Battlefield 3: the features DICE may tweak
Tactical light! Controller lag! Jets!
DICE has revealed the aspects of Battlefield 3 it is investigating as it prepares an update.
In a podcast with Don't Revive Me Bro (via mp1st.com), Battlefield 3 senior gameplay designer Alan Kertz said DICE will tweak the tactical light attachment - used to blind enemy players.
The brightness of the light will remain untouched, but its range will be reduced. Up close, the light will continue to be as effective as it is, but at a distance it will be less effective.
Kertz also addressed the issue over controller input lag, which some players have complained about. Apparently this aspect of the game was not changed from beta to launch. Issues may be the result of certain TV set-ups. Either way, Kertz said DICE is looking into the problem.
DICE is also looking into the mobile AA vehicles, which some players believe are too effective against jets and helicopters because they easily knock flying vehicles off their flight path and force a crash. The jets may see a change to help balance them better against ground vehicles, which can be easily repaired. This, according to Kertz, is unfair.
Meanwhile, Kertz confirmed that weapons in Battlefield 3 do have more recoil when burst fired than the weapons in previous games in the series. Kertz said once players overcome the initial kick of firing in full-auto, the weapon is fairly steady, though extremely inaccurate. When burst firing, you need to deal with that initial kick every time you pull the trigger, making it harder to keep steady. However, your shots will be more accurate since the first bullet of each burst will always hit dead on.
You may also like...
-
Dirt Showdown Review 86
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 54
-
The Cave Preview: Double Fine's New Game for Sega 18
-
Skyrim gets mounted combat in new update 17
-
Amalur developer 38 Studios lays off all staff - report 31
-
Minecraft overtakes Black Ops on XBL activity chart 22
-
Ghost Recon: Future Soldier Review 131
-
Judge recommends US Xbox 360 ban 171
-
Going Hardcore in Diablo 3 91
-
First Castlevania: Lords of Shadow 2 image spotted 21
-
Diablo 3 real money auction house delayed again, client side patch out next week 17
-
Mass Effect 3 Rebellion DLC release date announced 13
-
New Minecraft XBLA content incoming 28
-
Diablo 3 Review 244
-
App of the Day: Hiragana Pixel Party 14
Comments (63) Latest comment 6 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Good fixes, not exactly keen on the jet vs ground crap though, let's not forget that the Tanks etc are dealing with all the other stuff on the ground, Tanks, AT soldiers etc. Hardly seems a fair to make them even more vulnerable to Jets.
Comment below viewing threshold Show
Comment below viewing threshold Show
As for recoil on burst fire, that does need tweaking. As does jet health. Plus the fact that it's incredible difficult to score points with until you've unlocked rockets. Which means an xp grind to get anywhere with them.
Comment below viewing threshold Show
Comment below viewing threshold Show
with 22 kills. something tells me that's a tad wrong, it's well tough to destroy a plane, let alone disable one.
Comment below viewing threshold Show
As it is, I can see me trading in my copy.
Comment below viewing threshold Show
/Maverick
ps. I hope at some point we'll get some DLC planes that two people can fly in - one piloting and the other doing bombing runs... would be awesome!
Comment below viewing threshold Show
The mobile AA (in Canals for example) is crazy effective against helis and jets and there's very little you can do as a pilot to deal with that.
Comment below viewing threshold Show
I'm so lazy, I just sit in the fixed one, chat shite on the phone and try to shoot planes down.
It would be nice if they were a tad more effective but it is great when you get into total mind games with some elite pilot.
Comment below viewing threshold Show
Comment below viewing threshold Show
there's been times where it's felt like i've drilled a whole belt into a jet and it's still flying around, just seems a bit unbalanced.
But to be honest I should get out more, I mean get out of the static AA more, not in real life.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I should say I have no idea how laser designating works, or who can actually do it :/
Comment below viewing threshold Show
Comment below viewing threshold Show
It's a scary world out there.
Comment below viewing threshold Show
I have been hit by it in a heli and it blitzes you so fast you don't have time to react, you're just dead.
Comment below viewing threshold Show
I think I must be playing CQ too much as I didn't know there were any mobile AA guns
Comment below viewing threshold Show
Like I said, Tanks have enough shit to deal with when on the ground. I hope they don't go to far with this because it's difficult enough maintaining a tank for a long period in battle as it is.
@arcam - the last upgrade you get on the MBT is a 3rd seat that can laser target stuff.
Comment below viewing threshold Show
Comment below viewing threshold Show
There is a late unlock for the helis that also laser-paints targets - that could be pretty cool.
I've nearly unlocked the guided missiles for my jets, which apparently target ground vehicles and become even more accurate if the target has been lazed.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Useless in my opinion they are.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Well, if they're designated, they ought to be slightly more effective as the missile should strike the tank on the top, rather than on one of the better sides.
It's incredibly difficult to strafe tanks (and destroy them) with the jets' machineguns (although I managed it twice yesterday for the first time) - Perhaps I will be able to combine a guided missile (to do some initial damage), then follow it up with some machineguns to finish it off?
Comment below viewing threshold Show
Comment below viewing threshold Show
@OllyJ I disabled a plane with one shot from a tank the other day! BOOM! Was rather pleased with myself (even if it was a lucky, but aimed for, hit
Comment below viewing threshold Show
Be warned, I've only played 2 games where anyone has made use of my laser targeting. I guess we gave to wait until more people unlock weapons and learn the game ! Like spotting and providing health / ammo !
Comment below viewing threshold Show
I do hope they increase the accuracy of SOFLAMed Javelins - they haven't been that good when I've made use of them.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Honestly so many people are so angry. I can't believe this guy still has a job. What a mess of what should have been a totally awesome sequel to my favourite game.
The artist deserve a medal for creating the best looking game in history.
The designers need a medal for totally shafting the one true online shooter I held dear to me.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Signed,
The people that are actually useful/proficient with jets
Comment below viewing threshold Show
As for recoil on weapons, I definitely noticed the difference as soon as I started playing. It's taken a while to get used to it, but I like it. I like the fact that each weapon is different and that add-ons like foregrips, bipods and barrels make a huge difference to gameplay.
I do agree that the tactical light needs toning down though. If it is for short range only then fine. It is annoying not being able to see in any CQC.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It doesn't happen too often and really it's the audio equivilent to the textures popping in.
They might fix it, but it doesn't seem to broken.
Comment below viewing threshold Show
Comment below viewing threshold Show
Not a gripe just a question, are flares unlimited for the Air Craft? as i have merrily shot all my lock on rockets while they just shoot flairs all over making my lock on launcher utterly pointless. im talking about the 2nd unlock launcher in the Engineer class. I have JUST got the stinger... is that any different?
Comment below viewing threshold Show
Another nice tip - many pilots panic when you get a lock-on (or when you're locked for a long time) and will often release flares before you've even fired - that way you'll basically get a free hit - so don't fire as soon as you get tone!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Buffed Engineer, as no one plays them ATM.
Made the SCAR more powerful.
Engineers have more rockets.
Made Jets harder to start off with, removed guns from starting loadout.
Comment below viewing threshold Show
Comment below viewing threshold Show
They could do with buffing the Support class fully (no one plays them and when they do NO ONE gives out ammo) and buffing bits of the Recon class ie. major points for spotting, spotting with T-UGS, and laser designation!
ps. Has someone gone through all these comments and negged them?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah I get this a lot, particularly with the recon classs it seems. I thought it was me doing something stupid but I guess not if others are experiencing the same thing.
The major tweaks I would be interested in seeing revolve mainly around the tactical light. I'd like it do be set to the off position upon respawn. There's nothing worse than having a squad member spawn on you then lighting the place up like a Christmas tree.
Also I would prefer it if a tactical light and/or laser sight belonging to one of my team members have no effect on my screen, or at least have a diminished effect.
Several times I have been blinded by a member of my own team and ended up getting killed for it. I have even had a couple of douche bags stand in front of my whilst I am trying to defend an M-COM or a choke-point and just constantly switch their tac-light off and on just to p*ss me off. I get killed, M-COM gets taken, we lose the match. Yeah, thanks d-bags!
Comment below viewing threshold Show
Comment below viewing threshold Show
It seems to to me that static-base AA would be better off with perhaps a separate gun/missile station?
Comment below viewing threshold Show