Ono: all Street Fighter X Tekken updates will be DLC
Future disc-based expansion ruled out.
Any expansions to forthcoming crossover brawler Street Fighter X Tekken will be delivered as DLC rather than as a full disc-based release, according to Capcom producer Yoshinori Ono.
Speaking in an interview with Gematsu, Ono explained that if Capcom does decide to add additional fighters or game modes post-launch, they'll do so digitally, as was the case with Super Street Fighter IV: Arcade Edition.
"If we decide to create a new version of the game, we will go with the Street Fighter IV series route, by providing online update patches for the game," he explained, when asked if he's concerned that prospective purchasers might choose to wait for a Super Street Fighter X Tekken release further down the road.
"So I would say that you don't really need to worry about a new version of the game coming out. If we choose to update the game, it will be done in the same fashion as Street Fighter IV: Arcade Edition."
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Comments (34) Latest comment 6 months ago
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Preorder is cancelled on this and i'm straight up done with Capcom, eye gouging buggers that they are.
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This is not a bad thing you know.
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But it looks like a fantastic game. Shame I wont be taking the plunge.
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Rumours that players will need to board a yellow submarine to gain the unlocks are reportedly unfounded.
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Honestly after the SF debacle, The MvC travesty and the upcoming cash-in extravaganca otherwise known as the DMC collection, they really should find a way to warm up to their estranged fans in another way than to simply state "Okay, yeah.. we're gonna stop screwing you guys over, we cool?"
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It's not as if the engine or controls ever noticeably change. Half the characters are going to fight like Ryu anyway. Might have to replace the character select screen with a search facility though.
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You never really played any of the SF games for more than two hours, did you?
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One being a dummy character that fights with a random fighting style, two are palate swaps (Kuma/Panda, Eddy/Christie) and the majority of characters still using the same animation from Tekken 4/5 (Tekken 3 in some cases).
While Tekken 6 is packed with content, it's not exactly what you want to be pointing to as an example of a fighting game featuring new content.
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They can fuck right off.
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Anyway, additional characters are not that uncommon and I actually welcome that. This is what I expected DLC to be like. Not just costumes but new characters that change the game in more significant ways rather than just how it looks. Fighting games are also very hard to balance and it's great that developers still keep balancing the game after its release. If they also throw in a few new characters then I don't blame them.
Capcom has been doing this for years now and I still don't get why people complain so much about it. Street Fighter II is over 10 years old and people should know by now that Capcom will release a huge update instead of a new game. There is absolutely nothing wrong with that and they also never said they will bring out a new game and just then backed out to release a new version of an existing game. They have been doing this years before people even knew what DLC is; And quite frankly you really have to ask if it's that much of a difference compared to the yearly C.O.D. outings etc.
That SxT will get big updates after being released should really come as no surprise. The real mistake was not being clear if future updates will be a disc release or DLC. Since they have now done that I don't think there is anything wrong with it.
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It's an interesting point. I believe it's mostly down to the majority of EG commenter's simply don't get how the genre and it's community work and whenever Capcom announce an update, they suddenly feel they are being victimised because of these new versions or DLC.
The thing is, you ask a fighting game fan, a proper hardcore fighting game fan, what their favourite games in the genre are and they will usually tell you Super SF2 Turbo, King Of Fighters '98, Marvel Vs Capcom 2 or Virtua Fighter 4. The one thing those games all share though, is the fact that they are all made from recycled assets. The thing is, the fans of the genre don't care since the companies made highly playable, technical fighting games. People bought KOF '98 as a NeoGeo cart for hundreds of pounds, even though the only original content was some new stages and some remixed music, because it was SNK's master work. It was almost perfectly balanced, highly playable and infinitely re-playable. That's what fighting game fans are interested in with expansions, it's a perfected version of the game they have been playing for years and who cares if it has recycled content. Usually the dev team has been focusing on the gameplay and balancing instead of adding superfluous new features anyway. It's the version and those players are happy to buy it.
So when the usual gang of ill-informed commenters roll up into the comments claiming that Capcom is "Fucking them", it's usually because they only barely touched the game in the first place. Someone who is invested and engrossed in it would happily pay out for an expansion with new content because it's more content. For anyone new, it's a proper jumping on point. But for someone who bought it and never really invested the time into it, it's a sore point because they never got their value out of it and wont appreciate how much value there is to the other two groups.
Though I am interested to see how they handle DLC with it though. One of the interesting things with Super SF4 was that the first month sales were fairly bad. However, post Evolution and thanks to the exposure of tournaments showcasing the game and it's changes. The game sold steadily well to the tune of 1.6 million copies by the end of Capcom's financial year. The game essentially sold itself by being featured at high levels of play so I wonder if they could repeat the same success with DLC?
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Okay, I take it back. My post was very silly. Apart from the Ryu part. I counted and it's exactly 50/50.
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uh...didnt SFIV:AE get a Disk Release also?
Guess that means Im gonna hold out for the Disk release due to my PS3 HD getting seriously full
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The news of SxT going the DLC route is about a week old but I don't remember where I originally read about it (probably eventhubs, srk or iplaywinner). I do remember though that Ono said it would be great if they could also release it on disc in addition to DLC but he wasn't able to confirm.
@Ironic_War_Criminal: The thing is, you ask a fighting game fan, a proper hardcore fighting game fan, what their favourite games in the genre are and they will usually tell you Super SF2 Turbo, King Of Fighters '98, Marvel Vs Capcom 2 or Virtua Fighter 4.
That's the point. Capcom are striving for perfection because let's be honest, you cannot really change too much in Street Fighter without making it an entirely new game; However, you can always improve what is already there. It's very genre specific, I agree, but most fighting game players don't want to throw away everything they have learned in the last year because most gamers who are not that into the game prefer to see a SF5 logo on the box instead of SF4:AE.
I understand though that it's a bit hard to understand if you are not really into fighting games but the way Capcom is handling their franchise updates is quite good. After all this is still a niche genre and nobody can afford to split the userbase - and it works because all the people into fighting games have no problems if that means spending a bit more on DLC / Ultimate versions than would have been necessary if the games sold 2+ million copies.
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Why are gamers such tight gits? I got SSFIV for 25 brand new, one of the cheaper games out there and has endless repeat value. That's less than a round of drinks (if you've got more than 2 mates).
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Does this qualify me to reiterate how crap i think Capcom have become?
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Not particularly if you like all those games since by your standards, you were gouged in the past and were quite happy to take it.
PS. Eurogamer please dont have the post editing tabs pop up at the bottom of a post because it's a pain in the ass.
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Ah, but i never said anything about actually owning those titles/buying them new, nor their prequels.
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So you agree that the way Capcom updates their titles is the one that produces the best games (since you seem to enjoy the latest iterations of each release) but you don't think they should do this or even get paid for it? That's quite an interesting concept you have there.
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Well hands up, you have me there. My twat-hat was well and truly on. For the record i do own all those titles (all bought new where possible, and several different console versions of SF3).
I'm just cheesed that Capcom will no doubt chuck loads of (admittedly superfluous stuff) out as DLC too for ridiculous prices. Stuff that used to be unlocked when ya cleared the game.
Guess i'm just weary of buying a title at launch (i can live with it being heavily discounted only weeks later, but this 'half the game on the disc' scenario is what's annoying me). As you pointed out earlier, sign o' the times.
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As pointed out a couple of times in this thread I am fine with big updates incl. new characters as DLC or even disc based (but budget!) releases like UMvC3 though - especially because they are not the new evil Capcom but the devoted Capcom like they have always been. It is, as you say, the costumes and other superfluous DLC that should be avoided and it seems like Capcom is pushing what they think is acceptable with every new release.