A million gold farmers in China
70 per cent of all trade is in WOW gold.
In a revealing profile of the gold-selling industry - the second in our four-part feature series on the trade in in-game currencies and services - the number of gold farmers in China is estimated at one million.
A spokesperson for the gold-selling company SwagVault makes the claim in Nick Ryan's report. He says that larger gold-selling firms, of which SwagVault is one, use up to 1000 farmers to generate their product in-game.
"The yearly turnover for all these enterprises combined is estimated at over 10 billion US dollars," says the trader, 'Benjamin', trumping the 2 billion figure quoted in last week's piece, where it was also said that 30 per cent of all MMO players buy gold.
"World of Warcraft players make up 70 per cent of this RMT activity. So Blizzard really creates a miracle! I really can't believe that a game can generate such a large market."
Ryan also interviews a young Chinese gold farmer in this week's piece Gold Farming Exposed: The Sellers, alongside a British private seller of gold who automated his own operations in Ultima Online and EVE Online.
Stay tuned for future instalments looking at the gold trading business from the perspectives of players and game developers, and be sure to check out last week's introduction.
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Comments (12) Latest comment 3 years ago
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Personally I have never bought or sold gold in any game, but there's obviously a huge market there, so why not cater to that in an a responsible, safe and professional way that eliminates fraud and other potentially criminal activities?
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no shit... maybe because its the most popular?
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Just looking for a short answer, i know there's a feature on it, but i can't be arsed to read all that now.
Also...i want in!
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Basically, somebody plays the game and "generates" gold by killing monsters.
They then are paid in real money and the character sends an in-game message or meets up with the player that's paid for the gold and this "bought" gold is then handed over.
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so now firms are on the rise hiring gamers to generate gold and sell that to other players...wow..what a strange world we live in
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mmo economies are delecate things. There is a limit to how much gold can be economically farmed, so there is a limit to how much extra gold rmt can put into the system. If Blizzard sold 1000 gold for £5 then the amount of 'new' gold is limitless. This is massively inflationary. Which in turn meens it devalues the gold of everyone. Which in turn upsets your non gold buying players.
I believe Final Fantasy XI is an example of this.