The Redux versions of Metro: 2033 and Metro: Last Light offer a lighter, crisper version of the game with "far fewer compromises" on consoles than the game's high-end PC version, developer 4A Studios has said.
Speaking to Eurogamer, publisher Deep Silver's global brand manager Huw Beynon explained that the two re-makes had been developed over a year by the original Metro game team and were planned to be a "true director's cut".
As previously announced, both console versions will run at 60fps, with PlayStation 4 at 1080p and Xbox One at 900p.
"We're really pleased with the performance from the two consoles," Beynon explained. "We thought it would be 30fps as it's a very CPU-heavy game so we're quite pleased to get the [dev kits] in the studio and get it to 60fps."
And it's possible that the Xbox One version could still improve, he added. "At the moment we're at 900p - that might change. I say might, I don't know at the moment, we've still a got a few months to go." Redux still has a vague "summer" launch date.
PS4 and Xbox One versions will use the PC build's high-end textures - an upgrade from the PS3 and Xbox 360 originals. Outside areas have also been re-lit with a new lighting system, leaving environments brighter and filled with more details on screen.Can a £300 PC match PlayStation 4 performance? Digital Foundry builds and tests its own budget build.
Levels have been merged together to create larger environments with no breaks in tension or gameplay, and there's also the choice of playing both in Metro: Last Light-style "Spartan" mode, or Metro 2033-style "Survival" mode with smarter AI, plus slower reload and weapon swap times.
The Redux versions have served another purpose for 4A, too - it has meant that while part of the developer's 80-strong team starts pre-production on "other projects", other staff with later-game roles are kept busy, and allowed the developer to dip its toes into PlayStation 4 and Xbox One development for the first time.
Take a look at how the game looks in motion below.