Deus Ex: Human Revolution ships 2m units
Square Enix notes 89 per cent Metascore.
Action role-playing game Deus Ex: Human Revolution has shipped over two million copies since launch, Square Enix has announced.
That's shipped, not sold.
The impressive feat was achieved in just over two weeks. Deus Ex entered the UK all formats top 40 at number one, and stayed there a week later. It was the best-selling game in the US in August, shifting 244,000 copies.
The game launches in Japan in October. That month also sees the launch of the game's first downloadable content, called The Missing Link.
Eurogamer's Deus Ex review augmented a 9/10. "Deus Ex: Human Revolution is one of those rare games that knows you can't be perfect all the time, and that you have the right to change your mind about your actions later," wrote Tom Bramwell." It just wants to be played with and enjoyed - and when you finish, you just want to play with it again."
Deus Ex is currently sitting on a Metascore of 89 per cent. "We're pleased to see that people are enjoying the game so much," Square Enix said.
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Comments (38) Latest comment 8 months ago
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I'm using the cover and shoot system at the mo.
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Would love them to crank another out, minus the daft bosses and the insanity of the last level. I honestly couldn't believe it when it basically boiled down to a zombie shooter after the previous 30 hours or awesome.
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So far so pretty damn good. Not looking forward to the boss fights, and some of the voices/character speaking animation is terrible (they all spasm and twitch like marionettes) but some sequences are amazing and tense, like the hostage negotiation at the end of the first proper level... I kept thinking I'd blown it despite doing my damnedest to appeal to him to run while I was giving him a chance. Turns out he saw sense after all!
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I am pretty much up to where you are - and I totally get what you're saying about the characters, why do they all twitch like meth addicts going cold turkey?
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Given the theme of the game, one might think it was a conspiracy of corporate proportions!
Maybe someone should sneak into the Square-Enix HQ and see if they can dig up any secrets. I can totally imagine that building replete with laser grids, armed guards and sentry-bots.
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You get plenty of praxis points if you do all the side quests so don't feel like your wasting them..
I'm playing super stealthelly (is that a word?) and the 1st boss took me 30 mins odd to kill as I did not have the typhoon system or any powerful weapons. 2nd boss took less than 10 seconds with the typhoon system.
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The end really is a bit of a let down though
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It's clearly NOT a classic and this time next year will be well and truly forgotten as a poor-man's MGS RPG attempt!!
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The load times and the somewhat boring customization options are a drag as well.
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It's a very good game, but my advice is to try getting the "no kills" and "no alarms" achievements at the same time. It makes the game nails hard, but you have to think about every encounter beforehand and really search for new routes through levels. Playing it this way really shows off how well designed most of the levels are.
Also, RE: bosses - once you work out how to kill them, they are pathetically easy - even on top difficulty. I just wish they'd left hints abouts how to kill them in e-books, emails, conversations etc, then I wouldn't have an issue with them.
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Sort of like finely cooked pieces of steak stuck between an undercooked and crusty ciabatta.
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So once more download sales are not counted..
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And I'm pleased that you're pleased; you've published one of your best games in years. Just bear in mind that doesn't automatically mean we want yearly sequels!
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