The Redux versions of Metro: 2033 and Metro: Last Light offer a lighter, crisper version of the game with "far fewer compromises" on consoles than the game's high-end PC version, developer 4A Studios has said.
Speaking to Eurogamer, publisher Deep Silver's global brand manager Huw Beynon explained that the two re-makes had been developed over a year by the original Metro game team and were planned to be a "true director's cut".
As previously announced, both console versions will run at 60fps, with PlayStation 4 at 1080p and Xbox One at 900p.
"We're really pleased with the performance from the two consoles," Beynon explained. "We thought it would be 30fps as it's a very CPU-heavy game so we're quite pleased to get the [dev kits] in the studio and get it to 60fps."
And it's possible that the Xbox One version could still improve, he added. "At the moment we're at 900p - that might change. I say might, I don't know at the moment, we've still a got a few months to go." Redux still has a vague "summer" launch date.
PS4 and Xbox One versions will use the PC build's high-end textures - an upgrade from the PS3 and Xbox 360 originals. Outside areas have also been re-lit with a new lighting system, leaving environments brighter and filled with more details on screen.The triumph of Xbox 360 How Microsoft defined the modern console - and then blew it.
Levels have been merged together to create larger environments with no breaks in tension or gameplay, and there's also the choice of playing both in Metro: Last Light-style "Spartan" mode, or Metro 2033-style "Survival" mode with smarter AI, plus slower reload and weapon swap times.
The Redux versions have served another purpose for 4A, too - it has meant that while part of the developer's 80-strong team starts pre-production on "other projects", other staff with later-game roles are kept busy, and allowed the developer to dip its toes into PlayStation 4 and Xbox One development for the first time.
Take a look at how the game looks in motion below.