Diablo 3 "feels better" with a game pad
Blizzard discusses console experiments.
Blizzard's much-anticipated PC action RPG Diablo 3 "feels even better" when played with a console-style controller, according to game director Jay Wilson.
Wilson told PC Gamer that Blizzard's experiments with non-mouse inputs have proved enlightening.
"One of the reasons why we're exploring the idea of a console version of Diablo 3 because we feel that the controls and the style of the game lend itself to a console," he explained.
"With some of our early experiments in putting a direct control scheme into the game via a 360-like analogue controller, I've been 'Oh this feels even better, with direct control…'"
Earlier this year, Blizzard started recruiting a team to investigate a console Diablo, though has stopped short of confirming a Diablo 3 port is officially in development.
If a console version does get off the ground, Wilson said he could "pretty much guarantee" that "we will look to support a pad on the PC."
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Comments (54) Latest comment 8 months ago
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Wankers.
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i love using my 360 controller on the PC
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Do that and I'll start caring about Diablo 3. I spend 99% of my gaming time on PC and whilst I'm perfectly proficient using a keyboard and mouse with gaming, I simply do not enjoy doing so and very much prefer using a pad.
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Click Click Click Click.
Button press. Nice
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I've gotta say, I find it amusing/borderline annoying that every time someone asks a question regarding a gamepad in PC gaming thread you can virtually guarantee that within minutes some idiot will post "What do want to use a pad for?"
One of the great things about PCs is that you have the CHOICE! Some games I like playing with M+K/B and some I like playing with a gamepad...yes, even some first person ones!
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Confirmed.
Clearly gamepad was the plan all along, and I ACTUALLY AGREE. I got horrible RSI from playing d2, and I'v been resting my wrist for months so i can play d3. Gamepad would be so much better.
considering they spent like 10 years on it im actually genuinely annoyed they didnt have it supported for gamepad months ago...its the only game on pc i would ever consider gamepad for though
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Incredibly unlikely, but a guy can dream right?
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Infront of a 50" Plasma TV on the sofa, with the benefit of spangly PC graphics and fast loading.
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Third person feels better/more natural on a console.
Except on a keyboard you have dozens of extra keys which could come in handy with a rpg.
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and before some pc fanboys will neg me down - my soso was TP'ing way to baal's throne way before most of you knew how to press " power" button on your Pentium III desktop : p
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Me, I'm PC all the way on this but choice is good.
That said, I don't think ranged characters work that well with pads. Inexplicably skipped Torchlight on the PC, loved playing a melee character on the 360, but ranged didn't play as well imo.
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that's good point. they should try to implement systems from twin stick shooters - if that's possible
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I don't think even the most die-hard PC gamer actually has a problem with the concept of the game controlling well (or better) with a gamepad. They have a problem with the mouse/keyboard controls not being as good as they could be as a result.
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If you step back and look at the big picture: ever since the blizzard/activision merged, every important strategic/design decision will somehow eventually involve an even more brilliant way to maximize the income. They’re always adding to it a PR-patch with politically correct speeches and “it’s for the love of you, make you a better, easier life”.
Don’t get me wrong, I still admire the quality of their products. And finally it is a profit-driven society.
The issue for me is that, gradually, the blizzard product will become more and more “general-purpose”, “full-range” compatibility to attract everybody. It will lose depth and gain surface. It will still show a good quality, but more superficial and less subtle content wise. And decidedly less originality because the artistic side we admired and enjoyed will be sacrificed for larger audience.
cheers
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If it feels better with a pad, why not support it whether there's a console version or not? Or have I interpreted that wrong, because that statement makes no sense to me.
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I hate clicking on enemies to kill them.
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Life is more fun if you do not have a stick up your ass.
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From a costumer point of view it sure as hell didn't do any good for Blizzard to sell out to Activision of all publishers.
Oh well for all it's worth to me, I wouldn't even mind now if the whole Diablo3 was console only.
The sort of "improvements" they made to it are basically screaming consoles anyway, which isn't exactly bad since I have no problem with consoles, other than that they are influencing my PC gaming hobby, but then again I think by next gen I'm pretty much going to quit gaming altogether.
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I use m/kb 8+ hours a day at work
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what do you do to hit a monster with a pad? hit A A A A A A?! or whatever button it's mapped to.
god I am old. I am starting to loathe change.
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Anyway, this story reads like Blizzard think people playing on PC don't use gamepads and haven't done since forever. PC is a land of options and choice - they should be looking to add different control methods whether they are porting to console or not.
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So long as they don't dumb down the stats and skill trees. Dungeon Seige 3 was quite enjoyable but the lack of skills was obviously aimed too much towards consoles.
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I'm playing Dungion Seige 3 on the pc at the moment and I'm loving it with the 360 pad. The RB to pick up loot is very intuitive, weird how more games don't use it for that function.
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Diablo is Gauntlet but with stats and lots of loot!
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What are you yapping on about. Blizzard games, since Warcraft 1, have always been completely mainstream and designed to pander to a large audience. One of the main reasons why Warcraft was a better game than its contemporary Command & Conquer was because the big colorful sprites and fewer units appealed to archetypes and therefore made the game more accessible. I don't think I even have to mention WoW. Decidedly less originality? Their two main franchises, Warcraft and Starcraft, are completely derivative of Warhammer.
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And I don't remeber even one game of similar genre, where that went well. There are always sacrifices to be made, usually stuff like inventory, shopping and so on. It all becomes absolutely unergonomic compared to well designed mouse controls.
So, this is not just added value. This can (and probably will) mean a worse user interface overall. Surely there won't be two different ui depending on controller used...
Oh well, they managed to cut this from my shop list with the always online and real money crap anyway.
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"by that logic masturbation feels better then sex "
By THAT logic you have no grasp of logic.
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Yes there are worse example of dumbing down gaming and yet there are also benefits.
If you are looking for zero contamination, you will have a very much narrow selection. They are developing Diablo III for PC from ground up then port possibly.. What's the crime?! Gamepad? That should be an option and indeed preferred by some PC gamer.
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Yes there are worse example of dumbing down gaming and yet there are also benefits.
If you are looking for zero contamination, you will have a very much narrow selection. They are developing Diablo III for PC from ground up then port possibly.. What's the crime?! Gamepad? That should be an option and indeed preferred by some PC gamer.
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I liked DS3 overall, but I can state definitively that in my case, playing the game with a 360 controller was nowhere near as fluid as Diablo II's mouse/keyboard controls. Aiming attacks as a ranged character or magic user is more difficult, and gives the player less control over their abilities.
A lot of the people who are writing this off as a PC fanboy issue don't seem to realize that "direct control" and "point-and-click" are very different control schemes at a basic level. Supporting a gamepad pretty much requires direct control: using the analog stick to position your character and then aiming attacks based pretty much entirely on your character's position. You can't very easily, say, aim a meteor to land at a specific location on the screen like you can with a point-and-click interface. You also can't easily target a specific enemy at which to fire off a ranged attack.
Which brings us to why some of us feel a bit concerned about this. If your control scheme can't support accurate aiming, character skills and abilities have to be designed in a way to accommodate this flaw (and yeah, it is a flaw . . . there's no arguing that). Point-and-click may lack some of the visceral feel of a direct control interface, but good animations and sound effects can go a long way towards making up for that.
If I had my way, I'd have the game be designed for a point-and-click interface for the PC release, and then redesign things as necessary for a console release. Basically what the developers of Sacred 2 did.
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It's pretty straight forward. It's 1:1, where mouse isn't. A video of it in action here:
http://www.youtube.com/watch?v=0J22sIG-W...