Skyrim patch 1.2 has resistance-breaking bug
And makes dragons fly backwards.
The recently released Elder Scrolls 5: Skyrim patch 1.2 appears to have broken character resistances and made some dragons fly backwards.
Resistances protect your character and AI monsters/characters from a portion of harmful effects, be they fire, ice and lightning magic, or things like diseases and poisons.
As it stands, players take full damage, no matter what enchanted gear, race bonuses or perks they have.
Multiple reports of the problem can be found on the Eurogamer forum and Bethesda forum.
The other effect, as mentioned, is that some dragons now fly backwards - evidently bored with hours of flying face first.
The patch appears to affect both PS3 and Xbox 360 versions of Skyrim.
Note that you can refuse to update Skyrim to patch version 1.2. You won't be able to play the game while online if you do, though.
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Comments (131) Latest comment 2 months ago
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And people are complaining about reduced Texture quality after the patch. Can DF team look into this?
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@eviroboy : Yes , that 2 minute Youtube footage for a bug report absolutely and truthfully details the entire 100 hours gaming experience.
@coolbritannia : Comedy genius! No wait, the other one. What's the opposite of genius again? Got it: Comedy Ungenius!
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Adding new bugs is pretty bad though.
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That said I have not seen any bugs in my ~30 hours with the game, apart from one shield which slowly floated up into the sky and I quite liked that.
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But it's quite hard for a reviewer to detail bugs if he doesn't experience them.
The PS3 save issue takes ages to build up to that state and the Xbox one only applies if you install the game to the HD, so it's easy to see why they'd be missed in reviews.
New Vegas was apparently riddled with bugs too, but I only ever had one minor one (albeit at the start of the game when I woke up to find the docs head slowly spinning clockwise) and my mate on his PS3 who finished it never had any at all.
That's the problem with big, open games like this, in QA they can seem fine but once released to thousands of people all trying different things they can become readily apparent to people over a period of time as things progress
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PC?
EDIT: PC patch was supposed to be released today, I guess they'll hold it back now.
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Also i have had my first game crash, and only after the update, its during tyhe loading screen leaving the dead halls in Solitude on the loading screen.
Still love the game though, im used to their bugs so nothing bugs me now
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Which is JUST NOT TRUE. I have played the game for over 100 hours and the only bug I've found is one that makes my character, when viewed in third person, have a huge shard of ice sticking out his chest, but I can ignore that by using the first person view.
Seriously some of the comments and replys here are daily mail-esque with the amount of over-reactionary bile. Just do yourself a favour, buy the game and lose yourself in an amazing world, one that IMO is unmatched for the level of immersion it provides. Its fucking awesome.
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Anyone else had a similar issue?
I can't say for sure if it's because of the patch but i've had no lag problems for the previous 30 hours.
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Thankfully, I finished it a few days back with a 90 hour game length and it will be a few months, at least, before I go back to it.
In the meantime, sort it out Bethesda.
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An Ordinary Day in Skyrim
... probably my favourite Bethesda glitch ever!
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"YOU WILL MOST DEFINITELY EXPERIENCE THIS GAME BREAKING BUG IF YOU PLAY THIS GAME."
Haha, you're being sarcastic, but in this case it's true. Magic resistances are completely broken for everybody that installs the patch.
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http://www.computerandvideogames.com/327940/skyrim-ps3-lag -still-an-issue-before-and-after-patch-comparison-video/
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Only to find that it's still severely jittery (although just about playable) and now this...
Game of the year?
REALLY?
9.5 from reviewers with this kind of poor development??
HONESTLY?
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In my last sessions a mission specific npc that was supposed to go somewhere important, went nowhere. So I reloaded, and the loading screen just sat there telling me a variety of things that would be useful had the game loaded. It was the push I needed, so I went to bed.
To patch or not to patch.
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I run into bugs in other games too, maybe 1 or 2 in a 12 to 16 hour long game. It only stands to reason that you would see a lot more bugs in a 300 hour game! I'm currently 100 hours or so in, and with one bug in all that time, it hasn't been so bad for me.
Edit: Even with these, admittedly, more difficult to forgive bugs, you have to bear in mind the size of the game, and the number or things that could possibly go wrong when the game is patched - it must be like searching for needles (that may not even be there) in a field full of haystacks!
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What the... huh? How did fixing a texture resolution issue cause dragons to fly backwards? Is this side effect unique to patching fantasy games, or should I expect backwards-flying dragons to appear in all future Bethesda games when they're patched?
Anyway, the first thing that came to my mind when reading this was:
"BEEP! BEEP! BEEP! THIS DRAGON IS REVERSING. PLEASE STAND CLEAR! BEEP! BEEP! BEEP!"
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instead we have dedicated fans saying not to make a big deal out of this
i really think i'm gonna trade my ps3 copy in, there's a bunch of games equally worth my time that don't come with this much hassle.
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I know that I will draw a lot of hate on me saying this but I agree with you.
Any other game with half of the problems of Skyrim would have got an 8 from Eurogamer but somehow Skyrim is forgivable!
@MasterNameless
A game can be huge and be polished, another one can be small and have countless of bugs; one thing doesn't exclude the other.
If the developer does a good polishing job glitches and bugs can be reduced to minimum.
Surely the bigger the game the more it takes to polish it, but it is not something impossible!
Also many of these bugs, some existing since day one, (slow downs, low level textures, odd/stupid AI behavior, broken quests etc...) has objectively an impact on the enjoyment of the game.
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Considering it doesn't fix the broken quests (like the permanent-aggro guards in that town where The Forsworn Conspiracy quest is set), it's not worth the hassle for now.
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Bathesda does seem to have the most interesting bugs, but Rockstar's Cougar and Donkey people come close.
I am part of the PC crowd here, so I guess I'm not getting this patch of wonderment, and will have to wait a couple more months before I can play without crashing. (Closing x-fire did help though)
@Crossifixxo Please use a few paragraphs! It took a lot of effort to read through your text brick!
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What a joke...
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This is, after all, the kind of game one person can play for days without coming across so much as a minor nevermind major bug but someone else can experience a game-breaking one within a few hours. No two people will ever play it the same way so you are not guaranteed to come across these glitches/bugs!
I've played the game (PC version) for almost 85 hours now and haven't encountered a single game-breaking issue or quest bugs. Yes, I've seen a couple of floating horses and a dragon skeleton dropped on me after fast-travelling to Winterhelm but nothing that would lower my opinion of this stunning game. The exits (crashes) to the desktop were annoying but I've managed to get around that with the Large Address Aware tweak. Even then the sheer amount of enjoyment I've had from the game more than makes up for the minor issues I've encountered.
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I guess that's what happens when you have a player-base who urgently want said bug-fixes (in combination with a huge motherfucking game, I bet it'd take a while to properly test new versions).
So I guess for now I just play this offline on 360 with the 1.1 patch.
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Seriously - it could happen!!!
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I've been debating most of the day whether to install this patch when I get home after work and, all considered, I don't think I will.
So now not only do I have to run the game from the disc and put up with the noise of the 360 drive, but I also have to take my 360 offline. Great. Console gaming shouldn't be this complicated!
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The game still crashes when your being chased by twenty town guards and a frost dragon thinks that this would be a good time to breath My Frosty over everyone. Their attitude to stabbing civilians is questionable....pah.
[Ps3 version]
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I feel like really disappointed that Eurogamer review with 10/10 has not expressed enough the state of this bugged game, as I read now, on all platforms, but especially on PS3, which is mine.
Even DF article, because it came much later, can not remedy that feeling. Every other game in this technical state (and dated graphic, which personally wouldn't be so important for me, but it's a fact all the same) would not come anyway near ten.
Sorry for possible spelling and other mistakes, English is not my first language.
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If these others glitches are there then so be it, but there's no going back for me I can play it from HDD. Hopefully they will sort these other issues out soon, at least now I feel like I can play it properly thanks to the HDD install.
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It's been one of the worst experiences with a game for me. Painfully frustrating.
I got Skyrim, batman, dark souls and uncharted on their respective release days, and Skyrim, in contrast to the others, has been an absolute disaster.
I would love to know why this current climate of online patching and fixing is acceptable.
Totally alienates the offline gamer.
@FromTheLandUnknown
I know what you mean. Eurogamer's word was once gospel for me, now i'm very wary of their opinions. In fairness, it was the 360 version they tested.
Fantastic to see ex-Editor of OPM Tim Clarke say he could NEVER recommend Skyrim because of it's problems and even stated if it was fit for it's purpose as a product - great integrity.
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Great to hear it Cloudskipa. Nice to know some people can play it
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Are you experiencing the resistance bug then or not?
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Hardware? Build version?
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I've played for over 100 hours now and haven't encountered any gamebreaking bugs, just a few amusing ones like flying deer, along with the PS3 save game size/framerate drop which was solved by quitting and reloading the game when it got tto an annoying stage.
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You need to kill dragons in the game, so if they are avoiding you and going wonky..it is an issue.
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I'd pay him to do that revolving horse trick! And if he's doing the duplication thing. I don't suppose he can be a companion?!? I realise that he most probably isn't a companion though... Bah.
Maybe when I meet him he'll be running on the back of a backward flying dragon?
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Sure, the game was a wee bit buggy to start with (no FO:NV) but you have to expect that for one so large and complex, particularly on five/six year old consoles.
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I've not reached the PS3 save file size that was causing all the problems yet, so I just assumed I wouldn't really be able to tell much difference, but I met a mage-type enemy in an early part of the Thieves Guild quest (won't spoil too much) who was chucking ice damage at me.
My character is a Nord and I figured all would be fine, but no: she died in about two seconds flat. I had a bit of a rethink on my attack and brought him down with some poisons and magicka damage second time around.
I thought nothing of it at the time, figuring he was simply a powerful enemy, but this news explains all.
May I add ::humph::
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/one unhappy consumer
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Surely, somewhere, somebody must have noticed how mages have suddenly become a much more major threat? It would take literally minutes of testing for them to realise this is the case!
The dragons... OK. Maybe it only happens once in a while. But then one has to ask how the direction of dragons has anything to do with texture streaming or lag, or anything else they might have been fixing for that matter! Why was the code even touched? Dragons flew perfectly fine before!
I can forgive a lot, but the fact that I'm now going to have to play Skyrim offline, for however many weeks until they fix the fix, is going to be grating.
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Even worse when I tried to start a new game instead the cart is also frozen in place along with me. The entire universe seems to have hit some glitch where nothing can move at all. Can't even draw a weapon to see what happens if I shoot someone.
Just checked my logs and yes, Steam did patch it earlier on when I switched on the machine. So if you're playing via Steam you may be better off starting in offline mode and disabling auto-update.
Edit : While I was fiddling around in Steam I got it to verify the integrity of the game cache, everything said it was fine but I noticed a 40Mb patch was being applied. So I think some form of PC emergency patch was issued at about 9:45 our time, which fixed this issue for me.
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The problem with anything based off Gamebryo is that it's nowhere near consistant with its bugs. I've been lucky and had nothing more than a glitchy bookcase in Breezehome and save-file related slowdown but I know there are people who are having ridiculous issues with various things.
Hopefully they'll stick out a more substantial patch in the next couple of weeks to sort the majority of the more pressing issues. 1.2 seems to be more of a stop gap than anything.
EDIT: For the record, I'm playing a fat (originally 40GB) PS3.
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How the f*** does this happen? Since when did patches make s*** like this happen>Christ!
And, Is this problem not on the PC version? It better not be, Seeing as steam auto updates for me.
God dammit.
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That's true. There are a few players it seems not having any glitches, but some of us *would* be unlucky enough to get loads!
*slight spoilers ahead*
*All Dragons fly backwards for me, including being stuck in mountains/trees
*Blood Dragons seems to work ok, just fought one
*Frame rate turns to shit around Dragon skellies/battles (like 5 FPS at its lowest)
*Bookcases don't seem to work anymore in my Whiterun house
*My Frost Magicka constantly tells me I have no Magicka when I do (when I use it)
*I'm a Werewolf, but as I have no Disease resistance anymore, I theoretically could also become a Vampire. Sounds awesome (VampWolf!) but I worry it would mess up the game somewhere down the line.
*Textures still don't load up 100% of the time
These are all my probs with the new patch so far. Between Skyrim and Dark Souls (now fixed...mostly), I'm about to smash my PS3 into little bits, take all my PS2 stuff into a cave and play PS2 games for the rest of my life ;_;
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Anyway backwards flying dragons is just a cosmetic issue. The problem is that they are also impossible to kill and do not land.
Frame rate also drops to 3 fps.
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I have also found this. My archery skill is about 65 and I have an Epic ebony bow.
I'm regularly outclassed in ranged battles by run-of-the-mill bandits. We're talking 3 hits for them to kill me, 15 hits for me to kill them.
Considering they're apparently using stock longbows, their archery skill must be really high.
One wonders why they have had to resort to banditry when they could make millions putting on archery shows for the masses, hustling archery competitions and that sort of thing.
Actually, one wonders why Bethesda have kept the broken assed world levelling everyone hated from Oblivion, and just dressed it up slightly differently.
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I installed the patch last night.
I haven't seen any dragons doing anything they shouldn't.
I installed the game on the HDD again, but I can't really tell you if the high detail textures are loading properly or not, because I didn't check, because honestly I don't really care.
My character is the sneakiest mofo on the planet. I could backstab a dragon if I felt like it
Update complete.
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Updated with the patch, fought my first dragon (the very first). No backwards flying. I'm a level 20 warrier, 40% fire resistant and noticed that two sustained bursts of dragon fire on my character would bring me to a level where I'd need to heal.
Can't say whether that's unusual or not, having never fought a dragon before, so not sure whether my elemental resistance has been affected by the patch. It didn't feel unfair though. I'd imagine dragon fire is pretty hot.
The only real change I noticed was that the game seemed to look better than it did pre-patch, even though I've only ever run it from disk so didn't experience the texture load issue.
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NO WAY!!
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Absolutely right. I feel this should be repeated.
The fact that the dragons fly backwards isn't really the issue, it's the fact that post-patch, the dragons are now glitched and can't be killed. In a game where killing dragons is tantamount to success, this is not a good thing.
Grrr. I keep dreading that strange noise you hear when they're flying about and all for the wrong reasons. I went to Shearpoint yesterday (a dragon arena, basically) and the dragon that's supposed to fight you in an epic showdown was just stuck in the air, about five feet away from me
I'm tempted to re-install and start again, but I've got close to 40 hours on my Khajiit. I've not bought a Bethesda game before and I'm not very impressed tbh.
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Well done, Bethesda. Friendly hint, can you please test the next patch please before you unleash it on the world! I can't believe that no-one spotted this during testing. I mean it was tested, right? /rolls eyes
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I guess the resistances still show but they are just not applied.
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Dragon bugs aside (which don't really bother me), I'm not updating to v1.2 with broken resistance - it's too big a thing to be broken and could allow my mage character to get killed at the drop of a hat.
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