Kojima: MGS: Peace Walker HD is 60FPS
Remake gets frame rate boost.
Hideo Kojima has said the high definition remake of Metal Gear Solid: Peace Walker will run at 60 frames per second.
Tweets by the game developer legend, translated and compiled by Andriasang, suggest the PlayStation Portable game has received a lovely frame rate boost.
"60 frames per second in HD… it's the best! Say peace!" he said in one Tweet accompanied by images of Peace Walker.
The HD Peace Walker is set for release alongside Metal Gear Solid 3: Snake Eater HD as part of a Metal Gear Solid HD Collection, due out this year on PlayStation 3 and Xbox 360.
The Metal Gear Solid HD Collection is being crafted by Bluepoint, the developer behind the excellent God of War Collection. MGS3 runs at 60 frames per second, Kojima said last month.
Overnight, Kojima they'd originally tried to make the PS2 version of MGS3 60 frames per second, but the collision detection and jungle visuals were too intensive, so they had to keep it at 30.
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Comments (23) Latest comment 10 months ago
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I own MGS
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Now I have lead again in my pencil.
Thank you Kojima-San.
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Uh, this sentence makes no sense... I'm guessing they mean when it was originally being developed?
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It's really not confusing. 60FPS is better than 30FPS, almost always, but most people agreed that Battlefield's graphics and gameplay were more than enough to justify its framerate.
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Looks like a GameCube game running upscaled on the Dolphin PC emulator.
It's always been a fairly slow moving game anyway.
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I really don't think controller preference should sway your decision as to which platform to buy this for, like all of Kojima's recent output you'll barely use a controller during this interactive movie.
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Edit: Ah it was PSP
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DONT USE the word UPSCALLED its a four letter word.
Dolphin runs its games in NATIVE Res set by the User. (In my case 1080p)
For reference Upscalled means stretched not actual Resolution.
Upscalled is a Marketing Term.
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Was your anger upscaled then or is it native?
LOL, my mistake, I was referring to the res being 'scaled up' from the one natively seen when playing on the GameCube. That OK for ya or are you still going to report me to the upscale police?
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These are ports of old PS2 games, I really can't see there being any difference whatsoever between the two versions other than the 360 one will come on at least 2 discs and the PS3 version will feature the trasfarring system.
Apart from Twin Snakes I've played every single MGS games on a PlayStation console so not changing that now. Will be getting this on PS3 and then probably pick it up on the 360 sometime next year for the extra achievements.
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Upscale Police here. Just Kidding
Sorry I did not mean to Sound mad. I was not trying to call any one out.
My real anger is at big buisness that markets these terms to consumers causeing mistrust in everything from framrate, Resoultions, and and fake 3d (2d to 3d conversion).
They are polluting the public market causing the stagnation and adoption of Real Technology.
Ps. I have a friend who went out and spent a large chunk of money on one of those DVD upconverters and swears by it.
Only to be shocked when he finds out that the superior dvd image created by 360s dvd player only runs at a maximum of 480p.
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Btw, it's likely your friend's DVD player is using outdated 'upscaling' or 'upconverting' (the process where the lower resolution frame is set into a frame buffer where software -- provided by an onboard chip -- fills in the previously nonexistent pixels) technology. A newer or more expensive version may in fact provide an upscaled picture that looks better than the DVD's actual contents. YMMV could apply either way.
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I've been abandoning my XBL account a little recently, and have started getting back onto it with some of my latest games.
I'd probably want to up my gamerscore with this if I'm gonna play it for hours on end.
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I do agree that some Upscalling Algorithoms produce better images than others.
But I think any amount of image processing is bad.