Silicon Knights confirms job lay-offs
Blames cancelled Activision project.
Too Human developer Silicon Knights has confirmed reports of a drastic set of redundancies at the studio.
CFO Mike Mays told the Financial Post that it has shed 45 employees, leaving just under 40 staff on the payroll.
Mays cited a cancelled project for Activision as the reason behind the cut-backs.
"We just finished a project with [Activision] that got completed," he explained, referring to critically-savaged superhero effort X-Men Destiny.
"We had another project lined up that had been in the works for months, which had been green-lit and at the final second, at the high corporate level, the project got canceled. We don't know why. Probably something to do with the publisher on their side, but that resulted in us having too many people so we had to do a lay-off."
Mays added that it's currently negotiating contracts for new projects and hopes to rehire laid-off staff should the studio secure work.
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Comments (21) Latest comment 7 months ago
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Neg away
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That's going on their website.
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Not to mention the fact it was a great game they not only refused to market, but the PC version didn't appear on Steam for months and was only available in an initial limited batch on release.
Am I mistaken, or was that Activision?
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Too Human should have been better, and given the supposed sums spent, was a travesty. But I loved it.
@Subdominator - you kinda missed the point of the game if you thought it had no replay value. It was a loot 'em up, and I personally LOVED the controls. Playing as a Beserker, it felt brilliant to smash up 100+ enemies in fluid, controlled movements. Felt like a badass.
Sad for SK - their record is more good/great than bad. Hopefully they will soldier on. Perhaps a smaller scale, focused and tight DL title would be worth a shot? I dunno.
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As a publisher why would you back a company who recently have made nothing but shite games. That is your answer sir. Why would you give this fool a penny.
In this current climate when even very good games can make a loss, why would you invest in such a studio led by people who clearly seem not to have a handle on the basics? Fuckin unreal.
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Good Luck with trying to get new contracts think they kinda done. The studio really nice place though I think its on niagra falls.
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If I was a taxpayer in Canada I'd be pretty pissed TBH
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The only sad thing is they weren't shut down before they ballsed up an X-men license, poisoning it for the future.
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Make crap that nobody buys, don't expect to survive. Particularly in this economic climate. It's a shame, they had some really talented people at Silicon Knights, just a complete idiot of an overseer in Dennis Dyack, a man who wouldn't know a good game if one infested his nostrils and bore young.
I hope they can eventually find work in the gaming industry elsewhere, and they aren't tainted by being involved with that X-men travesty or that Too Human garbage.