id to release Doom 3 source code
Carmack wants other devs to follow suit.
id Software is to release the source code for its 2004 shooter Doom 3 to the public later this year, technical director John Carmack has announced.
Speaking during his keynote at this year's QuakeCon event in Dallas, Carmack revealed that parent company ZeniMax had given it permission to do so, and that the code will be available some time after the release of Rage in October.
He added that it needed a quick polish before you can all get your hands on it, and that it still has to be run past legal.
He then called on other developers to follow suit and release some of their old code, arguing that it helps young developers better learn their trade.
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Comments (26) Latest comment 10 months ago
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must say he is absolutely right. there is only so much the guys going through uni are going to learn and releasing the source code of a 7 year old triple A title i'm sure the guys who are serious about getting into the industry will learn so much by looking at something like that
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And for people who underestimate id software's role in modern gaming, remember that the half life engine and source engine have Quake 1 engine roots.
It's a shame that the I'd tech 4 engine couldn't commercially compete with Unreal Engine 3/3.5.
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Yeah honestly we need more variety I'm sick of the Unreal engine all it seems to be doing is plastic characters with plastic hair and ugly faces.
I don't know wether it's the engines fault or the people using it but it's kind of terrible everything looks like plastic.
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@Softie2k - That's not the point you grumpy troll. They'll be so much more to learn here than graphics code.
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Have you seen Doom 3? It has the plastic-est faces in the history of video games!
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Trollololol
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I seem to remember it was the first FPS to actually feature interactive screens and menus that were done in-game. Before Doom 3 you would have to open a menu window for complex interactions and opening doors required pulling switches or pushing giant red buttons.
I think that in game videos (ie seeing a video on a monitor in-game) were also another thing it did first but I'm not sure.
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Uni courses etc will be fine, with their cut down versions of code and half baked engines, but you can't beat the real mc'coy from the horses mouth. I'm sure once done, we'll see some fresh game concepts from off the radar indies. Graphics are engine supported by the like of Unity, Blenderware, and UTC engines. Code on the other hand, needs much of the same treatment.
Go Carmack. Would like to see some better games from you though, sir. You can't sell us Doom like games forever, can you?
How about EA do the same for their
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Great spirit, ID!
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