Ono on Street Fighter vs. Mortal Kombat
"It's easier said than done."
Street Fighter producer Yoshinori Ono has explained why Street Fighter and Mortal Kombat are unlikely bedfellows.
"I actually get a lot of requests for Street Fighter vs. Mortal Kombat on my Twitter feed and elsewhere," Ono told the US PlayStation blog.
"I understand why people want it, but it's easier said than done. Having Chun Li getting her spine ripped out, or Ryu's head bouncing off the floor... it doesn't necessarily match."
Fighting game fans have wondered about a Street Fighter Mortal Kombat crossover game for years.
In 2008 Mortal Kombat chief Ed Boon revealed he tried to make Mortal Kombat vs. Street Fighter happen but "ran into a road block".
Boon contacted Street Fighter publisher Capcom in the past to try and get Sub Zero and co facing off against Ryu and Ken.
"We made phone calls," he said. "But Capcom is in Japan, and with the distance, there's communication gaps and what not. It just never panned out. It would have been very cool. I'm a fan of the other fighting genres and stuff like that. I just thought it would be a cool novelty to have.
"I've always wanted to cross MK over since about MK4, or something like that. I'm a big fan of all of the other fighting games, Street Fighter, Tekken. I always thought, wouldn't it be cool to have MK vs. SF and MK vs. Tekken? We pursued some of those ideas to the extent we could but we always ran into some kind of road block and couldn't do it."
More likely, perhaps, is Marvel vs. DC, which Ono described as a "dream project".
It "would be pretty damned cool if we could ever pull it off," Ono said. "I'm a big comic-book fan. Now if I can get the presidents of those two companies in the same room shaking hands, then we could get something started. I'd love to see that just as a fan!"
Until then, crossover fighting game fans will have to make do with Street Fighter x Tekken, due out next year.
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Comments (36) Latest comment 7 months ago
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You're completely right. It needs other more important stuff first like a solid, deep single-player offering.
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This could work, they'd just have to cut the fatalities like they did with the MK vs DC game.
Whether it would be any good or not, that's another question.
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It's kind of like trying to mix a violent live action movie with an animated one, really. It can be done, but it'd need a lot of clever thinking to pull it off right.
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Who the hell plays SF as a single player game lol
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/diplomat "I do not see how we would benefit from such a trade"
/gives Civ II advisor his hat back.
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Justice League fighting The Avengers = uber win
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What you talking about, Hulk would smash his stupid face in
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Especially if it had a story mode like MK has.
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I know I would buy more of them, at least. I wish we had something like Panza Kickboxing again (Best of the Best in some countries), making my own character, train his skills and choose your own moves from a big list. Now that was a fun fighting game with a brilliant singleplayer mode.
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2.@ Introvertigo, Even though shotos are very overrepresented, they all play very differently (except Evil Ryu, he' sjust a shit Akuma)
3. @ tjtj, Tekken is more technical than SF? The timing on combos in Tekken is nowhere near as strict, no kara throws, option selects, link combos. They're very different games, but its obvious you've never taken the time to learn the depths of the SFIV series.
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Actually, he specifically mentions mortal kombat vs tekken in the article. "I always thought, wouldn't it be cool to have MK vs. SF and MK vs. Tekken? We pursued some of those ideas to the extent we could but we always ran into some kind of road block and couldn't do it."
Also, I think there can be a lot of life in single player portions of fighting games. Soul Calibur for dc had a great single player mode that mixed things up - you vs 3 enemies, fighting in quicksand, swapping weapons or no throws. It was sort of like a challenge mode mixed with a story mode and I certainly had fun with it for quite a while.
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"1. @ StolenGlory, You don't play fighting games for the single player."
You certainly wouldn't want to play Capcom fighting games for their single player at any rate, given how typically threadbare and painfully lacking they are. I agree though on the whole however; single-player is just the icing on the cake, a diversion from the multiplayer - but what happens if I get sick of the multiplayer and I want to be challenged on that same game in other ways - what do I do?
Turn the game off if i'm playing SSFIV.
Hit up the challenge tower if i'm playing Mortal Kombat, earn some Kurrency and unlock some fatalities for my characters.
I can't help it - I just expect more from the fighting games that I play than a multiplayer lobby.
"2.@ Introvertigo, Even though shotos are very overrepresented, they all play very differently (except Evil Ryu, he' sjust a shit Akuma) "
Indeed they do - being a SFIII:3rd Strike/SSFIV/AE zealot myself, i've long since been able to appreciate the enormity of difference between Ryu/Ken/Dan/Akuma/Oni and so forth for the very reasons you suggested - the difference in timings, the link combos and so on and so forth. The same also applies to MK in that there are a whole bunch of characters who were pallete swaps in the original games (Smoke,Noob, Scorpion, Reptile, Ermac etc..) yet are fully represented in the newest games with totally different movesets, timings and combos.
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Thankfully, Mortal Kombat 9 has proven that there is scope for excellent Single-Player campaigns in fighting games, and I do look forward to non-Street Fighter offerings that follow suit.
Street Fighter's appeal and longevity lies in the excellent multiplayer experience it offers and has offered for the last 20 years - most people don't remember Ryu's ending from Street Fighter 2, but they do remember the fun they had kicking people's arses on the arcade and rinsing their precious pocket money.
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I would say that the sheer amount of competitive time I have plunged into every significant entry in the series pretty much makes me 'in the crowd' and if you're saying that i'm not based on the perception that i'm somehow missing the point in regards to the need for decent single-player in a Capcom fighting game, then I must say that you are mistaken.
I'm well aware that Street Fighter has long been an experience best (and only) enjoyed in multiplayer but is it wrong to want that little bit extra from a Capcom fighting title?
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Perhaps, then well get better designed MK characters, and perhaps some better moves, that don't rely on visceral fatality action.
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I, for one, think that would be absolutely marvellous.
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FUCKING DARKSTALKERS 4 ALREADY!
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You can make a case for one or two characters fitting, like Akuma or Vega...but they're far too few to justify a whole game.
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