Heavy Rain completed by 74% of all users
But only a third kept every character alive.
Nearly three quarters of all those who logged into Heavy Rain finished the game, developer Quantic Dream has revealed via an IGN infographic.
However, only a 33 per cent of the three million who played the PlayStation 3 crime drama managed to keep every single character alive while doing so.
95 per cent of players successfully completed the game's first action sequence, 65 per cent managed to rescue lead character Ethan Mars' son Shaun, four per cent saw all the game's possible endings and just three per cent earned the game's platinum trophy.
Quantic Dream's 2009 game picked up a handsome 9/10 in Eurogamer's Heavy Rain review. The French developer hasn't revealed the identity of its follow-up project yet, but has confirmed it won't be a sequel.
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Comments (73) Latest comment 6 months ago
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@SteelPriest
Shaun! Shaun!... etc... etc...?
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Random news story though..
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It is such a unique game and I can't wait to see their next project. Fingers crossed for E3 2012.
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Although I feel a bit sorry for people who only got the really depressing endings. I wonder what their next game will be like.
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If this game was a film, i.e. you took out the interactive element and left only the story, it would quite rightly be panned far and wide by every critic on the planet for the appallingly broken clusterfapp it degenerates into.
"Great stories" don't pin their resolutions on main characters doing something the audience knows full well they didn't do. That's a broken story.
I find David Cage utterly infuriating. I hear him at conventions, and agree with every word he says about broadening the scope of gaming. I absolutely love what both Fahrenheit and Heavy Rain are trying to do in terms of developing narrative and maturity in video games. I just wish he'd hire a damn writer, because right now, he's 0 for 2 when it comes to making a "great story", and anyone who seriously thinks otherwise might want to consider borrowing my brick when I'm done with it.
The whole point, Mr Cage, THE WHOLE DAMN POINT YOU KEEP MAKING, is that video games should not be second best to other mediums when it comes to story.
So why are people who like your games left making excuses about your fundamentally broken narratives? THAT'S THE WHOLE POINT! Gah! Where's my brick?
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Played with Move so that didnt help to control the situation but by god did it help immersion.
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Although I guess percent don't actually work that way. Well they should!
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First time through, when you don't understand the mechanics of the game it is an intense emotional story-driven gem. Second time onwards it's just a cinematic choose your own adventure.
Also, boobs.
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The only thing stopping me from trying to get all the endings is there are so many places where the story (presumably) branches that it feels like I'd have to replay the game dozens of times to see them all.
I did re-do the DLC level over and over to see all the outcomes, but that was short enough for it not to seem like an overwhelming task.
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Its a great game, but I'm gutted they abandoned the Chronicles DLC. The first one with Madison was really good!
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Mine shit the bed about 2/3'rds in. Took it back to the shop.
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That'll surely change for crispy when and if he gets to be a father - what really bugged me the most about Ethan was how passive he was, how much he just let things happen to him, while his world crumbled to dust.
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/Is in the 3%
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Like I say though, I did really enjoy the game aside from the ending (maybe the other endings are different? I experienced the "best" ending, and will one day go back and play it differently), and will be getting whatever Quantic Dream does next, I was just let down by the conclusion of the story.
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Well Seeing as shelby was the one who was supossed to have killed Manfred in the shop (in the backroom) while I was happely walking around with him in plain sight all the time it's kinda lame to say he killed him afterwards cause I clearly see he couldn't have. Or he's superfast and did in in and out in 10 seconds while she was looking at some stupid trinket/spoiler]
http://www.youtube.com/watch?v=S-MlSrQtQG0&feature=related
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I get that, i just find it really cheap and easy to say "it didn't happen that way" in the end. I can talk my out of everything I make up that way. Way to kill any kind of point in a whodunnit.
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"I'm in the 26% that didn't complete it. It was fooking shite!"
No, I suspect you belong to a different statistic.
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That's certainly the bit that I was thinking of. It is, quite literally, impossible for it to have happened how we are later shown.
I can let this sort of thing fly if it's a minor inconsistency with a minor character, but if you do it in a whodunnit with the character who is supposed to have dunnit, that's really bad.
To have this following on the heels of Fahrenheit serving up one of the most abysmal Deus Ex Machinas in story telling history, I'm really not sure how eager I am going to be to invest in another one of Cage's stories. One of his games, yes, but not one of his stories.
By the end of the game, it felt like I was being taunted and toyed with by David Cage more than the Origami Killer.
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Maybe some day when I have the patience, I'll play through again using the Dual Shock.
edit: Press X to Jason.
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I'd love to have finished this game, but there was no way I was playing all the way through it again to get to where I was when my save game got lost.
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I think 74% is an amazing figure, really quite high in industry terms. Yes the game lacked replay value, and if like me you went for the plat trophies, it was quite hard to want to play it again... but that still didnt stop me from loving the game, and really enjoying it.
It was one of those games where you would just stand around watching the world/tv go by... love it
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Exactly!!! fuck that. Happened to me.
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Don't think I will play it any more to see things differently though, I'm no fan of QTE gameplay, which barely can be called gameplay really. And the story was overall much too depressing for my liking.
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