Games of 2011: Skyrim
Wonderful but broken.
Did you know that there's a new Mission: Impossible film out this Christmas? I had no idea until the other day. I assume they must have masses of advertising running for that on TV, in cinemas, online and "outdoors" (I eventually spotted it on a train station poster), but despite spending most of my life hanging off the digital world like a conjoined foetus, somehow its existence had passed me by.
So that's something to say for video games in 2011, because if nothing else they have been very noticeable. Professional footballers spend their Saturday afternoons sprinting across pitches ring-fenced by ubiquitous adverts for FIFA 12, and we stare at them through screens adorned with ball possession statistics brought to us by EA Sports.
Meanwhile, every other ad break during the X Factor - you'd cry if you knew how much they charged for 30 seconds - is a succession of Wii and Kinect adverts, occasionally interspersed by Saints Row: The Third or Modern Warfare. Battlefield 3 was one of Google's fastest-rising search terms of 2011, and every bus shelter on my way to work shouts at me about Uncharted 3's "gripping" gameplay, and has done for the past four weeks.
In the UK at least, games - and a surprising range of them - have become an inescapable backdrop to mainstream life. Meanwhile, I didn't even know there was a new Mission: Impossible film.
Skyrim's 'live action' trailer helped raise its already lofty profile even higher.
I certainly knew about The Elder Scrolls V: Skyrim. And not just because it towered over Los Angeles during E3 or because Bethesda hired out the top of a snow-capped mountain in Utah to show it to the world's press. There was a trailer for it ahead of X-Men First Class when I went to see that at the cinema in June, five months before it came out, and it's on the front or back or pretty much everything I've picked up since.
This is a hardcore role-playing game, but it's one of the most heavily publicised games of 2011 - at times, it's felt as though Bethesda was trying to match Tamriel's epic scale inch for inch, billboard by billboard - and the result is that it's Christmas number one and has sold around a million copies in the UK alone.
"One of the best pieces of advice I can give anyone who receives it for Christmas and is starting out playing it is to avoid using fast-travel."
One of the best pieces of advice I can give anyone who receives it for Christmas and is starting out playing it is to avoid using fast-travel - the ability to transport yourself to a previously visited location unaccosted. Instead, just walk everywhere. Most of my enjoyment has come from exploring and discovering things while I was on the way to do something else.
You'll pick up oblique fragments of past civilisations that lead you on treasure hunts through scattered tombs filled with intrigue, you'll find yourself chasing across the countryside picking up the pieces after the forgotten events of a night out, and you'll encounter the most bizarre incidental details, like a mage chasing a rabbit down a hill throwing fireballs at it.
Before long you'll find yourself overflowing with anecdotes about obscure amulets and epic swords that you've enchanted with bizarre relics, and you'll be able to kill a bear from behind with a single blow, or steal the clothes off people's backs without them noticing.
What you end up doing will probably be different every time you load up the game, and because you can do things in any order and there are so many things to do, it all feels very personal. Then you go online and tweet or post on forums about it and you discover that it is quite the opposite - everyone has done something like what you're doing - but somehow that unexpected inclusiveness enhances the game's personality rather than diminishing it.
One of the reasons that I love Skyrim is that it's easy to forget yourself. When you play a lot of video games - whether you're a critic, a gamer or a developer - you tend to know your way around them too quickly. You start to see the underlying systems that define what you can do now and, often dishearteningly, what you'll be doing for the next 10 hours. Good games get around this by hiding their working to keep things mystical, or by making the systems themselves part of the fun, or by constantly distracting you in entertaining ways. Great games, like Skyrim, do all of the above.
Skyrim's world in motion, courtesy of our patient observers at Digital Foundry.
And yet Skyrim's success - both critically and commercially - is also sort of scandalous.
This is a game where I almost ruined a 30-hour save-game file recently when I returned to the main quest line - the fairway down which all players are eventually driven - and discovered I'd broken the underlying game logic by having previously visited a key location and completed a puzzle. Upon being called into action, the non-player characters involved in the quest did not understand what to do in these altered surroundings, and it was only by reloading from a previous position and following strict guidance from an online wiki entry that I managed to coax them into playing along again.
I haven't updated my Xbox 360 copy to 1.3 yet, but last time I loaded the game there was also a dragon flying backwards in circles near Mistwatch, which was impossible to kill because every time you approached it would jerk around in the sky and zoom off into the distance. It's been doing that for the last 15 hours I've been playing. (Nearby was where I saw my first mammoth, incidentally, which proceeded to levitate steadily 200 feet into the air.)
This is even a game that, for a lot of PlayStation 3 owners, basically doesn't work past a certain point, or at least didn't until recently.
We laugh about some of this. We tut and moan about some of it. But we are the lucky ones, because we generally know what to do. We can wait for a patch, or go on the Elder Scrolls wiki, or if we're playing the PC version we can clip through the scenery or do other stuff using console commands. We save often. We prepare ourselves mentally to roll multiple characters to experience the breadth of the game and offset any problems.
But what about the other people who saw the advert in front of X-Men First Class and don't read NeoGAF or know about GameFAQs or know that - let's be honest - Bethesda Game Studios games are broken out of the box and need months of patching? What about the people who don't have their consoles hooked up to the internet? What are they meant to do?
"I think it's a real shame that a lot of people's first experience of the amazing work that the games industry is doing these days will be that it is broken."
This year's video games marketing blitzkrieg has probably sold Skyrim and a lot of other games to people who have never owned a PlayStation or Xbox before, or whose interest lapsed somewhere between WipEout and This Is Living. I think it's a real shame that a lot of people's first experience of the amazing work that the games industry is doing these days will be that it is broken, and that this is normal even among the very biggest games.
I may not have known that there's a new Mission: Impossible out this year until recently, but I imagine one day I will watch it, because the first one was pretty good and I'm curious to see how it's getting on. And because I'm confident that it won't have a backwards-flying Tom Cruise in it that will be fixed for certain viewers a month after launch and for others by Easter. Anyone's basic expectation of entertainment products should be that they can actually be consumed.
Skyrim is my favourite game of the year, and I'm glad it's popular because it means they'll keep making stuff like this. But I also hope it prompts a few people in high places to have a long, hard think about whether enough is being done to make our games work properly out of the box. It is much easier to lose a consumer than to attract one, and a core games industry threatened by so many cultural, economic and technological competitors surely cannot afford to be so complacent about making a strong first impression.
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Comments (180) Latest comment 5 months ago
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Fast travel is the only way I can get anything out of Skyrim, bringing it from a sprawling wasteland to a feature packed adventure. The times it forces you to just go walking for hours are the times I almost give in and there are hundreds of them.
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Got to 75 hours in and it has been totally unplayable (crashes every 10 mins or so) for the last 2 weeks
Nice how it gives you just long enough to get really sucked in before it breaks on you!
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I just haven't got the time to invest in something like this only to find it's FUBARed half way through that's not fun and gaming is meant to be fun.
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This being said I am well aware of the issues and feel bad for anyone whos just dropped £40 on a game they can't fully enjoy. The worst I heard about was a friend of mine that completed the main quest, all sub-quests and all five expansions in FO3 only to find that in the last room the NPC who sends you into the reactor wouldn't recognise the fact that he had killed all enemies and didn't show the convo option to finish the game.
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Games are supposed to be where you can forget the real world and enjoy another, bugs shatter this perception.
I truly have no respect for people that have called Skyrim their Game of the Year, it feels like battered wife syndrome. We saw it with Fallout 3 and New Vegas and it's happening again.
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Totally agree.
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It is a poor practise that is we all put-up with like mugs.
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Eurogamer makes it sound like 90% of those playing are suffering under game breaking bugs and the world is at an end and Bethesda should throw in the towel because they are after all horrible, horrible people.
And update your game next time Tom Bramwell, or at least mention it fixes the bug your talking about, thats called "on balance".
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Oh, and the Mission Impossible movies? Well, the first one caught atmosphere of the tv series quite well, but subsequent ones were just 'lazy-balletic-action-money-spinning-dross'.
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I feel for the console players though, being an old consoler myself. And the review scores should definitely reflect any technical flaws present, how else are devs going to learn?
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Only daunting thing is the hours this could take up tbh.
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I'm glad i have spoken with my wallet and not brought it (yet), but it seems its been pretty successful so a few of our actions probably mean nothing.
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I would say best game of 2011, however I have not started Dark Souls yet...
Just out of interest how often does the Eurogamer Xbox Live gamercard feature update? It says I last played 3 weeks ago
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For me it's a clear 10/10 game whereas for others its technical hitches make it a 7 or a 4 or whatever.
As for fast travel, I only use it now at level 40 to cover large distances across well-explored territory and when I need to sell stuff at two or three locations in order to free up my carry weight. oooh, me back !
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Totally agree with those saying that it's not good enough to release games with such major issues though. Surely consumers will only put up with this sort of thing for so long?
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The fact that you have to ignore the game's faults to enjoy it has been mentioned in a few reviews -- this is unforgivable in my opinion as critics should review the game that is in front of them NOT THE ONE INSIDE THEIR OWN HEADS as this is completely subjective.
The story is very good and it's fun when you discover these side quests but everything else is average and the bugs push it past that.
Giving software like this a good review just encourages companies to drop their quality threshold and having played Zelda, Mario 3D and Portal 2 over Christmas the level of polish displayed here is shocking. I was playing games with better graphics 5 years ago. To me this shows just how deep into their own heads people have sunk. This is just Lord of The Rings written by a Ten year old.
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I haven't been put off by the PS3 feedback on this as it had always been a PC purchase for me. However this is a PC purchase in its deserving position, as a GOTY edition from a Steam sale.
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I traded my copy in after completing the main quest because the frame-rate issue was starting to kick in. Got my cash back and I've just bought the Xbox 360 version second-hand so it's saved me cash and lost Bethesda a sale.
Anyway, a very good article, but as others have said, why were the bugs overlooked in the review? Not because the huge amount of PR persuasion guaranteed it a 10 by any chance, was it?
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Or they took a calculated risk that e.g. the PS3 errors would go unoticed as reviewers wouldn't likely hit the limit where the game becomes unplayble.
Or they just NDA'ed that reviewers couldn't mention bugs, knowning that 70-80% of sales would be in the box before word of mouth spread anyhow
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No, we shouldn't have to do this, but frankly I'm enjoying the game too much to care. The shoddiness of the console versions is also irrelevant.
Bethesda should leave the console in the console versions, but I guess the platform owners won't let them.
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If it had worked properly from the start then maybe it would be a competant opponent to Dark Souls, - Bethesda next time hire a much larger/better QA division - your game is so big and open that you clearly missed some very large problems.
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Definitely encourages me to avoid the consoles for these huge sprawling games (though having said that Dark Souls works perfectly well bar the frame rate issues everyone gets with it in Blight Town on my ps3 but it is smaller).
After their previous efforts i'm a bit surprised folks went for it on ps3 at all. Sadly they don't seem to have mastered that platform in the slightest.
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Couldn't have put it better myself @tassletine. An utter bore riddled with bugs. And yet the plaudits it received tell another story altogether. Bethesda have an appalling record when it comes to being able to actually program their games properly (i.e. they can't) but they somehow get away with it. Are they and Infinity Ward untouchable or something?
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Good point on the PS3 version - the classic "Alone In The Dark anno 2008"-approach :-D
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I think you'd be playing this game for years without fast travelling, which is fine if you have the time. For the rest of us, I'm sure the option is there for a good reason.
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Skyrim was a godsend.
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As for the bugs, it is very messy and yet it got a perfect 10 from pretty much everyone so yeah.. good luck getting a better game in the future. You all gave the message back to Bethesda loud and clear, and your message was, "WE WILL PAY FOR YOUR GAMES NO MATTER WHAT YOU DELIVER!"
What a load of bollocks you speak. "Software construction" is nothing more than simple old fashioned programming and project management, it just takes time and it takes talent. If you put both sufficient amounts of those things in, you can get an almost flawless game out, and we do get almost flawless games from time to time... The reason why Skyrim is such a mess is because a game that big, needed a long time to tidy up. An extra few months with the full staff would have made it practically flawless, but paying 100+ professionals wages for that amount of time costs millions. If they HAD to do it, they would have... But they don't have to do it, because they know that they can release it prematurely and MILLIONS of people will still rush out to buy it. Give an inch, take a mile.
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They came up with a release date of 11.11.11. Seemingly born out of a desparation for a fancy release date rather than a real expectation that the game would be ready for then.
The only other game I've played that was this bug-ridden but also forgiven was hidden and dangerous.
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Buggy and broken game gets released to high acclaim and big sales numbers, so they should put the time and effort into making their next game working and polished? So it can be released to high acclaim and big sales numbers? This is not how the world works. They did it with Daggerfall, they did it with Morrowind, they did it with Oblivion and now they've done it with Skyrim.
The ONLY lesson that publishers will take from the Skyrim situation is that a buggy, broken and unpolished turd can be pushed out the door to loadsamoney for all and high review scores under the right circumstances. All we punters can expect as a consequence is more of the same.
So thanks for that, Tom. Thanks a whole bunch.
(Good job it's after Christmas, coz I think that just killed any Xmas spirit I had left.)
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Hardcore gamers assume that everyone who plays videogames knows about these issues and knows where to find the solution, but there are actually more who don't than those who do.
I know a person who owns a PS3 and never connected it to the internet. He also owns GT5 and plays the hell out of that game. They had just released the 2.0 update and I asked him if he downloaded it. He was like: "what update? Why should I download it? What does it do?"
So a year after the game's release he was still playing it just like it was on day 1 while others who paid the same amount of money for it were enjoying a much better experience.
For a lot of people consoles aren't something that needs to be connected to the net and the thought of browsing internet forums or wikis looking for a fix because the developers screwed up wouldn't cross their minds in a thousand lifetimes. It shouldn't have to.
The problem is that developers also think like this, not only hardcore gamers. They assume that the people bitching on their forums represent 100% of their user base even when their games sell 10 million copies. This is a huge problem.
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I guess I am one of the lucky ones.
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That such a complete fantasy world for me to wander around in exists at all is a monumental achievement and kept me engrossed for 120 hours with only a few minor bugs (PC version).
I feel for PS3 players but it didn't stop me having a whale of a time.
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Yep, I agree 100%.
An example should have been made of Skyrim imo. If Bethesda can effectively get away with releasing broken games there is no incentive for them to up their game and release products that work. Reviewers need to collectively grow some backbone and serve us, the readers by marking down sloppy products even if they are 'good'.
Let me be absolutely clear here, EG reviewed the 360 version of Skyrim which launched with broken texture streaming but the review did not mention this and the game got a 10/10. Now the reviewer could, I suppose, have played the game from disc but who in their right mind would choose to do that. It simply isn't good enough. I blame reviewers almost as much as Bethesda.
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The shoddiness of the console version maybe irrelevant to you but it certainly isn't irrelevant to PS3 owners. What an utterly strange thing to say!
I'm also playing through the PC version and having to use console commands to make the game work is absolutely unacceptable. You should be a reviewer.
/bitchy
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None the less - a really great game but with a crappy UI and rather buggy questing system in some places (my girlfriend had different quests bug out on her and we even had two or three of the same quests that were buggy).
Too bad I got so annoyed at the side quests that I couldn't complete that I stopped playing altogether now without finishing the main quest line. Ah well...maybe when they start patching the quests I'll go back (I hate not being able to complete things - kinda like without dottıng the ı's and crossing ɩhe ɩ's).
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Absolutely! Been saying this for years.
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It seems that outlets are just scared to possibly incur the wrath of both fanboys and publishers by marking something down for poor programming.
These games go through formal QA, if bugs such as the PS3 version in particular suffer from get through then yes the reviews should reflect that rather than waxing lyrical about the "possible" beauty and depth of the game.
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You (well, your site) gave it a perfect score on the Thurday and then on release day published the 360 texture glitch article. This means that you knew of the glitch during review yet didn't mention it or drop the score for it. You also knew that no PS3 copy was available for review and that no PS3 screenshots or videos had been made available before release, yet this little fact was also omitted. Now I'm not saying that the score should have been dropped for this, but given Bethesda's past on the PS3 this "hiding" of the PS3 version prior to release is something that might have been of interest to your readers no?
As this year draws to a close and people look back at the best and worst games of 2011 I greatly expect many to list Skyrim as both. Best game of the year because of its scope and deep immersion, but also worst because it simply wasn't fit for release and Bethesda, the platform holders and indeed the critics all allowed the game a free pass despite being broken and leaving games with the shattered pieces of what should, and perhaps one day might actually be, one of the best games of this generation.
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I'm 35 hours into Skyrim on 360 and I've not noticed any game breaking bugs so far.
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So just solve the main quest and you should be fine, just don't do any other exploring - sounds awesome, doesn't it?
They haven't fixed it with Fallout 3, as far as I know, and my guess is, they are not gonna fix it with Skyrim - I guess they just can't without serious changes in the game engine.
That would cost serious money and well, they already got your serious money without doing anything about it. -had to tease
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I agree with the comments regarding boxed, retail games shipping in a state that is effective broken. It simply should not be allowed to happen. Platform owners should realise that a broken game damages their brand as much as it damages the makers of the game. If it is broken, do not release it unless a fix can be provided over the internet within a certain time frame. There are mitigating circumstances with a world this emergent. Bugs must be a fucking nightmare to record and fix. Patches that introduce further problems do not help.
The PS3 issues is real and extremely unwelcome. After it came to the attention of the publisher / developer it should have been the number 1 priority fix.
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One isn't a big deal but the other is a bug where I can't become Thane of Riften. Now that's fucking annoying.
I'm all for them releasing patches but what's pissing me off is they're not really fixing quest bugs which are the whole point of playing the game! In all honestly I'd happily accept floating Mammoths, backwards flying dragons and even the odd crash to desktop if they fixed the bugs that are stopping me playing/completing parts of the game.
If I come across a bug like the one Tom mentioned that could stop me finishing the main quest line (after all the hours I've put in) then I'm going fucking POSTAL.
Poor show Bethesda, poor show.
FIX THE STUFF THAT STOPS PEOPLE FROM COMPLETING THE GAME AS A PRIORITY.
I also agree with calls from people for sites like EG to retrospectively adjust their scores. I guarantee this would make Bethesda take more action than they are.
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Firstly, you could help by not extolling the virtues of broken games for a start! Let them put out something that WORKS before giving it game of the year?!
Secondly, recommending not to use fast travel sounds fine but then you say you broke the main quest by going in a dungeon discovered on one of your leisurely walkabouts that wasn't a quest!!!!
I like the game, that's a given, but I just had a quest for the Companion guild where the character I had to speak to had already been killed by a dragon terrorising his home village. Why does the quest let him die? In Oblivion and Fallout key people just went unconscious. Can the quest code not check he's dead first! Surely that's the first check when triggering a mission like this!
Did the person at Bethesda who triggered the mission not trigger the villager and not talk to each other. Surely their designers should know this by now! It's like swampy cave all over again, EXCEPT THAT WAS FIVE YEARS AGO!!!!!!
You can give them the benefit of the doubt and say, "oh it's all very complicated" but mistakes like that are easily found by a decent QA dept. AND SHOULD HAVE BEEN FIXED!!!!!
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Nothing has corrupted an entire game so far and from what I've played I've loved it. I have it for the 360 and I doubt I would've noticed the texture bug if I was not aware about it (I bought it in Gamestop and the guy serving said they were advising people not to install it - wonder if Game would've done the same). I think from what I've heard from the PS3 version, it should probably have been reviewed separately, especially considering Games like Fallout 3 and NV have been terrible on it. I had the PS3 version of Fallout 3 and it was like Russian Roulette where I had do decide whether to pause mid game and save or not in case a freeze was coming up.
Skyrim is 10/10 for me but I've not experienced the game-breaking bugs of other people, does that mean I'm wrong? - no, its just an opinion based on my experiences, I can't base it on anybody elses - just like all the other reviewers out there (though you think some would've come across some of the bugs).
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I guess asking professional reviewers to account for their glaring omissions is too much to expect.
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I understand it's a case of YMMV here, as I played it on the xbox which seems to have been the lead development console. I hardly encountered any real bugs during my playthrough, and I saved a lot anyway. Overall a much better experience than the previous Bethesda games.
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I have been using the 4gb memory mod since day 1 though but in my experience of the game it's been rock solid. NOT 1 CTD!!! Which for a Bethesda game is nigh on miraculous!
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NORMAL is where the review community shares responsability for giving credit and kudos to broken products, wether it be on a technical level or gameplay wise. There's too much respect for big companies. Neutral and critical views have become rare in this billion dollar business dominated by number and "flesh" (hype).
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I actually still have a few things to do
360 version if it matters(and old version 360,not slim)
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As others have pointed out the reviews, especially the 10/10 ones really should have stated the bugs and marked the game down accordingly, no matter how great the game can be (and it is) when things are working right. It's horrible to see sites like this give rave reviews and then months later have an article saying the developers should do better to prevent the mess that's occurred with this game. Eurogamer needs to take a look at who exactly it services with it's site. With a bit of thought they'll realise it's the thousands of gamers that log in, not the developers that send them games and pay for wall to wall advertising. After all advertising revenue is only generated from views, if less people trust this site many people will go elsewhere. At all times we come before those paying for ads, so a bit of honesty wouldn't go amiss, and with a bit of a backlash developers might actually listen and release products of a certain quality. Sadly if given great reviews we all go out and buy it, we are the paying Beta testers and they make all their money, why in future will they bother spending more time QA testing?! If maybe they get a fluster of crap reviews, pre-orders get cancelled and sales are less than stellar then for the next release they might make sure they release a quality product. The gaming publications play a crucial role in this industry and right now serve no one but the publishers and the whole industry in the end will suffer from it. Eurogamer, grow a set of balls and be more truthful with us from now on.
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I regularly come across something broken in the game. Admittedly most are minor, but when you add them all up it is a very major issue indeed.
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"Broken" implies just that; i.e. everyone getting screwed at some point or another, and that's simply not the case with the games from this developer (...which there are plenty of other, more gameplay-related and thus ultimately more important reasons for criticizing).
I played both Fallout: New Vegas and Skyrim on the PC for about 80 hours each and apart from semi-frequent but inconsequential crashes to desktop I had almost no issues whatsoever (not even minor things like getting stuck in the scenery).
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And day one patches for the majority of other games this generation are not for the purpose of fixing functionally broken software, and are merely tweaks in most cases(for non critical fixes), so it is very poor form by EG to downplay Bethesda's development failings, by suggest everyone is doing a Skyrim, Fallout, etc.
Day one patches are mostly an anti piracy measure and online service promotion initiative in other games. Thereby ensuring hacked offline consoles get an inferior experience, and casual consumers get to see an instant benefit to their products by getting their arse in gear and getting it connected to internet.
And EG's comment about all games needing launch day patches is odd. Of games I own, Metal Gear Solid 4(single player), Valkyria Chronicles and Virtua Fighter 5 are all games that don't have launch day or later fix patch downloads for my UK copies. Which I guess is no surprise that two of the old guard(Sega & Konami's inhouse developers) are still setting the standard for brilliant games that are also correctly QA'd before launch.
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<ducks and runs away>
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We've got to the stage where consoles are now just shit PCs.
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How, exactly, do you see them acknowledging a game is buggy in a review, if they hardly encountered them in their review copy?
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But I don't count that against it, really, business necessitates they try to put it on consoles because seemingly that's where all the money is now and I don't blame the devs for that, that's an executive decision. The game they put out on PC works and is excellent.
And to all you people crapping on the game, I'm sure you like a game I think is shit. Like Xenoblade Chronicles maybe, or to a lesser extent Portal 2.
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Total fail from Eurogamer,no wonder that nobody gives a shit about Eurogamer reviews anymore.This game is not broken,it's perfectly playable...200+ hours in,second playthrough
unless you have PS3 of course,but that is normal these days
"I have to say this game being so broken confuses me, I have yet to buy this one but how does that score of 10/10 figure?"
Buy it,you won't be sorry.This game is as buggy as any high profile title released this gen,there is a reason why people praise it so much...
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no backwards flying dragon,no levitating mammoths what so ever.
only the occasional lock up.
xbox version and ive just 3 achievements to get.
but what a game loving it.
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I bought this on release for 360 and I've loved every minute of it so far, though the texture bug meant I couldn't play it for the first two weeks which really sucked but I can forgive it for how good this game is!
I'm a huge Zelda fan and I wasn't expecting it, but this game is easily my GOTY. Cannot wait for the DLC!!
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Praise them once they've fixed it, but not before.
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So there; everything's fine, nothing to see here.
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Also pretty much the final nail in the coffin of the integrity of professional games reviews such as the ones found on this site. These days the best course of action is to buy games a few weeks after release, by which time there is forum word-of-mouth to go on, there is time for a patch or two, and the price will have probably dropped by at least 50%. Buying on day one is for idiots.
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The scores the game got here and elsewhere are an utter disgrace as a result - and for me the games media were knowingly complicit, considering the PS3 game wasn't provided for review - red flag much?
Brilliant but broken? Eurogamer, sort it out.
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All that said, it's still an amazing game and I'll definitely keep coming back to it, like I did with Oblivion, but it just feels like a drag every time I try to actually play it.
I'd say Witcher 2 deserved GOTY more. But this essentially boils down to open world-streamlined preference.
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Every games journalist end of December 2011: Yeah, actually it was kinda broken and still isn't entirely fixed. There are some really annoying bits in it as well.
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However Skyrim has such huge ambition and delivers 100s of hours of entertainment I find it hard to criticise. I looked up at the sky and there were two moons. One of them strangely looked like Mars and it was breathtaking visually. As are the mountains with the mist etc. I got bored of Obliviion as I didn't find the gameplay experience that great although thought it was visually stunning. Fallout 3 is just about the best game ever made to my mind and Skyrim seems to fuse both FO3 and Oblivion together in some ways. Truly incredible game and just can't believe how much game you get for your money. I paid £22.49 from Game a huge bargain for such a long gaming experience.
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A game that doesn't work as it should is clearly by definition - not perfect.
Come on Eurogamer, don't be wimps, re-review it and teach a lesson that needs to be learnt.
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Lots of games have bugs in them, but I think there's a principle at stake here - does the critical community treat them like washing machines to be docked marks for reliability, or artistic endeavours marked on originality, verve, inspiration etc.
I say the latter - save the (frankly boring) bugs issues for consumer advice sections or user forums.
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There's no such thing as a perfect 10.
There's no such thing as a perfect 10.
There's no such thing as a perfect 10.
There's no such thing as a perfect 10.
...
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The truth is the game is still a PC game made to wear console clothing. It became the type of game that can rent a mountain and adorn skyscrapers on the back of previous, equally buggy games that were accepted by a more forgiving audience because the heart and soul of the game is in its absorbing world, not in its scripting errors.
I feel for PS3 players who were sold a lemon and neither Bethesda, Sony or one single reviewer had the balls to let them know what was being pulled - there's a whole mess of gaming business politics that allowed that to happen - but as a game, Skyrim is the most nailed on 10/10 of the year, and the scope, ambition and sheer hard work that must have gone into making a incredible game like this deserve nothing less. Please stop demanding it be taken away because a side quest broke or you lost 5 hours of game time after having to reload an earlier save.
Go ahead and demand AAA console polish - you may even get it - but Skyrim will have earned its 'perfect' review scores long before every quest has been ironed smooth and every crash eradicated.
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You clowns lied about this game, just as bethesda did.
Your reviews are worth less than a pile of dogshit.
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Whilst it is galling and baffling in the extreme to veteran gamers that multi-million gaming projects ship with huge bugs (forget the rest - the install related texture issue on 360 was a embarrassment), those that are oblivious to the lack of care in this area will just carry on regardless.
Frankly this grace period of blissful ignorance to gaming's blunders is probably for the best.
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Skyrim is oblivion with lots of new content and a mild makeover of the system removing the worst of the bugs and applying some of te lessons learned from FO3.
Euro gamers scores should have been:
Skyrim on PC or 360 - 9/10 (great game marred by too many bugs on release)
Skyrim on PS3 - 6/10 (great game with major flaws)
I love skyrim, but all reviewers need to grow a pair and give a mark that reflects the total experience, not the nice bits. If that means delaying the review then do do. Yes that means you Tom.
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So it begs the question are we winners or losers for having to patch a game constantly after release?
My answer is one of the best games I've played in the last couple years was Fallout 3: New Vegas and that was in my opinion one of the buggiest games I've ever seen, so in that respect the ability to patch is a blessing in disguise.
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EG reviewers didn't look past the bugs in Dead Island to see it as the best new IP of 2011 and a serious GOTY contender. They also didn't look past the bugs in War In The North to see it for the excellent co-op dungeon crawler set in what is inarguably the best fantasy world ever created. Yet they look through the broken state of Skyrim to review the game underneath?
Balance, that's all that's needed. You don't need to mention in the review that Skyrim is the laziest PS3 port since Fallout 3, you just need to mention the 360 texture streaming bug, you know the one that wasn't mentioned in the review at 1pm Thursday but was featured in the very first article on the Friday less than 12 hours later...
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Remember crying article on this site when EA didn't give EG those review copies early like to every other site?
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Skyrim is quantity over quality. Anyone can write thousands of stories when you've got a massive team and five years to do so. Only someone talented can weave those stories together to make them work.
-- I have to say what I'm talking about here aren't the stories per se ( those are rather good, as is the voice acting) -- but the game engine and the way those stories play out:
Go on an EPIC quest with EPIC music. Spam A to win, leave the dungeon and get to hear the same EPIC music whilst fighting a crab. Return to Whiterun where no one cares that you're a Dragonborn even though they keep banging on about it. etc. etc.
The fact is a lot of people here are clinging to the good bits of the game like a liferaft whilst completely ignoring the rest. It takes 20 seconds to go through a door for god's sake (at least on xbox).
Games should be better than this. They ARE better than this. It's not like the individual quests interact in any meaningful way. Once you enter a dungeon it should be equivalent in quality to Uncharted, Zelda, Half life (if this is truely a 10/10) not bloody QUAKE.
There's no design to any of it. Run in a linear path past brown walls to the boss. How many times have we all seen that and dismissed it outright? The combat has no nuance, just options. Select your best weapon/spell to win -- But don't worry you won't get stressed, you've got all the time in the world in the menu, and if you die you can always reload -- You did save didn't you? I hope you did. We told you to. Because if you didn't you might find it impossible to complete the game.
It's simply not possible to play this game and not notice the bugs if you are paying attention. If you seriously haven't noticed any then I suggest you see a neurologist as you could be ignoring other parts of your life as well. You might be liable to wander into heavy traffic, and you can't reload so easily after that.
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I fucking hate RPGs. I hated Oblivion, Fallout 3 was meh, hated New Vegas but yet I'm hopelessly and wonderfully addicted to this.
A perfect 10? Doesn't exist. A 10 that stands out from it's peers, that has that certain something that makes it clear that we're dealing with something special. Something that hooks you in, that captures your imagination and drives the genre forward. Something that makes you look past any bugs because you're there. Sure why not?
It's been my view for a long time that there's certain members of our community that are overly obsessed with scores, the minutiae of what exactly they think a 5 or a 9 or a 10 should mean - especially when they don't agree with the score given by the reviewer. People tend to forget reviews scores are subjective. They are coloured and influenced by the reviewers unique experience with a game. They are to indicate what the reviewer thought of a game, not what you as an individual will think.
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Fun fact, even PSM were given a 360 copy for review. Every reviewer who wrote a PS3 review had to buy at retail to do so and with that time pressure it's hardly surprising that they didn't report the game as a broken mess, they wouldn't have had enough time for it to break down completely.
Jail is a bit OTT but there is a special place in hell reserved for Todd Howard, as producer he has to take responsibility for the utter lack of effort put into that port. Pete Hines the lying little shit that he is for spouting all that bull about "we've revamped our QA" "the PS3 version has had a ton of attention" and all that stuff and last but not least, whichever penis at SCE gave it a free pass in cert despite it having an insta-fail EFIGS support problem in the PAL version.
Shame that of all game sites only IGN had the balls to go after Bethesda on the PS3 issues and, as expected Bethesda ignored them and they gave up afterwards. Shame that nobody else thought to back them up and through sheer weight of numbers try to force the issue. Between IGN, EG, NeoGaf, CVG, Kotaku and others you have a collection of sites that can feasibly represent the majority of core gamers worldwide and a huge target audience, something which if applied correctly couldn't be ignored by the likes of EA or Activision, never mind a comparatively small fish like Bethesda.
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I can perhaps understand the bugs in the game not making it into the review - the pressure to produce reviews on time for launch means that unless it's experienced directly by the reviewer there won't be time for these bugs to appear publicly before the review is complete and out there. However, if it impacts the game as much as it does in Skyrim, shouldn't the reviewing publication go back and re-write/re-score the review? Perhaps that's the format this article should have taken?
Failing that, maybe along with the GOTY plaudits we should have a Fail of the Year award(s), which might demonstrate that although Skyrim when working is a great game, when not working it's a disgrace. In this way the best AND worst of the game would be recognised and acknowledged.
I do think it's mostly the games media who can - realistically - do most to change the publisher/developer perception that this kind of behaviour is at all acceptable, (And it is behaviour - it's not an accident, it's a choice, based on financial/time constraints set and controlled by the publisher).
It's the last time I'll be buying a Bethesda game at launch until they can prove they can build a working game; no matter how impressive the bits are, if you can't put them together properly it's a poor show.
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I've played a hell of a lot of it on PS3 with no issues at all. I doubt I'll get to 50+ hours unless I dedicate full days to it. I've never understood how a normal person with a partner/job can put in that many hours.
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You're arguments really lost all validity when you tried to claim this game should be like the terrible Uncharted and Half Life games.
And really all I have to say is YOU think this game's ambitions weren't met. I think your completely wrong and your opinion doesn't mean jack to me.
Skyward Sword would be my GOTY though, I am a major Zelda fan, if it wasn't so clearly an amazing 20 hour game trapped in a 40 hour game full of filler.
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Remember that they are both great games people and I can see why not as many people will be able to handle DS as it really is a challenge (great big challenge)! Enjoy both
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Too bad the consoles are suffering from the same disease that plagued our PC entertainment world. I went into the console dimension trying to escape from the inevitability and I'm not sure I will last longer than another cycle.
Because of this, I never buy a game on its release. I wait at least 2 months until (all) the patches come out. Fallout gave me so many pleasures and frustrations, and I can hold a few more weeks to get Skyrim.
Just like an angry girl I've met when she was on 'that days', now I just wait. And this move make things cheaper and calm. Until the version x.0x or the next 'girl cycle'.
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I got it on my pc, though and it looks pretty immense. Killed like 12 dragons and 8 giants
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So not all game journalists but most didn't have the balls to tell it like it is.
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Game of the year : )
And any of the above would have made MI:4 better - or if it had cut out half way through and dumped me back to the cinema lobby i'd have shrugged and gone home.
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And this is why people keep playing despite having defects. Like Fallout 3 and Oblivion.
I'd rather stay with the opinion of people who play or played the game. Most complaints I see are people who even touched the game.
I started last week and I love.
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For example, the Pale Lady quest is broken, as I found the bandit that is supposed to be attacked by her partners standing outside the dungeon, looking rather bored (and not interested in attacking me, of course).
I keep finding quest items before their corresponding quest starts, and find myself unable to trigger the quest as a result. It sounds like faulty logic implementation if you ask me. I mean, isn't QA supposed to test for these things?
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At this point, I'm more p***ed off at a gaming press that seems horribly eager to help them screw their customers. Why *wouldn't* Bethesda sell us stinky lemons when you all give them their 10/10s and GOTYs regardless?
OPM (which is now in my daily reading rotation) is, of course, honourably excepted from above rant.
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PlayStation Magazine has the "Skyrim Scandal" as a cover story this month. As a general rule I don't buy gaming magazines as better writing can be found free online, but I'll be making an exception this month to see what is being said as none of the online press have the balls to actually call Bethesda out on this.
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"PC version is the game of the year" - So a console game squeezed into PC workability is a game of the year just because hammering the square peg into the round PC hole actually shaved off the game-breaking bugs? The interface is ridiculous and the whole game system panders to console-style gaming.
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So you would have considered a Slideshow GOTY material as well?
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Amen!
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I've learnt quite a bit about how the scripting works in the game but it shouldn't have been necessary had the game had better testing. I do feel that Bethesda committed themselves to that long-announced 11/11/11 release date and as such the game was perhaps rushed out when it should have several more months of testing. Certainly on the PS3 where its poor owners have to endure horrendous performance issues. It's still an awesome game, my fave of 2011 actually, but as the EG article points out it is somewhat broken. Whether Bethesda fix all the issues remains to be seen but based on Oblivion I don't think they will. PC Oblivion was lucky enough to have an unofficial patch that fixed countless bugs that Bethesda never bothered to. I'm hoping Skyrim does too.
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You must consider yourself very important if you believe that just because you experience no significant issue, the complaints by others are hyperbole
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Because they were paid off. There is no law against paying for review scores, so why wouldn't they do it? And considering just how many 10/10 they got, I suspect they saved a really significant part of their budget specifically for this. Why spend £100m on a flawless game when you can make a flakey one for 50m, plus 10m convincing everyone it is GOTY.
That's just the way the world works. The only thing I find truly sad, is that people actually fall for it and believe the hype.
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You wouldn't put up with a CD if it kept skipping or a film that kept freezing. Why are we expected to put up with broken games? Bethesda are the worst they couldn't make a working game if their lives depended on it. Even when they attempt to patch it they break something else in the process. They are clearly talented creative developers capable of making amazing games but it's all for nothing if those games don't even work.