Nintendo details game-breaking Zelda: Skyward Sword bug
Tells you how to avoid it.
Nintendo has confirmed the existence of a game-breaking bug in The Legend of Zelda: Skyward Sword.
Gamers will only encounter the glitch if they complete a very specific sequence of events late in the game.
Spoilers lie below.
"We have been made aware of the issue that results in being unable to progress in the Song of the Hero quest," Nintendo of America spokesperson Sharon Matheny said in an email to affected gamers (posted by ZeldaInformer).
"If the game has been saved after completing the sequence of events, it will no longer be possible to proceed through the game on that save file. The only options at that point are to either start the game over or to use an earlier save file to continue."
The Song of the Hero Quest requires players to revisit the game's three main ground-based locations, each of which can be attempted in any order.
The bug only appears when the Lanaryu Desert portion of the quest is completed first.
Even then, gamers must have travelled to Lanaryu Mine to speak with the character Golo the Goron before receiving the song of the Thunder Dragon, and then returned there afterwards to speak with Golo again.
At this point, the remaining two locations will become unavailable, rendering the player unable to progress further.
"This issue WILL NOT OCCUR if the Fire and Water Dragon songs have already been collected before collecting the Thunder Dragon's song," Nintendo clarified. Simply talking to Golo in the Lanayru Caves at any other point in the game "will also not trigger the issue".
There's no word of a patch for the problem, although Nintendo is "documenting all feedback" on the issue.
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Comments (64) Latest comment 6 months ago
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Bit strage that one entirely optional conversation would mess up the other locations. I think most people would talk to that NPC before and after getting the Thunder song, but there's a side quest incentive to go down to the Fire area first and it's also kind of logical to go for the Water one first, since it's in the first area. So I don't think it will affect too many people, but you'd expect it to come up in testing unless it's not guaranteed to happen.
Of course there's also an incentive to go for the Thunder dragon asap too, if you've been listening to the gossip stones...
I'd clocked about 47 hours at that point, so I would be extremely irritated if it happened to me.
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worst bug i think i heard of in a game i own was Ar Tonelico - (the second one i think - 5 turns to kill a boss)
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Fortunately, the boss is an easy one and, if you are at or, for preference, slightly ahead of where the game expects you to be in terms of your level, you can take it down comfortably within that window. Unfortunately, the boss is a repeatable one - you can (optionally) fight harder versions of it to unlock extra artwork. Once you've scaled the fight up a few times, the 3 round limit becomes seriously challenging.
It's a pity, really, because like the other installments in the Ar Tonelico series, it's actually a much, much better game than you would expect (with a soundtrack to die for). However, the bug was - quite rightly - well publicised and picked up by most of the US reviews at the time - as was the fact that the US port was in general a bit of a train-wreck with a number of other localisation issues, which severely hurt the game's sales.
Perhaps in a joking reference to this bug, there is a fight in the third game that has an invisible time limit - if you don't beat the boss quickly enough (again, not challenging), the game locks you onto a plot path that only lets you access the "normal" and "bad" endings.
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I haven't started Skyward yet, so this is good to know. And knowing is half the battle!
/coat
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It's too bad something like this found its way into the game. Hopefully there will be a way for Nintendo to fix the savegames like with Metroid Other M. It's not a very elegant solution but it's much better than replaying 20 to 30 hours of the game.
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It makes me want to snap the game in two and smash that controller into the wall. It's almost as bad as the Ocean King Temple in Phantom Hourglass.
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Skyward Sword "crippled by a bug"? Erm, I think you are perhaps over-estimating the "problem". This is a bug which 99.9% of players will never run into, hardly the same as Skyrim (PS3), lag in which 100% of players will encounter. Please, lets not compare Bethesda to Nintendo.
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WTF!? "Classic" edition!?
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Whhee looking who talking?!!!
Patchings is a necessary evil, and a must in today world but please do keep a strong Q/A processes and patches for where things are missed out. Skyrim's PS3 memory bug aint spotted in Q/A are do massive in scale of a difference to this orders of quests bug in Zelda.
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I found that part a bit vague, especially since you've no idea what the song is supposed to sound like. I got luck and passes, although the audience wasn't impressed. No need to go back I hope.
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I can get to the end of the song, but I get no reward and they're all telling me how bad I played.
And I've learned the rythm by heart. Ugh.
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Having Zelda released on the PS is something many people want but are never gonna get.
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8 months? Didn't Twilight Princess just go 'Classic', the same week as Galaxy 1?
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That said, Nintendo games are generally a lot less buggy than most PS3 and Xbox 360 games, partly because the games are simpler anyway but also because Nintendo's Quality Assurance is generally the best around IMO.
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it seems nintendo QA (and the collaboration between QA and the DEV) is the best in this industry and nintendo are proud of it.
they even very openly admit a bug like this and openly suggest the workaroud.
not like bethesda...
maybe Bethesda was a good game maker with no bug until they took an arrow in their knee...
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It was NEVER about game quality. NEVER. The Nintendo Seal of Quality was invented during the NES/Famicom era because of the amount of counterfeit or unlicensed games being made for the system. It related not to the games but the carts themselves and stated they had met the technical requirements/were proper Nintendo produced cartridges that would not go bang, cause your system to catch fire, not have been produced by some kid with a soldering iron, would actually work in the system, would physically fit in the system, etc.
That is all the seal ever meant. As it does today.
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Haha, no worries, i'm just sore from it because i was waiting for Galaxy 1 and TP to hit the Classics range for so long, as the only places in my home town that were still selling them were asking for their RRPs!
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@CaptainTrips - I really enjoyed Other M. Granted, it wasn't on par with the Prime games, but I thought it was very good.
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Sold completely with the packaging etc, minus the manual book.
at least that what the counterfeit gamecart looks like in my country...
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Sky rim is a totally different style of game (Rpg compared to action adventure), and sky rim is a hell of a lot more complicated than zelda.
I wouldnt forgive the same level of game breaking bugs skyrim has in zelda - because zelda is a simpler game (in comparision), but I can forgive the number of bugs that skyrim has because it's so massive and complicated.
Now stop being such fanboy bitches going on about zelda this or skyrim that.. They're different games.
Next you'll be comparing Modern Warfare to Rayman origins....
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Its a zelda game.. The princess is kidnapped, you have to rescue her. If you're playing zelda for the plot - you're doing it wrong.
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This is why some people want to avoid spoilers. There's a huge storyline in Zelda titles and they (like myself) find the game far more enjoyable when they don't know what to expect.
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Oh no wait, it's not a PS3 issue. We'll leave it be.
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