Brink DLC out early July
Title update coming to console versions.
The free Brink downloadable content Agents of Change will launch in early July, Bethesda has announced.
It had been due out this month.
Agents of Change, which includes two new environments, five new player abilities, two new outfits and two new weapon attachments, will be free for two weeks on the PlayStation Network, Steam and Xbox Live. It is currently in submission at Microsoft and Sony.
Also in the works is a "major" title update, set to bring online optimization, AI enhancements and weapon balance tweaks based on player feedback.
This will launch for PS3 and Xbox 360 alongside Agents of Change. A separate, incremental update is now available on PC.
Eurogamer's Brink review fired an 8/10. "Brink is an exceptional team shooter, smart, supremely well balanced and with a unique, exciting art style," reviewer Simon Parkin wrote.
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Comments (24) Latest comment 11 months ago
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The horrible connection issues on launch have murdered it...
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It went to £25 quid odd in Tesco 2 weeks after it was out, which basically means nobody is buying it at all.
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Everyones opinion is different and everyone is entitled to form & voice their own, but to be so far off the mark means you are full of shit.
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As much as i hate script-kiddie speak, this game was an Epic Fail.
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I bought it for £25 on day 1 from Asda
Mind you that was a PC version i don't know if your on about console or pc
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But have to say ive been playing it last week and actually quite enjoying it when you get decent amount of human players, not noticed any lag either so hopefully thats fixed, but it is hard to find a room with a decent amount of human players.
Was thinking about trading in after i get the last few trophies but might wait to see what this DLC is like first as its free.
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I've had no lag issues apart from the odd spike when players connect/disconnect since the last major update, so I really don't know why so many people are having such issues with it.
Each to their own, but I can't understand where a lot of the hate for this comes from. It had a bad start due to laggy online admittedly, but lots of major releases have had that too. The game is great fun and well balanced IMO.
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Some DLC will be welcome.
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I attribute the 8/10 to the reviewer rating his imagination of what a properly conducted team game would look like instead of what he actually played.
The hate for the game comes mostly from objective locations turning into total clusterfucks as 20 players try to fight in a small room over a single point.
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Team Fortress going Free 2 Play today is surely a big nail in it's coffin though
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I think the netcode is decent, the real problem is hosting on residential connections which aren't designed for that (and often not even allowed to). Obviously there will be lag if you expect random dudes to run servers for 16 people. At least it allows you to point at enemies to shoot at them instead of guessing where they will be a second from now as the Unreal Engine 3 expects you to.
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