Someone's built Zelda's Temple of Time in Unreal Engine 4

Will Zelda Wii U look this good?

How good would N64 classic The Legend of Zelda: Ocarina of Time look if it was made using Unreal Engine 4?

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The Temple of Time on N64.

Your answer lies below, thanks to designer Michael Eurek, who has built a new version of the game's iconic Temple of Time location (thanks, Kotaku).

It's the location from where you pluck the Master Sword, and can then revisit in GameCube/Wii title Twilight Princess.

After six months of work in Maya, Z-brush and Photoshop, Eurek rendered the area in Unreal Engine 4 and recorded a stunning walkthrough.

Will the upcoming Wii U Zelda - likely to be shown off at E3 next month - look anything like this?

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