Why you can't mod Battlefield 3
It would be too hard, says EA.
EA has explained why Battlefield 3 does not feature modding tools.
"As of now we are not going to make any modding tools, no," EA senior vice president Patrick Soderlund confirmed to German website GameStar.de.
Why? Because Battlefield 3 is so complex, creating a mod would be too hard.
"If you look at the Frostbite Engine and how complex it is, it's going to be very difficult for people to mod the game," Soderlund explained.
"Because of the nature of the set-up of levels, the destruction, it's quite tricky.
"So we think it's going to be too big of a challenge for people to make a mod."
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Comments (49) Latest comment 11 months ago
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no doubt, once they have made their rip off extra profits from DLC, Mod tools will be quietly released in a couple of years.....
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I think that DICE would have liked to release the tools, but EA have said no as they think they will make less money from selling maps (or versions of already released maps modified for different gameplay modes)if the users can do it themselves.
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…(or ruin our plan to make more money from DLC than the entire GDP of China)."
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I hate the suits from companies like EA and Activision but I could at least gather some begrudging respect and inevitability about things if they just told the sodding truth about things like this.
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Just a heads up EA I very rarely buy gamings cancer DLC (especially the outright shite you milk games with) and games that lock out mods automatically go right down the wishlist for me nowadays.
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http://www.bfeditor.org/forums/index.php...
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If the community demands mod support how do they get them to by their overpriced DLC??? Oh yes they don't give mod support.
I still miss the expansion discs of old times at least you paid more but usually if not always got more than a few rehased skins and maps.
Not to mention how people forgot that they are paying for items that diablo randomly generated for you in the hundreds.
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Got to ask how happy DICE are about this though... how many staff members got their jobs there because they started out as modders?
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I understand that PC mods tend to be quality though.
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Considering a lot of modders work in the industry it seems a little patronising to say the engine is 'too complex'.
Shame on you EA, DICE. Seeing how fantastic the MODS of BF2 are...this makes for very sad news indeed. Good job Project Reality is being released for ARMA2 this month! Can't wait
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it wont be hard if EA give MOD TOOLS.....
or at lease not pack the files to weird packer or compressor....
EDIT:
btw DLC in pc is always free, so mod wont eat dlc market
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All of the reasons they give are valid (see FireMonkey's post); but it leaves you wondering why they designed it that way in the first place. Obviously when they started designing the tools/pipeline for FB1.5 they made a decision up front to sacrifice modding; so they couldn't have seen much value in it. Changing their minds now would be very costly (in development terms); and when they have DLC in mind then it would be compelling not to bother.
Instead of saying "we think it's going to be too big of a challenge for people to make a mod"; they should have said "we think it's going to be too big of a challenge for us to release modding tools". If they had said that, at least then they wouldn't be slapping their biggest supporters in the face.
It's a shame. I'm sure moddable games like the Quakes, Half-Lifes, Unreals and the earlier BF games made many sales long after release, specifically because of what their modding communities were producing.
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Because the "high end" graphics card buyers, p.c. game market is dead and consoles will be the place, where as usual nearly all the sales will be. simple as. Also with a level playing field in MP it will offer the best experience.
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just because you hire some noob from the game industry dosnt mean they make better maps than player created maps
would of been good but na
and u say yer but they prob make maps with too much memory usage , so what happened to a memory bar never mind not going to happen as EA and all the major labels want you to spend $200 on the game dlc and that even before YOU pay for the connection to the internet to play one word PATHETIC !!!
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Blimey, imagine FH on the Frostbite 2 engine. A WW2 with destruction. I can't think of anything better! I'm getting a bit fed up with all these modern era shooters. Getting too samey
Shame no one will be able to do a decent WW2 shooter on Frostbite 2.
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But when EA and Dice say it for their game it is all, "lol bs"
Why can't we just accept that for both companies they've made the conscious decision to make it difficult to mod from the get go. It isn't as if games like Skyrim or EU are exactly simple.
edit: enjoy the negging for pointing out the hypocrisy
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It's almost as transparently bullshit as IW's 'P2P is better than dedicated servers!"
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LOL, now thats just insulting to some people and i know for a fact that a statement like that given the mods right now will drive some people to create content that will blow EA away to the center of the galaxy.
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is EA really this dumb!?
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These games are just so complicated and the tools are just soo hard.