Mass Effect 3 beta leak reveals campaign game modes
Action Mode, Story Mode and RPG Mode spotted.
Mass Effect 3's three campaign modes were revealed over the weekend after an early version of the game was accidentally published to some Xbox 360 owners.
Microsoft published the Mass Effect 3 beta to those who were in the new Xbox Live dashboard preview. The beta was quickly removed, but not before gamers published spoiler-filled gameplay videos via NeoGAF.
Revealed are three ways to play Mass Effect 3's campaign: Action Mode, Story Mode and RPG Mode.
Action Mode, according to the beta, is "for those who want to emphasise action and combat and minimize story management. Action mode will set automatic replies in conversation and a normal difficulty".
Story Mode is "for those who want to emphasize story immersion and minimize combat pressure. Story mode will set manually-selectable replies in conversation and a minimal combat difficulty".
And RPG Mode is "for those who want to explore both realms of story and combat. RPG mode will set manually-selectable replies in conversation and a normal combat difficulty".
Responding to the leak, BioWare said the three game modes were still in development, and the beta was not representative of the quality of the finished product.
"As most of you know by now, this evening an accidental leak occurred of some early Mass Effect 3 beta code," wrote Jesse Houston on the BioWare forum.
"Microsoft has advised us that through human error at their end, content which was meant for internal beta testing was flagged incorrectly and released to individuals who had signed up for the beta of the Xbox Live dashboard update. It has since been taken down and deactivated.
"We'd like to stress that the leaked code is in a rough, unfinished state and was not meant for public release. The content is not final, and is not reflective of the quality of the finished, polished game due for release on March 6, 2012 (March 9 in Europe).
"One feature that was present in this early build is a set of game play modes that are in development. In the beta code they are referred to as 'action mode', 'story mode' and 'RPG mode'. We want to stress that these features are still in the early stages of development and will receive considerable iteration and refinement. These modes are designed to give players an even finer degree of control over their game experience than ever before.
"Whether it be someone who finds the combat difficult but wants to experience the amazing story, someone who wants to focus on the action and combat game play, or fans who want the rich, story-driven RPG Mass Effect experience they've come to love - Mass Effect 3 will support all of these options. We'll have more info in the days ahead!"
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Comments (113) Latest comment 6 months ago
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Maybe im wrong, but i always thought Mass Effect was about blending all these modes together?
If MW3 comes out tomorrow with "Shoot Mode, Run Mode and Stab mode" im going to be very angry!.
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So what was in 2007, when Mass Effect was released, an enjoyable but fairly lightweight action RPG experience is now considered "RPG mode" and completely optional if you're just in it for teh headshots?
I am so out of touch with what companies like EA think the general public wants..
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Complaining about being given what you've asked for seems pretty stupid.
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Not that I'm bothered, I'll just go for RPG mode.....IF they don't force you to use Origin...
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Seriously, people are never satisfied!
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People who would buy Mass Effect 3 and played 1 and 2 and know about games will be concerned by this.
People who buy Mass Effect 3 because of advertising aren't going to know about the modes and will have no real idea what to choose when they play the game.
This is meant to be the end of a trilogy you could argue Bioware wants to set up a broder franchise base for continued stories, but a new player with no experience of the other games will be way more put off by not knowing what the hell is going on.
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The way to make the best possible game is to have a clear vision of how it should be and focus on delivering the best experience possible.
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OK, after bizarre decisions in game design with Mass Effect 2(Resident Evil 5 had more RPG customization) and Dragon Age 2 I suspected that Bioware was losing the plot, but now we officially KNOW that Bioware actually lost the plot.
We can only count on Bethesda now...
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My boss will like this, he found the constant dialogue trees tiresome. I'll like it because I can play the game like previous ME without having it forcibly altered to cater for the market like my boss is part of.
This move should actually be applauded for its flexibility. But no...
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What next?
Will GTA V have a "sandbox mode" without story to mess around, a "story mode" which is a movie, and a "GTA mode" which is the actual game? Alternatively, there is also the "SIM mode" where you have a small house and a family and work each day without thinking about crimes.
I dream of FIFA 13: If you can't be asked to compete you can win by playing fair in the "fairness mode", or if you just want to score goals you play the "goalkeeper free mode".
The possibilities are endless!
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Losing touch would have meant Bioware just said "ok it's auto story from now on, no choice". Rather than dictate a creative decision, the option is now in our hands... and a much better way to deliver to a wider market than just forging one direction. Considering we are constantly berating PC devs for shutting off options for graphics, you are now complaining for having customization opened up to you.
Anyone who is against this, please state how this is going to negatively impact on you playing Mass Effect 3.
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Come on, guys. If this elevates the popularity of the Mass Effect franchise to stratosphere levels, so much the better.
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For those more in the know, visitors of gaming sites forums etc, how does this convince those who haven't jumped in that they can enjoy it without playing at least 2.
Also as I've said it's not about choice it's about what it implies for Bioware going forward. It shows a lack of faith in their ability to broaden the market for choice based gameplay. Compromise in this case is the small death that could lead to the larger one.
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Exactly.
Implementation of this very concept inherently dilutes and downgrades the game.
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How is it downgraded for those who play with those simplification mechanisms? Perhaps I'm not seeing your point, but I see it as an entry point for those who have never tried RPGs. Those people don't know that there's a more immersive mode built right into the game, so in a sense of "ignorance is bliss" won't miss a thing, but still get to enjoy the game.
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Role-playing is just that - why does it have rely on the same tried and tested 'rules' that were formed in the days of fantasy tabeltop and handwritten RPGs? Why can't an RPG be packed full of action? Why does it have to rely on stats and levelling? Why can't it be more dynamic and why can't tactical combat be weaved from ever-growing powers and upgraded items/body parts?
And it's not ME or even RPGs that have a stranglehold on great narrative either - I treat Dead Space and Bioshock as brilliant 'lite' RPGs - fantastic stories, character and the ability to tailor your character to your own play style.
As I said, I rarely play 'traditional' RPGs, but I did play ME2 and thought - 'this is bloody great - I should play more of these things!!' Surely opening up options and encouraging more players is a good thing??
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That's why I said that it's really creepy how Bioware seems to have made this "broadening the audience" crap their relegion, it's like they were competely brainwashed and conditioned to repeate these phrases.
Just when I tought ME can't get any worse and saying stuff like they "didn't sold out" is pretty ridiculous now.
They are sold out so much that you could say that EA made them their bitches to live with the words of Jhon Romero.
I mean come on how far can you push this mass appeal shit.
If you make an RPGs you can't cater to every gamer out there because there are people who don't like RPGs just like there are people who don't like COD.
I don't even get why people wan't to play this if they are bored by conversations why not play COD or whatever else????
Why in the nine hells do people want to play RPGs if they don't like RPGs??
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Obsidian and CD Projekt Red are waiting outside for you with some pointy sticks (which they crafted themselves from various bits of loot they found lying around in barrels)
Story mode just sounds like a rename of "Easy Difficulty" to be honest. Action mode has me confused though.
The most worrying thing for me would be if they continue down the same trend between ME1 (bewildering amount of weapons and add-ons, horrible Inventory) and ME2 (bugger all weapons with no real choice or upgradablity. Armour choices rendered pretty obsolete).
Personally I like buggering about with bits of armour and messing about with weapons, it's one of the things which defines an RPG for me
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My thought exactly. Every complaint I've read about the franchise was about ME2 tilting too much toward the action side of things. Personally I'm struggling with how the game will play in story mode? Given that we are on the right track and that story mode actually excludes the shooter parts of the game and just not makes it easier/scaled down.
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As long as RPG mode isn't compromised in anyway its not really going to be a problem.
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Firstly, as i have said multiple times, and not one of the usual crowd has been able to answer, what difference does it make to you, the great RPG players, if Bioware makes the game more accessible? You're going to select RPG mode anyway!
Why are you, the great and powerful RPG 'fans' suddenly the gate keepers on what is and is not an appropriate game for anyone but you.
This may come as a shock to some of you, but there are people who enjoyed ME1&2 in SPITE of the RPG elements. The action mode may be perfect for them, who the hell are you to say to them they're not worthy to play it?
Conversley, there were enough people bitching about it having too much action. There are people who don't want a lot of fighting in their RPGs. Story mode might be the best thing ever for them. Again, who the hell are you to say they can't have that?
If this is anything, it is nothing more than an additional granularity in difficulty control. What was the Witcher 2 on easy if not story mode?
Aside from the inane bitching over a leaked beta build, it amazes me that the vocal minority cannot, CANNOT get past the fact that their RPG is been given a wider audience. When you come on to these articles and post, how do you think you sound? Do you think maybe its time to re-evaluate what is actually important to you.
More than that, is it beyond to wait until the game is out before judging it?
@arcam - no offence, but using movies is a shit analogy, and you know it. There is no skill required to watch a movie, besides the abilty to sit down for 2 hours and stare. Anyone could go in and watch the Godfather, and enjoy ir, regardless of their tastes in movies. The same can't be said of games. An RTS fan might be able to make the change to an RPG, but someone thats only played COD might not. Its not a reflection on their intelligence, but simply their skill set and skill level.
This isn't about the genre of the game, but the abilty of the gamer. There is a skill level required to enjoy the game, but not every gamer has the same skill level, or skill set.
Bioware are not comprimising the story, they're altering what you do with the gamepad.
It seems so sad, that some of you are unable to move past the g in RPG. Many of you seem to forget what RPGs are. They're about taking up a role, and working through a story. But some of you are so fixated on the combat, you can't see it.
When i look back in my dozen or so playthroughs of both ME1&2, its not the combat that stands out, but the choices i made, the places i went, and the things i did.
Some of you need to spend less time being judgemental moaners, and wait for the game to come out, because seriously, you sound pathetic.
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I couldn't care what they do, as long as the story is good and they keep some freedom of choice in it.
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Because you don't see Bethesda fiddling about with different modes and multiplay for Skyrim. Sure, there have been changes to the gameplay since Morrowind (my first foray into ES), but overall they have confidence in the integrity of their core product, a way of doing business that I'm not seeing right now w/ EA/BioWare.
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Well said. It's an option, ffs. It gives you more control over your experience of the game; if you want to tone down the RPG aspects for a more action experience then you can.
IMO this is actually a decent way of solving the controversy over whether ME3 will be skewed towards action or roleplay, assuming the RPG aspects in RPG mode are fully featured (and that's the only thing the RPG-players should be concerned about, not a bloody game option).
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perhaps Bioware should not be trying to please everyone and perhaps they should not 'leak' (ahem) a trailer as they actuall inviting comments from various gaming groups. We post on here because gaming is important to us. It is obviously even more important to you going by the time and effort you put into your post.
Some people like to feel engaged in a process and gaming is the only media outlet that enables this.
if commenting on games and expressing views is a negative thing then perhaps it is you that needs to re evaluate things, going by your Daily mail reaction and the length of your post.
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This isn't about the genre of the game, but the abilty of the gamer.
No it's not, selecting easy, medium or hard is about the ability of the gamer. Selecting Action, Story or RPG is about appealing to the preferences of the gamer - it takes no gaming skill to choose a dialogue option, but that's what the Action setting would remove.
Therefore I don't think a movie is a bad analogy - it just shows the difference in artistic integrity between FFC and Bioware.
It is the same as FFC providing an alternate cut that focussed on the killings and the car chases. The difference is that FFC would not do that, not in a million years, because he has respect for the film he has produced and because by skipping the family drama of the film you would be missing the entire point, even if it made the film shorter and more easily acceptable to a 21st century movie-goer. This is the literal definition of selling out - compromising your artistic vision in order to scrape up extra sales.
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Given the massive "streamlining" which occurred between 1 and 2 in terms of outfitting your team and setting up your party (and given how much of a cheap cash-in Dragon Age 2 was) I think it's reasonable for people who liked the older Bioware style to be slightly concerned about what changes like this might signpost for ME3 and for Bioware in general.
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We can but dream.
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Also, I love pew-pew and multiplayer. Battlefield is my favorite series. But since that's already a thing I don't really need Mass Effect doing that. As well. There are a lot of games doing that.
Oh well, Mass Effect 3 will probably end up pretty great. After they've collected the campaign data though, I dunno about Mass Effect 4. More like Mass of Duty! Get it? Massive doody!
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When was the last time you played a shooter with no rpg elements that had a life duration of 30+ hours on a single playthrough? Awnser is i haven't and most likely you haven't, and in my opinion it has to do with:
Simple statistics negate the feeling of routine that;s slowly creeps in around 10 hours of shooting. Shooting without a purpose besides story/mission progression doesn't work for much longer then a set amount of time. After that you'll need something else to keep people interested.
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Story Elements- Automatic or Manual (maybe with a preference diplomatic-aggressive response so forth)
Combat Difficulty- Casual,Normal etc
Would this not be far simpler and allow more 'control' than seperating it into three modes. I mean these modes basically boil down to them 2 options. I understand the principle because theirs RPG fans that want the story, and shooter fans that dislike the conversations and want combat, and people who aint fussed either way like me. Just seems their going the wrong way around it. I thought the same thing with Deus Ex. Unless its easier to implement the modes vs options I'm not a developer so I dont know.
I think most people will choose RPG mode.But I'm getting the impression ME3 is more TPS than anything else, because you know its not like their is already a megafuckton of bad/good/great all very similar FPS/TPS shooters we play on all systems is their? (witch do the combat a lot better than Bioware are going to be able to). Where as theirs less RPG's but many are still fantastic I think if ME3 is going to be great it has to be a great shooter and a great RPG that sounds... difficult.
I brought Mass Effect/Elder Scrolls/Dragon Age/Fallouts BECAUSE I wanted an RPG and GOW/Resistance/Crysis because I wanted a shooter theirs plenty of games I dont buy in both genres because their not as good as their rivals, I just dont see how this will be a realy great game unless both elements are exceptional. Either way unless it gets utterly panned review time I'm going to buy it I'm already two games in after all. :S This comment did not look this long in the little box
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It's not the fact that they are broadening their base that's worrisome, it's just a continuing shift in their overall design philosophy that I find unwelcome.
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I mean, it was fine if they just took the gameplay of Mass Effect 2, added some RPG elements from Mass Effect 1, came up with a decent conclusion of the story and put it on shelves.
But nooooo, it had to be a third person shooter with multiplayer because there aren't enough of those on the market.
And yes, I'm aware of the fact that no one has played Mass Effect 3, but so far BioWare hasn't shown a single video focussed on story or the RPG elements (aside from the Kinect stuff shown at E3).
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If I could +1,000 you I would. RPG gamers (of which I am one - tabletop, PC and console) seem to take a massive amount of pleasure from throwing their toys out of the pram at the first sign of a franchise or software house moving ever so slightly further away from games they spent an unreasonable amount of time playing in the mid-to-late 1990s.
Even if, as in this case, nothing has actually changed whatsoever other than someone else being able to get a different experience when they play.
But please do carry on, folks. Your entitled ego-tantrums make the rest of us look great. I hope that hitting that neg button by my comment feeds the nerdrage inside you.
More nerdrage. Moooore. It tastes like fine cheeses.
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I'm not comparing it to games from the mid-90s, I'm comparing it to Mass Effect 1. I said on Eurogamer after playing Mass Effect 1 that it was the best new sci-fi franchise since Battlestar Galactica, and one of the most original and refreshing RPGs I'd ever played. I love ME1. I didn't finish ME2. Unless Bioware have done a u-turn and started driving in the other direction, I probably won't buy ME3.
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No offence though arcam, thats not how you're coming across.
Again, i don't see this almost pathelogical need to for people to be pissing on things they don't like.
I'm a massive rpg fan. But i didnt want demon souls. It wasnt for me. But at the same time, i was pleased for From software, i like them. I liked seeing Demon Souls doing well, and honestly, its good that there is a game that caters to people that want ultra hard core RPGs.
But i didnt post on every EG demon souls article going, 'this game is wank' because i didn't like it.
You liked ME1, great. You dis liked ME2, ok, sorry to hear that, i did like it, and so did many others.
How about waiting until ME3 comes out before judging it.
Regading the movie analogies, its still a bad analogy. Before i even discuss it, you literally don't know what action mode removes. You're just guessing. So how can you judge it?
Secondly, you're chosen a very narrow field to argue your point. There is a lot more to the RPG elements of the game than just simply selecting your dialogue option. More than that, there is actually a skill in selecting the RIGHT response to get the best out of the game. You should know that. Many gamers out there, don't want to do that. You've no right, and let me repeat this Arcam, NO RIGHT to judge them. Beyond that, what about inventory management, team set up, power set up, leveling up. Yes, you thought ME2 was anemic in its rpg bag, but compared to many games, its a very complex entity.
For those gamers that want to enjoy ME3, finish the fight, and not worry about the RPG elements, Bioware have given them an option. For those gamers that want a story driven enviroment, it appears they have a choice. And for those RPG fans who want it all, it appears they have a choice.
Again arcam, you can talk about artistic integrity all your want, but you're not the artist here. You're not even a professional critic. You're entitled to have an opinion, of course, but just because you can say something, doesn't mean you should.
Nothing you've said makes it sound any different to what i said. You're coming across as a self entitled elitest rpg fan, judging others on what they are or are not allowed to play, based on what you decide suits you.
Theres nothing been said by Bioware that says this game wont be an action rpg. The same as the very first one (and don't even tell me that ME1 wasn't an action RPG). Is it so beyond you to wait, to judge the game on its on merits, be happy if it is a good game that appeals to many gamers? I suspect it is
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i dont see why people are complaining. i'll definately do rpg mode and having the other modes in the game wont affect me one bit.
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If you want it nice and short, i'm sick of dick heads bitching about shit that hasn't happened yet.
People are entitled to post, but if they post shit, they should expect to be brought up on it
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We've had this conversation before - I'm not judging anyone for wanting to play an action RPG, or a pure RPG or a pure action game. It doesn't make them stupid or wrong. I like games that fall into all of those categories.
All I'm saying is a I don't like the general direction Bioware is taking. Dragon Age 1 (loved it) to Dragon Age 2 (sadface) was disappointing for me, as was ME1 to ME2. IMO, the downfall of those games was that they tried to appeal to too broad an audience. Instead of improving the things people loved, they tried to attract new fans that were put off by the more complex elements of the originals. I guess it's this that makes me sound like an elitist to you, but I that is how I feel.
You're entitled to have an opinion, of course, but just because you can say something, doesn't mean you should.
You seem to be saying I'm allowed to be disappointed in Bioware, but I shouldn't express that. I don't agree with that. "Say something nice or don't say anything at all" is a motto for dinner parties, not for gaming websites. I'm commenting on games and companies that I am interested in. If what I say makes you angry, put me on ignore or just learn to let it wash over you like the rest of the crap in the comments sections.
Removal of inventory, armor and guns in ME. Removal of races and tactical camera in DA. Added multiplayer mode. Removal of multiple origin stories. "Action mode" for the third game in a trilogy. First screenhot of the new game consisting of soldiers and explosions.
I don't mean to be sarcastic, but surely, if you add up all these things, you can start to see how Bioware have changed focus and are travelling in a new direction? Perhaps if we can agree on that, even if we don't agree about whether it's a good thing, we can stop having this same conversation when a Bioware story comes up?
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http://www.youtube.com/watch?v=gF_KX6U0YDk
What is your opinion on this ?
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In fact, they only mentioned easy, minimal and normal, WTF??
Seriously, what the fuck is going on with Bioware, they are getting more clueless with each game!
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I reckon the only serious choice will be between RPG mode and Story mode, to cater to both sides of the divide, and action mode is just in there to practice for the multiplayer or something like that.
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I still wonder how many new fans they got and old ones lost but that's another topic.
The reality of course is that the modes will have probably no real difference at all.
This does not bode well for ME3 and of course that we haven't really seen anything about the so called RPG goodnes they promised.
After watching the leaked intro gameplay I even worry about the storyline.
The whole thing seems like ME2 rehashed which doesn't even surprise me since they did this with DA2 as well.
That was basically the mage tower quest from DA origins extended to a 20 hour grind.
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Now onto mechanics.
The real problem with the mechanics wsn't that they were inconsequential, but that they were half-implemented.
Take inventory, for example. The problem wasn't the number of possible items you could carry but that (a) they weren't sorted by level and name, and (b) those of the same type but different classes weren't stacked, with (c) stacking order being from highest to lowest when changing character loadouts to aid in equipping with the best kit and from lowest to highest in stores so you could ditch low-level crap you neither needed nor wanted. Those three simple change would've improved inventory management no end.
Instead, Bioware just threw everything into an unsorted pile for the player to have to sift through *every* *bloody* *time*.
Thus with inventory, the problem was management, or rather the game's lack of basic management automation. In ME1, the ability to finetune loadouts was essential and added to the game. ME2 didn't need to scrap it, just fix it similarly to the way I outlined above.
I think the problem that a lot of a lot of RGP gamers have with the series' progression is actually primarily one of frustration with Bioware being lazy about ditching flawed mechanics rather than putting in the thought to fix them.
BTW, you don't have to read the codex if you don't want to, but it helps.
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the endfight in Overlord was a bit of a bastard too.
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Shame. I didnt think the industry bias to dumbassery could become any more obvious.
Still, at least Skyrim is out this week, something designed for non-COD gamers.
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