Why Crash wasn't in Burnout Paradise
Criterion saved it for Burnout Crash!
Wondered why 2008 racing game Burnout Paradise didn't have the series' popular Crash mode?
Developer Criterion was saving Crash mode for downloadable spin-off Burnout Crash!
"This is a small project led by Richard Franke, who is the game director, and James Warren, who is our Kinect programmer," Alex Ward, creative director of Criterion, said during a behind closed doors presentation of the game in the US last week attended by Eurogamer.
"This has been a small team of guys working for about a year at Criterion on a small downloadable game.
"If you played Burnout Paradise, everybody asked me at the time why we didn't put Crash mode in. This was why.
"It was always our intention."
In previous Burnout games Crash mode was a mode in which players were given dedicated scenarios in which to cause the biggest crash.
Crash mode was nowhere to be seen, however, in the open world driving game Burnout Paradise.
Instead, a mode called Showtime allowed players to bounce their vehicles around for as long as possible to gain points.
Burnout Crash!, announced on Friday, is a download only top-down game based on Crash mode.
EA said the UK studio has gone back to its roots by bringing the popular Crash mode to the forefront.
You're rewarded for crashing into cars, EA said, and triggering explosions. Autolog lets you compare high scores. New Autolog Challenges let you go head to head with your friends.
Crash! is inspired by pinball, retro music and game shows.
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Comments (56) Latest comment 11 months ago
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... Oh wait, that's because it probably is.
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Thanks for that Criterion - You know just what we want!
EDIT: I fucking hate it when developers do shit like this. They know that there is an IP or a component of an IP that gamers really love which they could also make a tidy sum of wonga out of and rather than go the whole hog and just release an update of it or a new legit entry in the series, we get quirky little spin-off turdlings like this and Suda 51's Sdatcher and then we're somehow meant to be thankful that these cunts 'listened to their fanbase'. Bellends. /rant over
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"It was always our intention."
Someone didn't go to EA's "Corporate PR 101" course.
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Seriously, I'd have bought that in a heartbeat. But this...? Forget it, Dash Of Destruction with crashes does not a Crash mode make.
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Yes.
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Does that mean it's got Kinect functionality then? If so completely missed that on previous news gumpfs.
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screw them. I loved crash mode and really missed it in Paradise.
Just so that now it will be released in a tiny ass xbla game?
Btw ,is this going to be released for the pc as well? Because if not...its just fucked up for pc gamers.
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http://www.youtube.com/watch?v=QQvv8mHCgjg
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this crash game looks pants.
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Oh. Dear. God. It looks awful.
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The spin in the article above is pretty blatant - I don't believe for a second that this was held back - they just realise now that leaving it out of B
However, I like the idea of Crash as an Arcade game - and the screenshots do make it look kind of intriguing. I think I'll hold back totally writing it off until after someone from EG actually plays it. Maybe some of you should to?
I mean, they can't keep making the same thing over and over, can they?
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I'm sure I'm not the only one who experienced a bus to be coming into the carnage you caused just for the time to run out.
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It still sounds like an excuse even if they did indeed save it for Burnout Crash.
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I think this represents a move by EA to brand the Burnout franchise as something colourful, fun, family center and Kinect adapted, while they use the NFS franchise to cover all the other sorts of racing games and genres.
Which is a shame for those of us who want a return to what Crash Junctions and the like used to be.
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Just do another actual Burnout game or GTFO
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]http://screenshots.en.softonic.com/en/sc...[/link]
Thankfully Burnout Legends (on the PSP) provides all my crashing needs
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LIES!
in the interviews before and after BP release alex ward stated that crash junction mode was replaced by showtime in burnout paradise and they where very proud of it too, as in... you won't need crash junction mode anymore etc.
they didn't save it for this downloadable thing , i hope it will play as good as all criterion games have done so far but it is not crash mode!
Criterion,PLEASE do a HD Remake of Burnout 3:Takedown!, i'd buy it in a instant.
BTW: I love the series and i loved Burnout Paradise too although it took me weeks to get adjusted to the shoulder acceleration button and camera panning buttons being impossible to change.
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why?
come on...
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2,500,050
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