating that there were not enough sales to justify a sequal, they would do well to learn why there were poor sales ... and instead of releasing bug ridden games, they should ensure that their quality control is higher and build up trust which has been sadily lost.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'll take £40 o.n.o
Comment below viewing threshold Show
I never thought I'd be here agreeing with Crofto, but games reviewers don't know much based on this evidence.
Comment below viewing threshold Show
Really enjoyed AP myself.
Comment below viewing threshold Show
Comment below viewing threshold Show
Unfortunately, the missions themselves just never were much fun for me. A "6" with bouts of brilliance.
Comment below viewing threshold Show
Comment below viewing threshold Show
nice dialogue system, a game that changed quite a bit depending on your actions and interactions with others, a lot of replay value if you can get past the horribly generic Saudi levels each time and even some honest to goodness interactive email (hello, ME2?)
Bit of a shame there won't be another one, but tbh it has so many possible outcomes and endings based on what you do there'd be the "what is canon" hoop jumping for any part 2. plus the lead character was a bit on the weak side - the supporting characters were pretty good, but half the time he'd speak it sounded like a twelve year old doing their best impression of what they *thought* a spy would sound like.
Comment below viewing threshold Show
THIS is what's wrong with DD, Eurogamer!
Comment below viewing threshold Show
I didn't really notice any obvious bugs though (unless you throw AI behaviour under that category, and at times it certainly felt appropriate to do just that), and maxed out at 1920x1200 the graphics didn't really seem all that bad to me, merely a bit dated.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh, and was anyone else unimpressed by the snide tone of the article? Wasn't necessary, in my opinion.
Comment below viewing threshold Show
Comment below viewing threshold Show
No, they don't. But they have to be finished, unlike the bug-ridden game that you pushed out the door.
Either an ignorant or a liar. Either way, way to go, SEGA.
Comment below viewing threshold Show
Mwahahahaha!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Indeed, all the many delays also hurt it, and when it came out, it was caught out by bigger better product. I don't want Sega to bunk on such future co-productions like this, but they have to be smarter in what they want to create and who to create games with.
Anyone and their aunt, knows that Bioware could have knocked Alpha Protocal out of the park, as its Mass Effect influences were plain for all to see. How Bioware could get to do a Sonic rpg for Sega, and not Alpha Protocol is beyond me. Gotta get smarter, Sega.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
All the choices and story branching stuff was really well done, decent incentive to play through again
Comment below viewing threshold Show
The scoring policy is meaningless. The policy is basically the way everybody agrees that games should be reviewed, while the reailty is basically how every games sites actually reviews.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Sure, I know of Mass Effect original problems (and ironing them out in ME2), and yeah, I think Sega would be kind of mad, to not build on this IP. Sega at times, seem like they just want to role out their hits and watch the money roll in (yes we all like that, but), than actually give us new IP.
Sega can also be very bad at building on past IP. Take Chrome Hounds as a good example, an early 360 Live game that had awesome potential, however Sega absolute failed to build on its potential with a sequel. The CH servers being switched off, was a very sad day, with no CH2 in sight.
Comment below viewing threshold Show
Both were completely different experiences, I agree that AP is not that stinking bad. Sure I did call it's utter crap but after putting in few hours and got used to fugly visuals, there is a good game in there. But I clearly enjoyed the gameplay and story immersions with ME a whole lot different level.
There are similarities, but that all.
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes maybe in that genre, but each and every game fights for the same consumer dollars. Dont forget that EG.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Then we got Neverwinter Nights 2. Not quite as bad as KotOR 2, but not exactly the greatest thing to hit the shelves and similarly riddled with bugs.
Now Alpha Protocol.
If they hash up New Vegas as well, a game that is part of a franchise they helped to create in the first place for crying out loud, then I'll have to hunt them down and pull their underwear over their heads.
Comment below viewing threshold Show
Yet the calls for shenmue 3/remake still falls on deaf ears whilst stillborn projects like this get the green light.
Comment below viewing threshold Show
Comment below viewing threshold Show
Just saying.
Comment below viewing threshold Show
While AP is at its heart a roleplaying game, it was advertised as action shooter, and people buying it with that mindset were left disappointed, saying that they had much more fun with mass effect.
That might be quite true, but mass effect puts story on a backseat, being a string of linear third person shooter segments, allowing players to affect story outside the action bits.
AP is a different beast, and while the action part could use some polish, I really enjoyed the writing and tangible consequences of my actions.
Comment below viewing threshold Show
Anything along the lines of Deus Ex needs to be given a chance in my book, shoddy combat or no
Comment below viewing threshold Show
Live and let die...
I'll get my coat, although it is a bit warm out.
Comment below viewing threshold Show
seemingly endless ways to get a + or a - rep from a character, instead of "do one mission, they're loyal for life apart from two specific points in the game where one of them might go back to neutral or dislike"? yep.
situations and whole levels that either change, come into play or don't even get seen depending on a huge list of choices, even being tweaked according to what order you do each hub in? yep.
add in a more varied dialogue system (for me, anyway), an interactive email setup that also gives rewards / info / rep alterations depending on replies and you have the makings of something crying out to be set straight in a follow up game.
hell, this is the first title since ME1 where for all the hoohah over "choices" you can make in games now that i had the gutpunch moment of "someone will die based on your next decision". the perks (obtained for doing certain things - or not doing them, or interacting with people in different ways) was cleverly done, and the rep system was so well thought out that you didn't always get the bonus you wanted by having your handler like you - and in addition to perks for the handler hating your guts, that (again) would also determine pieces of the game finale.
brilliant, brilliant stuff. unfortunately let down by some of the worst minigames i've ever seen and silly design choices (there's a point late in the game where you're thrown into a fistfight with two goons. if you've built up a stealth character who can't fight, you might as well switch off the game there and then)
thorntons amazing run if holding dual uzis is also worth a mention. not seen a run like that since the original syphon filter.
Comment below viewing threshold Show
It's a strange mix of ME1, Splinter cell and deus ex.
Basically if you can look past the (numerous) faults and appreciate a game's story and mechanics it's awesome. If not expect to be disappointed.
At least AP has given me high hopes for Fallout new Vegas.
Comment below viewing threshold Show
Inappropriate editorialising is what I see here. Comments like that from the games press contribute to the death of the "rpg" format, and then can be recycled as as a woe-is-me editors' blog post about the death of the genre later.
Pick it up.
Comment below viewing threshold Show
Shenmue was just as much a commercial failure as Alpha Protocol.
Comment below viewing threshold Show
Now, I'm not saying that Alpha Protocol was looking to redefine what it means to be an RPG, but a lot of what it did was head and shoulders over anything (well, most things) that have gone before. It did conversations and character interactions better than Mass Effect or Dragon Age. It presented consequences better than Mass Effect (and probably Dragon Age. Never did get fantastically far through that game...), and also meant them mean something in the long run. There's a lot in Alpha Protocol to be commended, especially by a specialist press who, you would have thought, has a vested interest in encouraging envelope-pushing.
But anyway, inconsistencies in reviewing standards aside, Alpha Protocol is one of the most interesting, engrossing and entertaining games I've played this year. Looking past the occassional bugs (I only met one obvious, and unfortunately save-game-load-required, bug during my 360 playthrough), I found so much enjoyable stuff in that game. The story was fairly entertaining, the characters were varied and generally well-rounded, there was enough scope of variation in each mission to imagine people could have genuinely different playthroughs, I thought the combat was easily good enough, if not a stellar example, plenty of skill customisation options.
Maybe I just value (and find entertainment in) evolution of ideas and game mechanics over the number of bugs someone found in the game, or the resolution of textures on display. And I would happily recommend it to anyone who appreciates good design more than stabillity or graphical prowess.
Comment below viewing threshold Show
Comment below viewing threshold Show
Alpha Protocol was late, unpolished as hell (texture pop-in when choosing guns/armor comes to mind) and clunky. Sure it had a decent story, a great "consequence" system with cool perks thrown in and passable voice acting.
What let it down was the actual action and missions. Many of the maps felt like they were designed by amateurs in an unofficial map editor. Never before have I seen such horrible layouts in a game.
The shooting (rolling of dice) was poor and the stealth was poor, there's no way around it. It was also horribly marketed by Sega (as always) and since the game makes an ABSOLUTELY terrible first impression, all the video quick looks on the internet with game journalists laughing at the buggy and over the top ragdoll effects as they die did not do the game any favors at all.
Finally, what I think turned so many people off it was the fact that it had been delayed 2 times and it was still so damn clunky. The average gamer is not as forgiving as, say, many posters on this site are. They've been accustomed to sleek presentation and game mechanics this gen, both things totally lacking in Alpha Protocol.
A shame really, I could go for another adventure with Mr. Thorton but it's not the end of the world.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I know you just trying to make a point but, come on... don't compare AP qith Mass Effect, either the 2nd or the 1st.
Comment below viewing threshold Show
At the same time delays and a lack of advertising hurt sales.
And stop with all the hate of previous games for no reason. NWN 2 was all around better than NWN only suffering from some optimisation bugs which meant it always ran acceptably but slowly. And Mask of the Betrayer was cruely overlooked because it dared to use a mechanic in an RPG that actually had gameplay impact even though it was in reality akin to the time limit to escape from the first reactor in FF7 ie a reminder but not an annoying imperative. There was also a concrete reason why KOTOR 2's faliures occured, and it was still one of the most interesting comments on star wars's rigid and silly morality in years.
As to the comments on fallout new vegas, that is apples to crowbars comparison. The bethesda engine they are working with was built with RPG specifics in mind unlike unreal engine 3.
Comment below viewing threshold Show
Comment below viewing threshold Show
I wonder if its sales are about review scores, or because it's a western RPG that isn't trad sci-fi or fantasy.
Comment below viewing threshold Show
i like it as it is though
Comment below viewing threshold Show
Comment below viewing threshold Show
Erm, what? Sarcasm?
That period was easily the busiest period of the year so far when it came to big game releases. Off the top of my head, the last few weeks of May had such games as: Blur, Split/Second, Alan Wake, Lost Planet 2, UFC 2010, Skate 3, and none other than, Red Dead Redemption.
With regards to Sega. Sticking Alpha Protocol in amongst those releases and then wondering why it it didn't sell very well, is fucking idiocy quite frankly. A lesson that should've been learnt years ago, but still publishers can't make sense of it.
Comment below viewing threshold Show
Yes there's a lot of things the game got wrong: the opening level is way too long, there aren't enough experience points to do anything but min-max which means people will get pissed off when they can't shoot straight or can't hack a PC, it takes half an hour to bring up a map, using powers is increadably clunky, the AI is poor and the games pretty buggy.
However it get's a lot of things right too: Once you've spent a lot of points on a particular skill that area is very good and fun, the minigames are a genuine challange but not impossible (assuming you've spent the points), the story is truly exellent with multiple twists (many of which you will miss), your actions have consequence and not just in conversations but how you complete a mission and there are multiple ways to play the game.
Comment below viewing threshold Show