Uncharted NGP set before Uncharted 1
Naughty Dog clarifies "mistake".
Uncharted NGP is set before Uncharted 1, Naughty Dog has said.
Last night we reported on a gameblog.fr interview in which Naughty Dog co-president Christophe Balestra said the game took place between Uncharted 1 and Uncharted 2.
"Christophe made a mistake. :)" Naughty Dog community manager Arne Meyer wrote on NeoGAF.
The Sony Bend-developed game is actually set before 2007 PlayStation 3 exclusive Uncharted 1 – but it's not a prequel.
"Bend Studio is really the best bet for any info related to the Uncharted NGP game, but I couldn't help but want to jump in and mention that the NGP storyline is set sometime before Drake's Fortune (and not a prequel)," Meyer said.
"I'll leave the rest for the NGP/Uncharted NGP press campaign."
He added: "Reason we're making the distinction is that it's not a direct lead-in to the story of Drake's Fortune, which many people would expect if you said 'prequel'".
In the gameblog.fr interview Balestra said Uncharted NGP features a different vibe and rhythm than the PS3 games so people can play it in short bursts.
It's the same category of game, but has more exploration and fewer gunfights, letting people breathe while playing.
He also said Uncharted NGP will "most likely" feature interactions with Uncharted 3, also out later this year.
Responsibility for development has been passed from Naughty Dog to Sony Bend, whose most recent effort was the impressive Resistance: Retribution on PSP.
One of the development challenges Bend faces, Balestra said, is working with actors, suggesting the portable version features cinematics akin to those seen in its big brother.
NGP is due out this year.
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Comments (23) Latest comment 1 year ago
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Along with the hardware.
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I sometimes despair at the shallowness of this place. They have this knee-jerk "only on the bus" opinion about handheld gaming that simply isn't true. Yet they roll out the same misdirected clichés every single time.
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"not a prequel"
Yeah, ok whatever.
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And what's more, handhelds have this neat thing called "sleep mode" that allows one to pause and resume gameplay as he sees fit/needs to. There really is no need for games to be developed with the "bus trip" mentality, especially those that stem from a home console design.
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Thankfully pushing into the game revealed more of a challenge and it turned out to be one of my favourite GTA's.
I really don't mind having a pause in the middle of an epic game, as long as it has a good save mechanic (BAD FINAL FANTASY III ON THE IPHONE), then all is good.
We'll see with the final product anyway, the hardware is positioned as a hardcore gamerugh device. No need to tailor games to casual play. Especially when you can no doubt pick up all the casual play games from PSN and Suite for those purposes.
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Are the areas being scaled back to fit in with this pick-up-and-play-and-put-down-within-5-minutes-of-starting?
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I can't speak for anybody else obviously, but I don't like coming back to a game after a break and being thrown right into a checkpoint halfway through a gun battle. It takes me a minute or two to get my bearings, and dying repeatedly while I sort out the control layout in my head isn't an enjoyable experience.
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That means its gonna be called Uncharted Zero, set on a train and a Gamecube exclusive
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Nothing wrong with that, makes total sense for a handheld.
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Also, "not a prequel" = "unrelated to Uncharted 1 story". Not hard.
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Either way, NGP is on my buy list, especially if the games have achievements, which is hopefully highly likely, if its going to hook up with PSN. 3DS, your days are numbered.
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want a NGP now!!!!
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Did you really think the puzzles in the other Uncharted games were that great though? I really enjoyed them both, but the one thing I thought would make them a lot better was better puzzles and exploration. This is one area that all the Tomb Raider games are much better imo. For the NGP version of Uncharted I would actually really like it if there was less shooting and more intricate puzzles. Hope it still has a good story as well.
I definitely want the NGP, only issue is cost.
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I'm sorry, but am I the only one who finds this funny?
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Look at GTA:LCS, it was released on PSP and I bought and began playing it, then it was released on PS2 and I bought it again because it controlled and played better on the PS2. Infact I ended up completing it on the PS2.
When GTA:VCS came out on PSP I had learned my lesson. I didn't buy it and waited. Surprise, surprise - it was later released on the PS2 - and that was the version I bought.
I love uncharted, but I suspect if sales are weak on NGP it'll soon be ported to PS3 - we'll just have to wait and see.
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@ Chrisw373
I am happy that Uncharted's puzzle are 'simple' and I don't want them going Tomb Raider style, that would slow down the game big time for me and ruin it