2 million volunteer for The Old Republic beta
725,000 played it last weekend.
The recent beta test for EA's forthcoming Star Wars MMO The Old Republic attracted two million volunteers, the publisher has announced.
CFO Eric Brown announced the figure at the annual Global Media and Communications Conference in New York earlier today, adding that 725,000 unique users logged on to the game over the Thanksgiving weekend, with each one logging an average of 12 hours each over a three day period.
Brown claimed that at the beta's peak there was "just over a quarter of a million" users playing at the same time.
Earlier this year, EA CEO John Riccitiello claimed that the game, which launches on 20th December, only needs 500,000 paying subscribers to turn a profit.
Eurogamer plays the Star Wars Old Republic beta. And then talks about it.
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Comments (36) Latest comment 6 months ago
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I imagine the beta made a lot of people's minds up, one way or the other.
For me, it had the KoToR feel I was looking for.
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500,000 subscribers for what? For a day, a month, a year?
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I had mostly dismissed this game but tried the beta on a lark. Ended up leveling 2 characters to 12-13 and pre-ordering the game. Best MMO in years, from my limited experience so far. This and Rift will probably be the last MMO's to use a subscription model succesfully (ie not go F2P within a year)
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It really feels that they're in the same universe, but in totally different existences.
As it should be. I hope all the story missions are like that, it's rare I'd be bothered to level more than one or two chars, but the story might (just might), make me want to replay.
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Oh and companions rock, spaceships are cool and so are the space missions.
Best part, you don't have to be a Jedi ot Sith to enjoy the game, the other classes are all equally fun to play.
See you all online and...
May the force be with you.
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You sound like some marketing bloke.
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Personally i tried it and came away positive. Wont buy at launch but will pick up at some point now i imagine.
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Roll on launch as I'm having cravings
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/to upgrade or not to upgrade that is the question.
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Oh and technically all games were 'made a few years ago' it's called development.
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Technically I think it was very well polished and well run. The story elements, character voicing and cut scenes were well done, and the graphics were not bad (I just didn't think the art work evoked Star Wars for me). However for anyone hoping that Bioware would produce something approaching a place for fans of single player RPGS and MMO's to play at the say time, I think they will be bitterly dissappointed.
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I guess the one thing i would say is, if you didn't enjoy MMO's, SWTOR was never going to be the game that would reverse that.
A lot of your criticisms are things you'll see in every MMO.
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I think most reasonable people's comments are on the ball, here. It's not quite as engaging as a single player KOTOR game, but it's made a bloody good effort if you're able to suspend your disbelief a bit. There's enough single player goodness here to keep me happy for a good while, plus you get the added bonus of MMO bits like Hutball, flashpoints, operations and warzones, ongoing content and indirect interaction with other players via auction houses and the like. It's quite a compelling package.
I'm also hopeful that over time they continue to let solo players access as much of the additional group content as possible, through the use of AI companions. Much as I like playing with other people, sometimes it's just not convenient (and other times it's not actually much fun).
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No, really?
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I've always had issues with the art style, but that's a very subjective thing, so if people like the slightly cartoony look fair play to them, but in a scene where games are pushing at the boundaries of the MMO - Rift's highly dynamic content and invasions and Guild Wars 2's complete overhaul of the way questing works for two examples - TOR felt like a bit of a relic. I'd been deliberately keeping away from news of the game so I could approach it with an open mind, because I desperately *want* a new MMO to play. But TOR will certainly not be it.
Back to LOTRO, then, as the story-based MMO for me. A shame, because I like parts of what BioWare has done with TOR... it just hasn't, for me, done enough, at least from what I saw during the beta weekend.
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Personally I found the focus on storytelling refreshing in an MMO and have pre-ordered.
Its certainly not breaking any new ground in terms of combat mechanics but, like RIFT did it has taken the best parts of preceding MMO's and encapsulated them into a polished product.
I predict it will do very well in the marketplace.
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I don't think I'll be the only fan who feels that way, so I don't think there is anything wrong with voicing that opinion.
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Technically it was very polished. No lag or crashes. It was just the most boring MMO experience I've ever had. Also, not a single second did I feel star wars-y. It was just a generic sci-fi mmo with some famous terms thrown in.
But I guess it will appeal to those MMO players who don't want anything different. Have fun killing 10 rats and watching talking heads in an infinite loop, and paying for the privilege.