"Massive" lay-offs at Silicon Knights - report
Too Human studio in trouble?
A round of redundancies has hit Denis Dyack's Silicon Knights studio, reducing the payroll from nearly 100 down to just 25, according to a 1Up report.
The site claims two separate insider sources have confirmed the lay-offs, which apparently include Dyack's wife who worked in human resources.
The developer is yet to offer an official comment - we'll update when it does.
The report comes just a few weeks after the studio wrapped-up critically-mauled superhero tie-in X-Men: Destiny for Activision. Other titles on its CV include storied 2008 action RPG Too Human and GameCube survival horror classic Eternal Darkness.
Earlier this year, the studio announced that it had secured a $3 million dollar investment package from the Ontario government allowing it to recruit new staff and become "self-sustaining".
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Comments (31) Latest comment 7 months ago
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Obviously it's not ideal that people lose their jobs but if you consistently make bad games, you're going to go bust.
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Hopefully the talent can be better used elsewhere and Dyack can look in the mirror.
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http://en.wikipedia.org/wiki/Silicon_Knights#Government_funding
I have a few guesses.....
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But Eternal Darkness was a one of a kind. Excellent game. Pity so see such high numbers being laid off, thats like 80%!!! damn...
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Eternal Darkness stood tall for me too, a real pity that those potentials weren't better realised, so begs the questions what the hell happened?!
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I think the answer is in the question....
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When Too Human came out and got reamed for being a clunky and repetitive waste of a cool concept, I remember wondering if that might cause people to re-evaluate ED as well, but it never happened.
Honestly, I never thought Silicon Knights amounted to much. Legacy of Kain got far better in the hands of Crystal Dynamics, all the best aspects of Twin Snakes were the direct result of Konami, I've already stated why I didn't care for Eternal Darkness, and the new X-Men game was a dud. It sucks to see anyone lose their jobs, but it's hard to say they've been earning their reputation lately.
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Hearing about companies axing people is one thing, but when it's people you actually know of, respect and admire, it really puts things into perspective. And the sad truth is, this is a relatively small downsizing - plenty of people across the whole industry are losing jobs but it always feels a million miles away when it's reported as numbers and figures.
Each of those 75 people is now out of a job and probably panicking about the future...this is awful
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..and how is getting $3m from the government "self-sustaining"? Sounds like a hand-out to me.
Sad though it is for the folks who've got laid off, its got to be said that this is hardly surprising, given that they've had no critical success for the best part of a decade.
I have a feeling that SK's problems probably come more from the studio's top brass than the staff. In that sense, even reducing the studio to a two man operation may be doomed to failure.
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No shit!