Capcom announces Resident Evil 6

Chris Redfield and Leon Kennedy star, trailer within.

Resident Evil 6 launches on PlayStation 3 and Xbox 360 on 20th November 2012, with a PC version to follow later, publisher Capcom has announced.

Set 10 years after the initial Raccoon City outbreak, the game sees series regulars Leon S Kennedy and Chris Redfield dealing with zombie outbreaks across the globe.

As seen in the reveal trailer below, Kennedy is fighting off the undead in a small town in the US after the president gets infected, while Redfield is in an unnamed Chinese metropolis dealing with a bioterrorist threat there.

We reckon we spotted Resident Evil 4 damsel in distress Ashley in there somewhere too.

"From the outset the team's intention was to create an experience that delivers a gripping storyline, tense single-player and co-op action all set against a constant theme of horror. We are calling this fusion dramatic horror and are confident it will resonate with both existing fans of the series as well as newcomers," commented executive producer Hiroyuki Kobayashi

"Resident Evil 6 represents a giant stride forward in the evolution of the series," added Capcom R&D boss Katsuhiko Ichii.

"The development team, led by Hiroyuki Kobayashi, is working tirelessly to deliver the most impressive Resident Evil title ever both in terms of scope and production values. We are all genuinely excited by the title and cannot wait to share it with the world."

That's all the information Capcom has released for now, but promises news on "new characters and co-op details" soon.

The last numbered entry in Capcom's long-running survival horror series came out back in 2009, picking up a 7/10 from Eurogamer. See our Resident Evil 5 review for details.

Comments (159) Latest comment 4 months ago

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  • ecureuil #1 4 months ago

    Can't believe they managed to keep it under wraps until this close to release. Nice one, Capcom.
  • Spong #2 4 months ago

    I'll just C&P what I said over at YT a few minutes ago...

    Wow! It's Resi 4 & 5 all over again. Way to ignore everyone Capcom and just keep pumping out mindless action games that aren't anywhere near the 'survival horror' that once made the series so great.

    Looks like a shit game to me. That opinion might change as more info is released, but I simply don't want another Resi 4/5.
    Edited by Spong at 19/01/12 @ 22:27
  • metallicorphan #3 4 months ago

    decent video,it looks like the game will be from various people's views,i am just hoping that there is no 2nd A.I. player(if you don't have a friend to play),really ruined Resi 5 for me,as Sheva could be thick as shit and run to the enemy and die,which meant game over for me
  • carrotcake #4 4 months ago

  • Laraman #5 4 months ago

    I have to admit that the trailer left me underwhelmed though, if you can look past all the action, it does look to be a bit more horror-like. I love the fact that Leon's section takes place in a small town and with that it looks like it could bring back the feel of Raccoon City in terms of feeling horror-ish. Though, in all honesty, the trailer would have been better with more Claire in it.
    Edited by Laraman at 19/01/12 @ 22:25
  • abigsmurf #6 4 months ago

    They've moved the series in completely the wrong direction in my book.

    The trailer showed forced co-op, zombies with automatic weapons, cover mechanics, OTT fist fighting... Everything I hated in RE5 is more prominent.

    Guessing they'll split the game into 3 play styles with Leon's being closer to RE4 and Chris' being closer to RE5 (not sure about the third character). However the problem with splitting the game up that is this: Why would I want to play a game were I only really like 1/3rd of it?

    Yet more lies from Capcom, after RE5, they said the series would get a reboot and it'd move back to being a horror. This is more of an action game than the series has ever been and the plot looks set to be a direct continuation.
  • PeacockDreams #7 4 months ago

    Dramatic horror?

    We want survival horror!!!

    Give us what we want dammit!

    Capcom are like a band who play all there new shit at a concert and refuse to play there old stuff which made them famous in the first place.
  • sfp_noodle #8 4 months ago

    Based on the trailer:-

    Zombies - FUCK YES! About time and well overdue. Finally Capcom listen to their fans, even if a little bit.

    Cover system - Don't know if it's constant like Gears of War or only at select locations like Resi 5, but I don't think I'd want it in a Resi game. Cover works when there are other enemies firing at you, unless the zombies have grown a brain and can shoot rockets at you (watching the trailer again, it seems that some enemies can :(), it doesn't seem like a positive addition.

    Single player - So far, most of it looks like it's based in single player. Only seen Leon and Chris in seperate locations and on their own. The co-op segments appear to have 2 new characters so hopefully the co-op story is seperate to the main campaign and not forced on us.

    Fighting sections - Again, a bit mixed on this. Could be a welcome addition to the gameplay formula, but kung-fuing zombies looks slightly daft considering the possibility of infection.

    Overall, mixed from me. Need more details before deciding if it'll be good or not. I hope it is, I'm desperate for a good Resi game as it's been a good 8 years since the last one I truly enjoyed.
    Edited by sfp_noodle at 19/01/12 @ 22:31
  • Zozzilla #9 4 months ago

    This looks so god damn epic.
  • stryker1121 #10 4 months ago

    Shit I don't know...cover mechanics and set pieces and running around a neon city. I loved RE4 but this looks like the usual 'bigger and more badass' sequel-itis expanding on the fifth game. Not gonna dismiss it yet, but if there's another shit AI companion in this one then I'm out.

    Edit-the Leon sections are more like it, though. Who knows, maybe Capcom can make it work.
    Edited by stryker1121 at 19/01/12 @ 22:35
  • kassmageant #11 4 months ago

    zombie president. i can't decide if that's retarded, or ingeniuous. i often get that dillema from capcom.
  • Diogo_Ribeiro #12 4 months ago

    Oh yeah, I was missing the usual moans about something not remaining "true" to arbitrary things one vaguely enjoys out of nostalgic devotion.
  • joelstinton #13 4 months ago

    That trailer left me confused. Its like they put an entire brainstorm of ideas into one game. Not going to write it off though.
    Edited by joelstinton at 19/01/12 @ 22:34
  • DurzoBlint #14 4 months ago

    These desperate attempts to ape western shooters are getting depressing. At least they're not farming this one out to a shitty developer, so I guess there's that.
    Edited by DurzoBlint at 19/01/12 @ 22:35
  • Nico4 #15 4 months ago

    No horror again -.- But it does look pretty good still.
  • DifferentClass #16 4 months ago

    I just want to point out that Resident Evil 4 is not a 'mindless' action game but one of the finest action games ever crafted.

    As long as the co-op isn't pretty much mandatory like it was in RE5 then I'll be all over this.
  • Ace-Reject #17 4 months ago

    I like what i seen to be honest
  • Paulie_P #18 4 months ago

    Could be good. Switching from the broad daylight of 5 might help the atmosphere.
  • darkmorgado #19 4 months ago

    @kassmageant

    "zombie president. i can't decide if that's retarded, or ingeniuous. i often get that dillema from capcom."

    Rumours that he is based on George Bush are, of course, totally unfounded ;-)
  • jellyBelly #20 4 months ago

    Looks like they threw the kitchen sink in there... seems a bit all over the place, i was hoping more for a return to the creepy solitude of 1-4
  • wizlon #21 4 months ago

    Wow, that's exactly what no one wanted, congrats Capcom.

    To be fair, Revelations on the 3DS seems pretty good based on the demo.
  • MattEdWithCheese #22 4 months ago

    Hell if there was one thing that I thought that Resident Evil needed Troy Baker...
    co-op

    NO! NO! NO! NO! NO!

    @PeacockDreams Get Revelations, the demo's pretty good! I was scrounging round for ammo and I only had 2 bullets left at the end and this is only on Normal mode!
    Edited by MattEdWithCheese at 19/01/12 @ 22:59
  • pr0ev0lution #23 4 months ago

    first thing that caught my attention was it looked ALOT more old school. zombies for one, what looked like a nemesis (or at least advanced version of the early ones) and what looked like a licker. much better than the la plaga 28 days later like zombies. so deffo looking forward to more info...

    then i read
    That's all the information Capcom has released for now, but promises news on "new characters and co-op details" soon.
    and couldn't help but say over and over again "please let it be optional and nothing like resi evil 5s that completely ruined the single player experience.
  • pr0ev0lution #24 4 months ago

    Post deleted at 22:50:17 19-01-2012
  • eightbit #25 4 months ago

    I don't think I've even seen so much thrown into a trailer, yet so little that I like.
  • CloisterBlack #26 4 months ago

    So, it takes place prior to the events of RE5 or the "10 years after the initial Raccoon City outbreak" statement is just wrong?
  • Nevflinn #27 4 months ago

  • The_Red #28 4 months ago

    "and co-op action all set against a constant theme of horror"
    Note to Capcom. Player needs to be ALONE to experience themes of horror that first 2 RE games were famous for. Adding co-op action makes it another trigger happy 3rd person shooter like Gears.
    (Though to be fair, the trailer does look interesting).
  • Kami #29 4 months ago

    Is that blonde girl in the white jacket Sherry Birkin? Is the last loose end about to be tied up?

    All I can think of right now is "ZOMG Zombies WOOOOOOO ZOMBIES ARE BACK WOOOOOOOOOOOOOOOOOOOOO!"

    I still think people are a bit hard on the Resi 4/5 control scheme. I don't mind it - as long as they add to it now. Moving whilst aiming, a tension as well as action (because all tension and no delivery is just as cheap as all action and no tension). You know, take what they did and improve on it.

    The scale looks to have been ramped up. The graphics look nice. But it is kind of hard to judge until we see a proper playthrough example, rather than a showy trailer that chops about all over the place like someone with ADD got into the editing suite.

    It's a nice trailer. It's got a bit of a blend, some old concepts and some new, some borrowed and one or two blue. Will this marriage between classic and current work?

    Well... Capcom, that is down to you guys.

    But thanks for bringing the zombies back. I, personally, have missed the T-Virus a lot...
  • Diogo_Ribeiro #30 4 months ago

  • smilernick #31 4 months ago

    What is wrong with Japanese developers at the moment!! You use to be gods at making games, now all you can think about is western this western that...let's copy that western game developer that sold a few copies. I was really hoping for a proper scary non action orientated Resi 6, but this video suggests more of 4 & 5. Alright zombies are back, good start but I'm not sure that will good enough after watching the trailer just now. I'm undecided until we see more. Capcom, Square Enix....stick to what your good at and start making good games again!!!
  • Daeltaja #32 4 months ago

    Post deleted at 23:03:57 19-01-2012
  • Enaksan #33 4 months ago

    @Laraman Claire will hopefully appear somewhere, Jill too. Though I may be getting way ahead of myself hoping...
  • spikewestphal #34 4 months ago

    2 resident evil games orc and resident evil 6 and 2 resident evil movies + mass effect 3 if the world was to end this year i would die very very happy
  • -cerberus- #35 4 months ago

    It's everything true survival horror fans didn't want and more! Splendid, I don't even have to pre-order!
    Edited by -cerberus- at 19/01/12 @ 23:06
  • Kami #36 4 months ago

    @spikewestphal; technically, three Resi games - don't forget Revelations!

    Just saying....
  • Enaksan #37 4 months ago

    @Kami Wow didn't even think about Sherry, though more likely to be Ashley, what with the president being involved and all. Nice thought though, here's hoping there will be more characters from the past appear too.
  • Kami #38 4 months ago

    @-cerberus-; I think we may have to accept the era of Resident Evil as "traditional Survival Horror" is over. Or at least, going to be relegated to smaller games i.e. Revelations.

    I don't see that as a bad thing. Capcom are going by sales figures, and we forget so easily the change in direction was because sales figures for the series were plummeting faster and faster with each installment. I actually think there is a chance we'll see some proper horror in there - I see a blend of many different ideas and styles. Will the unify? Who knows. It's a trailer. The chances of making a serious logical deduction at this stage are pretty minimal at best.

    And if Resident Evil does decide to totally abandon Survival Horror... there are new entries coming into the genre this year. Resident Evil may have become too big to fit back in that box. It's time to let it roam free and explore what it can do.

    I just compared Resident Evil to a wild animal in captivity. I have no shame.

    Literally, for some reason tonight I have no shame at all...
  • ChuckNorris #39 4 months ago

    Some people seem to confuse the terms reboot and going back to the roots. Capcom said they would do a overhaul, and the trailer suggests nothing else. People in dire need for a new old Resi might want to check out the old games in the series that they perhaps have missed, in particular the GC-ones. This reveal may not be what many fans have hoped for, but I am glad they are moving on.
  • CloisterBlack #40 4 months ago

    @Kami I thought about Sherry as well, but the voice reminds me of Ashley's.

    Also, here's hoping that the death animations , ala RE4, will return!
  • ChuckNorris #41 4 months ago

    @Kami Nice post, spot on.
  • Kami #42 4 months ago

    @Enaksan; It might be Ashley, although heck knows I hope it isn't.

    Sherry, as I've said before, is the last tiny loose end the series hasn't quite got to clearing up yet. After her supposed "adoption" in the Resident Evil 3 epilogue (military orphanage I believe), her story seems to end. It's an empty ending though, there's no real... heart in it. Claire and Leon abandon Sherry in a military orphanage and run around in their own little world. There's... something missing. I dunno what.

    Resi 6 probably isn't the reboot people were looking for. No. It's got a lot of jumbled-up ideas in there too. But who knows? It may actually turn out to be really very good.

    Until someone has sat down with an early build and can give us a proper hands-on, it's quite hard to tell really... not least because the game seems to have multiple characters on multiple storylines in multiple places doing multiple things.

    It will be incredibly OTT though. I think we can safely say that without anyone arguing.
  • -cerberus- #43 4 months ago

    @Kami: Resident Evil has already abandonned survival horror. In fact, most big series have. Only Project Zero & Siren have remained true to their roots.
  • PeacockDreams #44 4 months ago

    Anyone seen the advert on there actual telly yet? Just seen it on sky sports.
  • stryker1121 #45 4 months ago

    @Nevflinn "Where's Jill?"

    Making a sandwich, I'd guess.
  • eightbit #46 4 months ago

    LIMBO is more survival horror than Resident Evil.
  • Kami #47 4 months ago

    @-cerberus- ; Perhaps. Or, maybe, here's a curve ball for you - the genre has changed. More power brought more possibilities. Better engines brought with them less need for fixed camera angles, forced fogging and generally cheeky mechanics. Survival Horror of old - by which I mean Resident Evil 1-3, Silent Hill 1 - 3, Project Zero 1-3, Siren etc - were designed that way out of necessity. They didn't have the power available to have large open spaces rendered, or show more than a couple enemies at one time, or have big draw distances.

    The technology now available may have changed the genre beyond all recognition. With it has come more opportunities to show off; be creative and generally make the horrors bigger, uglier, faster. Better AI coding means the zombies will be a little less the slow, dreary ones we all knew who sounded like they were walking around with a packet of crisps hidden in their shoes.

    I'm not saying this is good news - I do kind of lament the old styles. But I also accept that people are broadening their horizons, and that very small niche that we used to call "Survival Horror" may indeed not have enough room for everyone anyway. The more people will do with what they have available will move the genre further and further away from what it used to be.

    You can fight against the tide, or shrug and embrace the idea that progress brings change; sometimes good, sometimes bad, but you don't know until its done.

    I'm embracing the change. Besides, if you want old-school horror, you have Amy oh that's right no-one LIKES the old-school stylings of Amy. Hell, I remember the original Resident Evil and the confusion and long periods between saving, Silent Hill and the general checkpoint/save skullduggery. Amy is no better, and no worse, than what has preceded it.

    Amy is probably as good a case as you'll see that perhaps the genre is moving on because it's time to move on, and diversify, and explore.

    This could also be the ramblings of someone who wants to see a silver lining though...
  • Diogo_Ribeiro #48 4 months ago

    @eightbit maybe but if this is the case, then it has less to do with odious backtracking, scavenging for colored keys or irrational difficulty spikes for "shock value" and more with giving players a reason to keep moving forward at all costs. genuinely tense moments where the player has to act and think fast, not sure of what lies ahead. not run around looking for typewriters.
  • CloisterBlack #49 4 months ago

    @Kami You're on fire mate! :D
    Spot on, all of your comments!
  • SHEEPISH47 #50 4 months ago

    I cant actually believe this, mind blown. Please, please Capcom let Wesker be in it...
  • kinky_mong #51 4 months ago

    2 whole posts before some idiot complained that it wasn't a return to the god awful tank control, fixed camera shit of all Resi games before RE4 showed the franchise could make a good game.
  • ChuckNorris #52 4 months ago

    @-cerberus- What a weird thing to demand, i.e. remaining true to you roots, if as though Capcom owe you something. If Capcom had remained in that survival horror mindset, we would have seen the death of Resi as a block buster franchise a long time ago, considering that the genre is pretty much in the game equivalent of an intensive care ward. Maybe it would have been able to prosper on a PSN/XBLA platform with a radically shrunken budget. It's not the devs' fault that gamers have abandoned survival horror, they did this already with Nemesis. As did they with all other major horror franchises. Speaking as a fan, there is no way but forward. Adapt or prepare to be grumpy forever.
    Edited by ChuckNorris at 19/01/12 @ 23:46
  • sfp_noodle #53 4 months ago

    Thing is, if this went down the "action horror" path in the same way Dead Space did it would get a lot more respect. In fact, even though Dead Space doesn't have zombies in the traditional sense, it has become an old school fans Resident Evil in everything but name and location. The sense of dread in those games is apparant at every turn. It's single player focussed, it has digusting enemies and bosses and has the typical gameplay mechanics that made the old skool Resi games such a huge success.

    Survival horror is a dying genre. The main reason for that is because it's a genre that works best when enjoyed in single player and pretty much everyone has abandoned the single player focussed games in exchange for the milk-able multiplayer focussed experience. I still wish for Resi to return to its glory days, but it looks very very unlikely. Fact is, as much as Resi 5 was hated by the fans, myself included, it sold a shit load and that made up Capcom's mind, despite their promises of "re-booting" the franchise.
  • Rens11 #54 4 months ago

    Real zombies :D no more las plazas wannabes!
  • Machetazo #55 4 months ago

    I want to see Rebecca Chambers featured once again. She was a good character in the series.
    What happened to her after that is unknown, but it is evident she returned to society outside of Raccoon City following its demise.

    She is the sole survivor of the S.T.A.R.S. Bravo team after the events of July, 1998, and is also one of the four former S.T.A.R.S. members still alive (the others being Chris Redfield; Jill Valentine, and Barry Burton).
  • Machetazo #56 4 months ago

    @kinky_mong "fixed camera shit"...Since when? >:( The games were good, prior to RE4.
    Edited by Machetazo at 19/01/12 @ 23:49
  • Ferral #57 4 months ago

    Post deleted at 08:29:50 20-01-2012
  • SpaceMonkey77 #58 4 months ago

    Looks good to me. I found RE5 to be fun, but annoying with its QTE crap.

    Sorry to burst the bubble of many, but survival horror is dead. The third person action genre has progressed a lot since RE4, and Capcom must adapt to that change or get buried by the competition.

    Punching and kicking zombies when you ammo runs low is a damn improvement, because that what you'd do, in a survivalist way (hope they ditch the pathetic knife crap). Hope there's some SF influence in there.
  • ChuckNorris #59 4 months ago

    @sfp_noodle Re-boot doesn't mean going back a 15-year old design document, more the complete opposite. We have absolutely no idea how this game is going to play yet, but can be pretty sure it won't be fixed camera angels and bullet scavenging. Anybody who thought differently was fooling themselves. Just how differently it plays compared to resi 4 and 5 remains to be seen, I for one am hoping that it's the sort of jump we saw from code veronica to resi 4.
    Edited by ChuckNorris at 19/01/12 @ 23:53
  • AdamAsunder #60 4 months ago

    Well I actually thought that looked pretty bad ass.
  • Pumpatron #61 4 months ago

    Hmmm, not really impressed by that. Looks like it wants to be Uncharted, which isn't what I want from a Resident Evil game. I want fewer enemies, more tension and atmosphere. And absolutely no AI companions.
  • smilernick #62 4 months ago

    I really wanted an old style Resi 6! I understand the need for change, and it's fine, I just wish some of these developers would sit down one day and take a second to just look at what people what. They could just spend some time asking fans or checking forums or whatever. From doing it myself I know that people were hoping for a more survival horror orientated Resi 6 rather than another action one. Capcom, like Square Enix, have obviously just decided they know best again.

    Resident Evil became huge because it was some really scary, tense, horrific shit! It's not like that anymore. I just think by taking into account what made it big in the first place, while still continuing to evolve it, they could go backwards to go forwards!
  • metroid455 #63 4 months ago

    tbh I think its time Capcom put Resi to rest for a while and focus on something new
  • jamesi #64 4 months ago

    looks like more of the same to me re5 was average had no scares or tension which is what i think we want in re.also surprised its out this year capcom usually show you a trailer which tells you very little and mumble it will be out in about 5 years lol
  • TazerFan #65 4 months ago

    Ugh. Globetrotting anti-terrorism storyline that jumps from landmark city to landmark city is really not what I was hoping for. Playing from multiple perspectives, in my opinion, dilutes the impact of each, and reminds me that I'm just playing a game.

    Reserving judgment until further notice, of course. I'd just been hoping for something a bit more...atmospheric?
  • reeferchief #66 4 months ago

    I swear to god if capcom make me kill Albert Wesker one more time, I'll not be held responsible for my actions.
  • -cerberus- #67 4 months ago

    @Kami: The genre hasn't changed, it has simply ceased to exist. With very few current-gen exceptions here and there to suggest otherwise (Project Zero IV, Siren Blood Curse and Amensia: The Dark Descent come to mind).

    The absence of traditional survival horror mechanics in modern attempts at horror simply mean the developers went for a more run & gun gameplay style to appeal to the lowest common denominator. In short: it has little to do with technology but more with originality, or the lack thereof.

    Much like Resident Evil 4 and 5, Resident Evil 6 will just be another forgettable third-person shooter with Capcom's brand slapped on the box. And because the masses are easily manipulated, it'll probably sell like the cure for cancer.

    And I'm not even going to dwell on the poorly designed mess that is Amy.
    Edited by -cerberus- at 20/01/12 @ 00:40
  • brider #68 4 months ago

    at 1:18 is that zombie doing a superman punch on leon lol

    I realy want this to be good but I know it's just gonna be another RE 5 please prove me wrong crapcom restore my faith in you :(
  • Machetazo #69 4 months ago

  • Cheapshot #70 4 months ago

    Capcom are completely lost without Shinji Mikami.

    I'm actually looking forward to Yahtzee's review more than the game. Look at that fucking cover system...
  • Nithron #71 4 months ago

    I enjoyed 5. I do think Cerberus kinda has a point though. Progress is good, but there basically aren't survival horror games any more, at least not like Resi used to be. Whereas we actually have a shit ton of action games.
  • Nuronv #72 4 months ago

    I was excited watching the dark moody section with Leon in it.
    Then Chris turned up....
  • Syrette #73 4 months ago

    @DurzoBlint

    Are you referring to DmC and Ninja Theory?

    If so, could you explain exactly why Ninja Theory are a "shitty developer"? Enslaved very much says otherwise.
  • WeakOrbit #74 4 months ago

    Honestly. Compared to the trailer for Resident Evil Operation Raccoon City it looks far better.
    But yeah hmm could you imagine if Capcom really got the finger out and had a solid 1 player horror story with leon kennedy. A co-op adventure with Chris and co.


    And an INFECT THE WHITE HOUSE PANTY RAID MULTI-PLAYER WITH THE ZOMBIE PRESIDENT.
  • digitalash #75 4 months ago

    Nice of Bioware to lend them Miranda as a guest star.
  • TheDarkFurie #76 4 months ago

    Opinion seems to be split on the route Resi should go with any reboot. Personally I'd love to see a return to Raccoon City and a retelling of the classic stories with the controls and camera from Resi 4 (controls in 5 were a little laggy). They could retell the stories of all the classic characters from the second and third games (perhaps alternating between them at drsmaric intervals) as well as those from the Outbreak series, and allow the characters to cross paths as well as use individual skills (lockpicking for example) and items (fire axe) to open new areas for each other or boost abilities (mix herbs for temporary invisibility to zombies). The puzzle element would then return to the game as players attempt to get characters together, and even a slightly branching storyline might fit the style with some missions, characters and storylines only available once specific team-ups have occurred. Make the city fully open-world and chock full of T-virus creatures and you've got my perfect Resi game. Basically the bastard love child of this and ORC.
  • fisherpot #77 4 months ago

    I had a feeling there might have been one in production as it has a good fan base and have had some good ones over the past! If only more games were let out to the public like this we would have more smiles on our faces :)
  • randyronald #78 4 months ago

    As high octave as this trailer is, I'm struggling to care. Resident Evil 5 provided some fun, and at times, tense co-op action but I can only get afraid of a game that restricts me to tentative solitary exploration. This could be fun, but it could also serve as a reminder that survival horror is dead outside of indie development.
  • alcides #79 4 months ago

    So Chris and Leon won't be "partners" and won't be looking into eachother's watery eyes as if thinking "I love you so much it's making my face hurt" during cutscenes? I got my hopes up for nothing.

    Bummer.
  • Bulbatron #80 4 months ago

    Lazy cut-and paste from comment I made elsewhere:

    This does look good, but I do have a couple of concerns.

    Have Capcom learned nothing from the high praise that Resident Evil Revelations seems to be getting? The majority of Resident Evil fans (or at least, the majority of Resident Evil fans who bother to voice an opinion) seem to prefer the slower-paced gameplay that seems to be a feature of Resident Evil Revelations. I freely admit however, that it might just seem that way to me because I generally do prefer 'old-school' style survival horror games myself.

    The trailer makes Resident Evil 6 look very action-y.

    The idea of one character having an action storyline while the other has a hirror storyline might work quite well. Or perhaps Capcom are planning an ‘action mode’ and a ‘horror mode’?

    Very pleased that co-op is returning as it was one of the best co-op experiences I’ve had. However, I hope they don't screw up single player by forcing teamwork with an A. I. controlled partner in order to accomadate co-op. Much as I enjoyed co-op in Resident Evil 5, I’d gladly forego that experience in Resident Evil 6 if it means getting a better single-player experience.

    A nice surprise to hear the release date is as close as it is - thats if there's no delay.

    Overall, I would describe my initial reaction as ‘cautiously optimistic’.
    Edited by Bulbatron at 20/01/12 @ 03:32
  • Lunatic4ever #81 4 months ago

    This looks fucking AMAZING! :D ALL OUT OF SUDDEN I'M HYPED AS FUCK!
  • jack24 #82 4 months ago

    Thats a separate co op campaign with new characters I reckon, my moneys on the chris and leon bits being completely single player. If so, I'm seriously excited XD
  • mushroomyakuza #83 4 months ago

    They forgot the scary. AGAIN.
  • BabyJesus #84 4 months ago

    Meh, my kindof resident evil is dead. Did not like re5 atall. Skipping this.
  • Abdu@EG #85 4 months ago

    @-cerberus-
    Don't be pessimistic, the upcoming Silent Hill looks promising.

    Also, you forgot Dead Space
    Edited by Abdu@EG at 20/01/12 @ 03:14
  • Bulbatron #86 4 months ago

    @Abdu@EG slightly off-topic I suppose, but, agreed! Silent Hill Downpour looks extremely promising!

    But back to Resident Evil 6. If there is a separate co-op mode which does not impact the way single-player works, then I'm all for it.
  • -cerberus- #87 4 months ago

    @Abdu@EG: I couldn't care less for the americanized Silent Hill spin-offs.

    Both Dead Space games are third-person shooters, not survival horror.

    Oh yes, my glasses are half empty.
  • Abdu@EG #88 4 months ago

    @-cerberus-
    DS is not only a shooter. It's a survival horror game
  • frazzl #89 4 months ago

    But can you move and shoot?
  • ACCH #90 4 months ago

    I loved the hell out off RE5 and this looks like more of the same thing so it makes me happy. I guess I'm part off the new audience they are trying to attract
  • Cobalt_Jackal #91 4 months ago

    WTF was that?. IMO to me that was a terrible trailer, mindless action scene after mindless action scene, cliche after cliche. Resi 6 Its just another lame crappy TPS (as if their wasn't enough of those already), Capcom desparately and pathetically trying to copy western devs (who themselves are becoming stale with the same old shit). It all looks like being one big mess, a giant holy clusterfuck of a game.

    In the end RE6 leaves feeling cold and very underwhelmed, im not impressed (really im becoming evermore disolusioned with where gaming is going in general. Its like IMO all theese new games coming out/current gen games in general, its like there/they've metamorphosised into the same giant blob of shittyness and blandness, Games made by the suits/execs & games made by the numbers for the idiot sheep masses who on the whole don't understand/value true quality. Games now made by playing it safe and appealling to all, games made to be consumed by the dumb masses in their millions. Its because of all that mentioned, that we end up with games like those seen in this trailer, and thats a bad thing for those of us who truly care about our hobby & where its going).
    So ultimately in conclusion I will have nothing too do with RE6.... Im just absolutely tired, tired of this OTT hollywood style, boring, uninspired, by the numbers, generic, shallow, cliche ridden CRAP. -_-
    Edited by Cobalt_Jackal at 20/01/12 @ 06:11
  • yobobjm #92 4 months ago

    I like the idea of Chris killing zombies with S.T.A.R.S. I have always wanted a zombies vs. army type game and previously the closest I got was Arma II with zombies.
  • BlackAdam #93 4 months ago

  • Smoped #94 4 months ago

    So it looks like the new bad guy is...President Evil.
  • Spong #95 4 months ago

    I'm wondering if I say the game looks rubbish again (this far down in the comments), whether or not I'll receive the same amount of negs my initial post did. I mean, plenty of other people have said since that they think the game looks crap, some people have reiterated exactly what I said, and their comments have been plussed.
  • bionic_v2 #96 4 months ago

    It sounds good.

    I'm not sure.

    Will wait for reviews.

    I've yet to play Resident Evil 5, I got put off of that by various comments here there and everywhere. It looked good.
  • Huxamalay #97 4 months ago

    I actually enjoyed 5 and am keen to see how this will pan out.
    Edited by Huxamalay at 20/01/12 @ 07:32
  • evild_edd #98 4 months ago

    @Kami "Perhaps. Or, maybe, here's a curve ball for you - the genre has changed. More power brought more possibilities. Better engines brought with them less need for fixed camera angles, forced fogging and generally cheeky mechanics. Survival Horror of old - by which I mean Resident Evil 1-3, Silent Hill 1 - 3, Project Zero 1-3, Siren etc - were designed that way out of necessity. They didn't have the power available to have large open spaces rendered, or show more than a couple enemies at one time, or have big draw distances"

    - I'm late to the party here, but this post caught my eye -

    You make a really good point here whilst at the same time missing the point. You seem to think that design decisions forced by necessity are a bad thing. Being forced to keep feet on the ground can (and has) led to more focused games in the past.

    It doesn't really matter whether capcom wanted the original Resi to have hordes of running pseudo-zombies being spinning-bird-kicked by OTT muscular heroes; what matters is that we got the original Resi. A brilliant game, adored by fans, that birthed a series that's sold an absolute shit load.

    Resi' 4 showed that new techniques and a new style can still retain a survival horror feel. Resident Evil 5 abandoned this - not because of tech' progress, but because of artistic/design choices.

    Now I didn't hate Resi 5. I thought it was an okay action game. I did, however, think the 'forced co-op' detracted from the SP mode. And it didn't really feel like a Resi game at all (unlike 4 IMHO - which is a masterpiece).
  • evild_edd #99 4 months ago

    I will, naturally, wait for further info'. However, the trailer does appear extremely action focused. Closer to 5 than 4 (and certainly not the pre-4 Resi's).

    Like many others above, any purchase will likely depend on how they implement co-op. If it's forced with crappy AI in the SP campaign, I'll certainly wait for it to drop in price, or even buy second hand as way of protest to Capcom (if we want a return to the original RE feel then the only way to encourage that is not to keep buying RE titles).

    If the SP is distinct from co-op, and has a tense, nervous feel to the action (as did Resi 4 and the original Dead Space, which I'm playing now), then I'll buy it.

    Nervously and cautiously awaiting further details.

    P.S. Happy to acknowledge that I called this announcement wrong - assumed it was to do with the film/RE:R.
  • Darren #100 4 months ago

    I'm interested but I hope they've improved/evolved the controls to match those of other third-person shooters. Even Resident Evil 5 feels clunky and awkward in comparison with other games such as Gears of War 3 or Splinter Cell: Conviction for example. If the controls are the same as Resident Evil 4/5 still then I don't know that I'd want to play it.
  • Architect_z #101 4 months ago

    4 player online co-op would be sweet, I want them to do that on Dead Space aswell. Aslong as its seperate from the single player.
  • Doctor_What #102 4 months ago

    @Smoped Close the thread. Smoped just won it.

    More seriously, if they're promising a 'gripping storyline' why isn't the name of the writer on the credits? Game companies worldwide talk about their stories in interviews but we rarely get to find out who is doing the work on these. My impression from previous RE games is that it has been a producer who has learnt how to use a pen, not someone with a genuine passion about working on their craft.
  • OllyJ #103 4 months ago

    That's left me pretty cold to be honest, first bit looked ace and all Resi 2, then it just went all fucking dumb of war.
  • thewool #104 4 months ago

    After the first minute I was excited, by the end I feld not so excited. Looks like 5 which was in all honesty, shit. What happened to going back to survival horror???

    This might be the first game in the series I don't even play. RE games are about atmos not fx.
  • photoboy #105 4 months ago

    Looks cool and all that, but I'm not convinced by the trailer that Capcom have learnt the right lessons from RE5...
  • CORIANA_SIX #106 4 months ago

    i wish it was November...
  • StooMonster #107 4 months ago

    When's the next movie coming out?
  • bumyoghurt #108 4 months ago

    Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck I have an erection
  • StooMonster #109 4 months ago

    I wonder if it plays like Uncharted series.
  • Kami #110 4 months ago

    @-cerberus- ; Amy is old school, classic design though Cerberus. If you want old-school classic survival horror, THAT is what you're asking for the genre to go back to. There's no point complaining about it now. Everyone has made it patently obvious to Capcom, Konami, Tecmo, SEGA and Nintendo that they obviously do not want to go back - they don't want that style any longer. The reaction to Amy has sealed the fate of the idea of going backwards here to the confines of history.

    However, the genre hasn't died - don't be ridiculous. The "survival horror" genre existed before the PS1 days, and did very well for itself.

    Graphically - I'll start at 1989 with the Japanese release of Sweet Home - an 8-bit horror RPG that kind of laid down the framework for Resident Evil. And why yes, it was by Capcom. I wonder if we can get away with calling Maniac Mansion a survival horror too? I know it was point-and-click adventure, but it was kind of meant to be...

    The 16-bit era brought new graphics, new power and therefore more possibilities. The obvious mention here is Clock Tower, which is more of a traditional idea of survival horror, but it wasn't alone. The Immortal was classed as a horror game (isometric RPG and iirc, bloody hard as nails!), Zombies Ate My Neighbours! was a horror - arguably survival horror with humour and verve, but wholly action in itself.

    Then we moved on into the world of 3D, limited in power compared to what we have and making creative moves towards "cinematic" horror. We can trace it quite well from there.

    The genre has ALWAYS been changing, always been adapting to new ideas, concepts, power and technology. To argue somehow the idea that Resident Evil has gone more action is "against the genre" is, frankly, as hilarious as it is plain wrong. The horror genre - let's forget the survival bit here, because when we say "survival horror" we mean PS1 era mechanics - has never really stayed in one place for very long, or stayed terribly serious for very long (Resident Evil 3, for example, is utterly hilarious and full of the smuttiest, dirtiest humour you can imagine!)

    We can't cling on any more. The genre is changing - as it always has done. Amy uses mechanics and concepts that are simply old-school, and were used by the old Resident Evil games and Silent Hill and Clock Tower et al. Amy is, essentially, the old-school horror people have been begging for.

    And no-one wants it. Or rather, very few of us want it.

    That's all the evidence you need to tell you that that old style is, probably, no longer what people want... and therefore, change is necessary.
  • miiiguel #111 4 months ago

    I had a great time playing RE5, like I had an awesome time replaying RE4, like it was a bit painful to replay Code Veronica. I don't understand the shouting of Resident Evil IP champion's, like they own the game, the characters, what genre it should be, et cetera.
    Edited by miiiguel at 20/01/12 @ 10:09
  • bad09 #112 4 months ago

    @Abdu@EG

    Dead Space 1 comes oh so close to survival horror but at heart they are TPS the 2nd one more so. Still good games though, certainly more of a horror series than resi these days.
  • tomjoadsghost #113 4 months ago

    That looks great (and i'm saying that increasing really these days) i do have to question the decision to release it on my wife's birthday though, do they *really* not take that kind of stuff into consideration?
  • Liquidoodle #114 4 months ago

    Where's Barry Burton then?

    I think I'll be waiting until this one is cheap or I'll borrow it from a friend if I do actually get round to playing it. I had hopes that horror and survival and Barry Burton would make a come back, but instead I was a bit disappointed, even the more "horror" ish Leon campaign has knee slides and kung fu in them :( oh well *boots up gamecube and plays resident evil remake*
  • anthonypappa #115 4 months ago

    hate the way games are going now with the epic blockbuster storylines.

    i loved RE1 as you were stuck in a mansion and basically had to work everything out for yourself. i don't want to see some unrelated cutaway shot of some crap to 'set the scene'. let the scene itself to the talking.
  • dadrester #116 4 months ago

    Jesus. Have people forgotten just how good Resi 4 was?! Remember that without it 3rd person shooters would be very different. It's not that Resi went down the "gears" route. Gears took it's queues from Resident Evil 4.

    As a side note, I recently tried replaying Resi 1 and it feels bloody terrible these days. 2 is a little better but still feels awfully dated.

    As for the trailer, I like the idea of the virus breaking out of control, so you get some sections with Leon in a Raccoon city/Spanish village type environment and end up in a big metropolitan city.

    Looks like it might be good.
  • dadrester #117 4 months ago

    @anthonypappa i don't want to see some unrelated cutaway shot of some crap to 'set the scene'. let the scene itself to the talking.

    yeah o_O
  • guernican #118 4 months ago

  • Wyrm #119 4 months ago

    Looks good, but not what I want. It's GOW with tentacles.

    I want a creepy old house filled with zombies. Maybe a small town area. Some big monsters. None of them should have guns. I want more stuff like Lisa Trevor. I want barely anything to explode. I want to have very little ammo. I want the atmosphere to be heavy, dark and draining.
  • hyuhek #120 4 months ago

    It is nice to see some companies can keep games quiet and surprise us - or it would be if GameSpot didn't go and ruin it an hour before.

    Got a lot to make up for from Resi Evil 5 - forget the zombies, Sheva was the real bad guy. Stupid inventory system!

    But I hold out hope. <3 Resi Evil 4

    http://joystuck.co.uk/news/3194-resident-evil-6-announced
  • penniegrim #121 4 months ago

    Most of this don't seem to be actual Zombies, more like... mutants.
  • Lionheart #122 4 months ago

    Leon's haircut still massively 80's.
  • sega #123 4 months ago

    I'd definitely prefer a survival horror title - I think the series has gone off track. By survival horror I don't mean clunky tank controls and fixed cameras, but rather elements of exploration, isolation and mystery. I enjoyed solving puzzles, trying to find out what is behind a locked door and trying to piece together the bigger picture.

    It seems that a game is perceived as outdated these days if it's not an action shooter, which causes me problems as I often think I'd enjoy games more if I didn't even have a gun. Imagine the tension in a Resident Evil title if you were unarmed (I'm sure you'll all have ran out of ammo in the earlier games to know). In horror movies, the hero is rarely armed to the teeth and I just find it hard to feel on edge with a massive arsenal of weapons and a team of marines behind me.
  • space_ace #124 4 months ago

    The "unnamed Chinese metropolis" is Hong Kong. You can see Central Plaza in the distance. Or compare the streets with "Stranglehold" and reach the same conclusion. :)
  • Golgo #125 4 months ago

    Looks damn good to me, although of course I deplore the racism against Chinese zombies!
  • brider #126 4 months ago

    @Liquidoodle barry burtons off making a jill sandwich :D
  • IvorB #127 4 months ago

    Used to be a huge Resident Evil fan but I think I'll stick with Dead Space for my horror kicks. Resident Evil is all out of juice. Dead Space outclasses this dross in so many ways.
  • Abdu@EG #128 4 months ago

  • WadiumArcadium #129 4 months ago

    I think it looks pretty good, I still haven't played RE5 yet, only ever finished the demo.
  • Serk101 #130 4 months ago

    The first thing that came to mind after watching this trailer was this is a Resident Evil mash up. The Resident Evil equivalent of Sonic Generations. I'm expecting they'll tie up every loose end from the pervious games while including every character from Barry, Rebecca and Ada. it's great Sherry's finally back and it's definitely Sherry and not Ashley unless everyone's getting older while she's getting younger! Who is this bitch Chris has a personal vendetta with? Will we see Jill or Sheva as the main antagonist perhaps? Hopefully the co-op isn't forced on us like Resident Evil 5 and is an optional addition. The trailer was quite impressive and it'll be interesting to see what the developers will reveal next.
    Edited by Serk101 at 20/01/12 @ 12:32
  • welshben23 #131 4 months ago

    @Machetazo kinky_mong is totally correct IMHO. Prior to RE4 the games were boring, fixed-camera shit albeit with more horror. I loved RE4 and 5 so can't wait for this.
    Edited by welshben23 at 20/01/12 @ 12:23
  • TwinPeaksBob #132 4 months ago

  • Kostas #133 4 months ago

    Now THAT looks mighty interesting compared to Resident Evil 5 and the Revelations in 3DS. Still dont like the notion of "bio-terrorism" and "us army" and blah, blah, blah but fuck me it does look much more collected than it did all those years ago and much more matured.
  • -cerberus- #134 4 months ago

    @Kami: You're missing the point. Nobody wants Amy because of the poor execution, not because of the old-school mechanics. It's a bug-ridden mess. I'd bet my left testicle that if the developers would release a retail version that fixes each and every technical problem it has, it'll sell very well and average review scores would hover between 6 and 8.

    No need to lecture me about survival horror and its origins, I'm a collector and own almost every release that is horror-related (physical copies). The genre has indeed been changing and I welcomed the change for years. Up until one point: Resident Evil 4. Every bloody "horror" game nowadays forces a gun into the player's hands and encourages them to go on a rampage - and yes, that is 100% against the genre - and we have RE4 to thank for that. You can argue all you want, no wall of text can contradict this fact.

    You say change is necessary, yet RE6 won't change a damn thing about the series. It will only follow in the footsteps of 4 & 5. This time with a cover mechanic à la Gears of War (a six-year-old game, mind you).

    EDIT

    @TwinPeaksBob: And there you have it!
    Edited by -cerberus- at 20/01/12 @ 12:52
  • SheffAl #135 4 months ago

    The Resident Evil series is dead to me. Pass.
  • bad09 #136 4 months ago

    @TwinPeaksBob

    That article is so truly sad to read. :( Still if George Lucas can earn out of absolutely crapping all over fans of his orginal work I see no reason why Capcom can't.

    There is no doubt while Resi hasn't been survival horror for over a decade the name does sell dull shooters as 5 being the best selling title so sadly shows.

    I guess it really is time to move on from resi and let Capcom sell mediocre COD wannabes in peace.
  • Zebula77 #137 4 months ago

    They should look at the Dead Space games, tone down the action a tad, add Romero-style zombies (like in the first three Resi games) and actually make it a horror game, not a shoot 'em up with monsters (which imo is what four and five were).

    Hell, I'd rather go back and play Resi 2 again than this.
  • Cjail #138 4 months ago

    RE5 was saved by co-op.
    Beside that, for me, there was nothing truly good in it: terrible story, no longer scary, no longer survival horror and half-broken controls.
    Really playing it together with my brother was the only thing that kept me/us from quitting
    Edited by Cjail at 20/01/12 @ 14:03
  • quadfather #139 4 months ago

    Well, it looks action packed, shiny and polished and everything, and I'll probably play it at some point, but I'm forced to look elsewhere for the horror I'm after, which previous Resident Evils provided. Albeit alongside other titles too, I'll grant.

    But the direction it's gone, or appears to be going, whilst probably not bad, isn't going to sate my appetite for tension and scares any more I don't think.

    Ah well, as long as there's other scary games coming out, I guess that's ok. Pity to say goodbye to one of the original franchises of horror though.
  • sugarbaron #140 4 months ago

    Please no HULK-like character models this time Capcom; the Chris in RE5 was awful.
  • geoneo123 #141 4 months ago

    I am kinda disappointed with this really.

    From the trailer it seems that Capcom have really forgotten what made Resident evil what it was.

    Forget trying to get the 'Call of Duty' effect in the game and stick to what made the original games great! Survival Horror! Not a 3rd person shoot'em up FFS.

    Although having said that I will most likely pick up the damn thing anyway but not on release date that's for sure.
  • Liquidoodle #142 4 months ago

    @brider "barry burtons off making a jill sandwich :D" - That comment just made me lol :D +1 interwebs to you!!!!
  • geeza2020 #143 4 months ago

    Nice trailer. Still not Resi though is it? I'd say I'm disappointed, but hopefully Capcom will release some details that show that they've strayed away from the horrible "blockbuster action film" feel of the last game. I wont hold my breath though :(
  • -cerberus- #144 4 months ago

    @bad09: Well said. Case closed.
  • IvorB #145 4 months ago

    @sugarbaron
    Sod off. Chris is RE5 was HAWT! Only good thing about that demo...
  • MORZTAN #146 4 months ago

    This is the worst that can happen to RE....
  • Abdu@EG #147 4 months ago

    @welshben23
    in your horrible opinion.
  • Kami #148 4 months ago

    @-cerberus-; And Silent Hill, Resident Evil et al weren't bug-ridden messes? Someone get to specsavers, those rose-tinted specs are truly blinding you. The bugginess of Amy was of course inexcusable and I won't deny that, however looking beyond the bugs (yes, some of us can do that!) you see Amy is as traditional as you get in the genre. Silly key hunts, silly combat mechanics, awkward instadeath/unavoidable fight moments et al.

    Resident Evil 4 changed because the series needed to change. Resident Evil Remake and Zero and CV:X are all wonderful games, but the sales had gone down. Critics had turned against the series - I remember it all too well, how it was suddenly "Old-fashioned" and "Not up to modern standards" and a "Clunky, restrictive pile of arse". I remember those from the old Resident Evil Zero review here on EG.

    Now of course, it's gone action-horror and we don't want that either. Oh no, we don't want this Capcom! Horror fans don't want to run around a city crumbling under the weight of a zombie apocalypse, fighting for their lives against massive monstrosities and finding out a sinister conspiracy that could spell the end of the political world as we know it!

    Oh wait, sorry, that's EXACTLY what people want! They bought the awesome Resi 4, and Resi 5 in all its averageness. And people didn't buy Amy - didn't bother looking beyond the bugs at the heart of it, an old-school survival horror executed okay but not quite right in all regards. Because of that, you may not see Amy again. And by token, you may never see that breed of survival horror again, consigned like so many genres to the scrapbook of history.

    I'm sorry Cerberus you feel like the genre and Capcom owe you something. I've been playing Resi games since the original PS1 release, and before that (Sweet Home woo!). I loved Resi 4 - okay, Resi 5 was a bit average but Resi 4 was amazing, and I disagree, it was EXACTLY what the genre needed - change, progress, new ideas. So clearly this style, this idea works - if Capcom can get the rest of it right, that blend of humour and smut alongside serious WTF moments, times of anticipation and tension and yes, a couple of puzzles wouldn't hurt - although I suspect that ship may also have sailed, it's one of the things everyone ripped Silent Hill: Homecoming apart over.

    This is, unfortunately for you, what the genre has marched towards. Any attempt to justify the return of the old styles sank with Amy - and seriously, Amy was not terrible. It just wasn't that bad. I'd give it a 5 - because it wasn't great either. But I had fun with Amy. Even though that's probably not the wisest line to use...

    I will close on one concession though - I absolutely do not get why the movies pull in so many millions. Okay, interactive game you can excuse a dumb and cheesy plot to some regard, and dodgy voice acting in video games has been par for the course. But in a movie? A BIG-budget movie?

    I'd rather watch Transformers: Dark of the Moon...

    I'm not joking.
  • DifferentClass #149 4 months ago

    Okay there are some weird things going on here. I am horrified to find Amy is getting put up there as a saviour of survival horror which it has no right to be. It's a poorly made game full of clichés... it has no right to be so highly regarded. You can do survival horror and still have good controls. It's about atmosphere and setting an unsettling pace. Not clunky controls.

    And to say Capcom are purposely after the CoD market is short sighted. Yes, they would obviously like piece of that, who wouldn't? What also has to be remembered is Resident Evil has never, ever been a thing that wasn't marketed to as many as possible. It's always pursued mass appeal so don't go jumping off the bandwagon now because of that, it proves how little self-awareness you had.
    Plus, how can it now be like CoD so is now shit? It's clearly an evolution of a game that came out 8 years ago... much before this maligned 'CoD demographic' came along.
  • -cerberus- #150 4 months ago

    @Kami: You know, when I was a wee lad my parents used to put those annoying trick candles on my birthday cake. It sickened me. One day I stood up against them and said: you either remove those candles and let me enjoy my cake or you can leave them on and eat it yourselves. They chose the latter and it left me cold.
    Coincidentally, that event mirrors my feelings towards modern attempts at horror games. In this case, the modern RE games being the cake and the candles representing Capcom's empty promises of a return to the survival horror formula. They can stuff their faces for all I care, and so can you.

    Your nonsensical walls of text are tiring, Kami. Survival horror hasn't changed, it's as good as dead. So, let's agree to disagree. You can pay 50€ for another forgettable soulless shooter that was specifically designed for the masses - and to answer your last question: as were the movies - but I, on the other hand, am not so gullible.

    Cheerio!
  • freethinker101 #151 4 months ago

    So finally RE games look like RE films, I am not saying this is a good thing, but at least it looks like it happens at night!
  • Slipstream #152 4 months ago

    Co-op completely revitalised the series for me so I'm glad it's back. I do agree however that it should be optional. I'm trying to do professional on 5 now and Sheva has never been more useless...I need to find another good player!
  • Bulbatron #153 4 months ago

    @Kami regarding Amy, from what I gather, the complaints haven't so much been about the game mechanics, as much as it has been about the poor implementation of these mechanics. Even when survival horror games were all much more like Amy is, there were still bad ones and good ones, and it looks from what I've read as if Amy would've been a bad one, whether made today or back in the PSone/PlayStation 2 days of Resident Evil and Silent Hill etc. Haven't had a chance to get on the Xbox 360 for a while, but I'm looking forwards to sampling the demo for Amy. Then I will actually be in a position to judge. I really hope Amy's poor reception (even from websites dedicated to horror games which have fans of the PS1/PS2 era horror on their staff) doesn't deter other developers from having a crack at a bit of 'old-school' survival horror.

    So yeah, I would say I'm a fan of the PS1/PS2 era of survival horror.

    However, I do agree that people shouldn't be so rigid in their thinking as to what survival horror is, or what it can be. As you quite rightly point out, it has changed a lot and will doubtless continue to do so.

    For example, I consider the first Condemned game to be survival horror - very much like that found in the PS1/PS2 era. It may be in 1st Person and may have better graphics than that era - but in many ways (such as the scarcity of ammo and the overall creepiness) it plays very much like a PS1/PS2 era horror game.

    I also consider games like F.E.A.R. and Resident Evil 5 to be horror games. Maybe not 'survival horror' but 'action horror'. Still horror though. I feel sure there is room for both - for all - kinds of horror game in this day and age.

    At the end of the day, PS1/PS2 era 'survival horror' is my favourite kind of horror game. But that, for me at least, is the important thing. I'm a fan of horror games, not just 'survival horror' games, so I'm more than happy to give the new generation of 'action horror' games a go.

    It looks as though Capcom are trying a mix of several kinds of horror for Resident Evil 6, so I'm really quite intrigued by that, and as I've said, I'd describe myself as 'cautiously optimistic' about the future of the series.

    Having said that - COME ON CAPCOM - RELEASE RESIDENT EVIL REVELATIONS FOR 'LIVING ROOM' CONSOLES TOO! It looks brilliant and I'm rubbish with portables!

    Um, don't really know where I was going with this reply. Hope it made some sense.
  • evarofzentral #154 4 months ago

    Can't wait! Looks like it will have a more interesting story than RE5 but I'm glad it still has co-op because it was great fun playing with my brother.
  • metroid455 #155 4 months ago

    @Cobalt_Jackal
    Im just absolutely tired, tired of this OTT/ADD hollywood style, boring, uninspired, by the numbers, generic, shallow, cliche ridden CRAP. -_-

    QFT my friend
  • Cardiff1 #156 4 months ago

    When it comes out I think I'll wait a month for the ultimate version which'll be incompatible online with the normal version, contain all the DLC, have extra features & be half the price.
    Capcoms new business model is an insult.
  • PixelPirate #157 4 months ago

    I hope the 3 main chars are handled more like RE2.

    Looking pretty good imo as a action/horror game, but a shame its moved away more from the slow/tense horror of old.

    If the silent hill team ever pull their finger out and get the surviial horror mojo back, i guess we have all the bases covered!
  • fenrirulfr #158 4 months ago

    @metallicorphan it will, notice how each main character has a nobody friend tagging along with them, prob for AI or co op
  • man.the.king #159 4 months ago

    After seeing the trailer:

    Nice CGI!!