Bethesda discusses squashing bugs
"We have and continue to get better at it."
Bethesda reckons it's much better at squashing bugs in its open world games than it used to be - and it's getting better at it.
Bethesda's Fallout and Elder Scrolls games have a reputation for being buggy at launch, with some gamers complaining of system crashes and corrupted game saves.
The company has released a raft of patches and fixes for Fallout 3 and Fallout: New Vegas in an effort to combat these issues post launch.
With Elder Scrolls 5: Skyrim fast approaching, Bethesda marketing boss Pete Hines told Eurogamer sister site GamesIndustry.biz the development team is working hard to make sure the fantasy epic is as free from bugs as possible.
"It's something we continue to try to address and design for," he said. "If you go back and look, Fallout 3 was an incredibly stable game. Certainly not bug-free, but there's a difference for us between a rock that's floating a little above the ground, which is technically a bug, and one you might have that causes your game to crash or your save-games to get corrupted.
"So there's degrees. We start at the top and work our way down. Does the game load when you click on it? Does it save properly? That stuff. So it's something we're cognisant of. I think for Skyrim we built a number of things into the game to cover that and to try to improve that."
Bethesda has a harder time with bugs than other game developers because of the size and scope of its games, Hines said.
"The truth of the matter is that it's far easier to bug-test and playtest a game that's very linear than one that's very open," he explained.
"It is a bigger undertaking to wrangle all of that and make sure you've squeezed out every possible thing, like, 'Oh, you've picked up this sword then talked to this person then gave them that, then this thing happens.' It is literally approaching infinite when you talk about all those possibilities."
Fallout: New Vegas, which launched in 2010, also suffered from bugs. The difference here, however, was that it was created by Obsidian, and independent developer.
According to Hines, the problems players saw with that game should not be repeated.
"I think we have and continue to get better at it. When you look at Fallout: New Vegas, it was not a Bethesda Game Studios title, it was different experience for those guys even though we worked with them on it, but I think Todd [Howard] and his team have continued, over the 12 years I've been here working with them, to make improvements, and I think they're in a good place with this."
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Comments (37) Latest comment 9 months ago
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Was this after all the patches? Certainly not in my experience where it crashed every couple of hours in the first few days of play.
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I know New Vegas was not a Bethesda-developed game, but Fallout 3 was ALMOST as buggy, though maybe it didn't crash quite as much.
Still, great games, both of them.
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The weird thing about the Fallout patches, was that they actually made the game worse on PC. They completly broke VATS, where it would just pause for a long time when you entered it. Not sure if they have actually fixed it yet.
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The fact that it's a) open world and b) you can warp out of missions at any time must make it a nightmare to test. Was it Morrowind where it just used to end the game if you accidently killed someone random npc who was needed later on?
Fallout 3 New Vegas however is shockingly unstable, even after all the patches.
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I got the game with my system and waited about 9 months before I even opened it in the hope they'd patch up the problems, but nothing came except eventually DLC enabling patches.
I'll be watching the forums very carefully before I consider Skyrim.
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fallout3, new vegas, wet all bugged to shit, they make compelling game worlds but sadly they are compelling broken game worlds and I now avoid bethesda games on this reason alone.
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Red Dead is way less complicated with scripting and AI then Elder Scrolls and also from what Eurogamer reports it's a sweat shop.
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Yes, I would agree that the game loading when you click on it is quite important. I'm not a game developer, but you might want to have a look at that one first.
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I have no issues playing Fallout 3 and New Vegas.
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That is very true, but I look forward to Beth open world games so much, I'd never not be able to buy day one and immerse myself in the world. I don't have the will power to deny myself.
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I really do hope Skyrim won't suffer the same fate, but I'm sure Bethesda will forgive me for waiting and watching.
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However after reading through the list of major game breaking faults with Fallout: New Vegas (NPC's disappearing, quests that couldn't be handed in, entire game save volumes corrupted!?!) I took it back unopened and I'm genuinely glad I did.
When it comes to Skyrim I'd have loved to make this a day one purchase but with other pre-orders on their way and a personal feeling that it will unfortunately ship with a plethora of bugs I'm happier waiting for initial user feedback and the inevitable 1GB patch.
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Gives away the story, but a game with less bugs is more important in my mind.
If I don't want to know the story, I wont look for spoilers. Deus Ex was not afraid to do it.
If they don't want to provide players with the game files, OnLive may begin to be a good option, but that does remove the ability to test the game on different kinds of computers.
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Quite like the OnLive idea though - would also stop journalists leaking review copies, which happens every so often.
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@ Yeah rockstars games have an incredible amount of polish, the only bugs i saw in red dead where awesome.
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Hmm. was expecting an article about spurious litigation of Indie developers for using the word Scrolls in their game...
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I forgive them. As buggy as all their games have been, I didn't care because the games were so goddamn good!
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I forgive them. As buggy as all their games have been, I didn't care because the games were so goddamn good!
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It's a really simple choice for management. Do you give a f'k about QA or not ? I suggest you don't. What you do care about is your lack of quality costing you money.
While money is an important incentive to get stuff right, it's not enough alone to change the culture within a company and reach this goal.
And yeah, an open ended game is harder, that just means you have to do it better. Not an excuse for doing it worse.
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Dear lord.
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I don't need to go back and look, my memory of Fallout 3 is 20-20 thank you, and incredible is certainly one word that springs to mind when thinking about its stability, as in "it's incredible that you were allowed to release this broken excuse for a AAA game"
Also, if you go back and look at your own forum archives you'll find hundreds of posts of people complaining about crashes and saved game corruption on PS3, 360 AND PC. Fallout 3 was broken right down to the core, and as New Vegas was pretty much the same game with a new map and some mods it was just as bad. It doesn't exactly inspire confidence seeing that Skyrim is running on the same engine and being built to the same "philosophy" as previous titles.