Hellgate: London gets F2P relaunch
Closed beta kicks off next month.
Hellgate: London, Flagship Studio's ill-fated fantasy MMO, is gearing up for a relaunch after it was taken offline back in 2009.
New publisher Hanabitsoft has announced a closed beta will run from 3rd to 5th June, with a full North American release following on after that. A European release hasn't been confirmed yet.
No further details have been announced, other that the game has switched over to a free-to-play model.
Developed by former Blizzard employees, the game launched back in November 2007 picking up a 7/10 from Eurogamer.
However, it struggled to make money from the get-go, with publisher Namco pulling the plug in February 2009. South Korean distributor Hanbitsoft then secured the worldwide publishing rights back in January 2010 and set to work on the relaunch.
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Comments (20) Latest comment 1 year ago
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It's nice to see it back, there was bugger all wrong with the game - it just needed something else, and better management, and perhaps a good F2P model will go a long way to sorting this out...
Colour me super interested!
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I'd be tempted to download this just to satisfy curiosity from days gone by but I want to see a little more detail on how it's been "freemiumed" i.e. what are the constraints (level, weaps etc.) before they expect me to spend $2 for a new gun or a pair of atomic rollerskates.
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Most of the criticism levelled at it came from its subscribers who felt they weren't getting value for money, and it was pretty damn shaky online to begin with. But playing over LAN it was sheer joy, a wrongly maligned game.
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I remember I wanted to play this but somehow didn't get around to do it but I know it looked fairly interesting from gameplay vids.
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It wasn't terribly polished at the beginning, and it really wasn't a proper MMO - like the others have said, the campaign was very short (although replayability was high, as you'd keep on levelling etc.) I subscribed at the end to show some support, and the one new area/addon (Stonehenge) was excellent. Shame there wasn't a patch that made Stonehenge available for the single-player. :-/
It's not the kind of game/MMO you'd want to play constantly like, say, WoW, but it's a game I would keep coming to regularly if it had new content. Really hope they find a way to make this survive without relying on subscription fees.
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I liked Hellgate because it was a nice change - it was more instant, more immediate, had some great design touches and a genuine sense of humour about it. As Lou said, the armour design and monster design was spectacular, and even snuck in a few RTS segments to mix things up. The boss fights were suitably large and impressive, and the areas themselves challenging and interesting.
I think the only issue I may have had with it was simply - it wasn't really a multiplayer game. You could play it multiplayer and damn fine it was too. But for the most part, it was a single-player game where in the hubs you would run across other players. The further you got, the less people you tended to stumble across until it really did become a rather lonely affair. And of course, why subscribe to a game for perks when they were giving them away for free to a demanding and whingy free-to-play userbase? Didn't make sense.
I hope these issues are fixed and Hellgate is as good now as I remember it being.
@ Lou; I wouldn't mind a subscriber option tbh - I'd get a good month or two out of it at least, and as long as they throw in some perks with it I'd say it may be worth it. But of course, this is where it failed initially - by not knowing where to draw the line. I can't see why they'd do anything differently to the successful F2P models out there and offer a subscriber option.
However, none of this will compensate those who took out a lifetime subscription...
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Neither would I! I am just afraid that it would die another premature death if they relied on subs to keep it afloat.
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Yes, it was repetitive and grindy - it's a loot-em-up, it is supposed to be, it's what makes people who enjoy this sort of thing get into "the zone". And Hellgate worked perfectly in that regard.
It was like a really lame version of Fallout 3
It has absolutely nothing to do with Fallout 3 whatsoever. Might as well say Gran Turismo is a lame version of Mario Kart, or vice versa.
Anyway, your complaints aren't exactly unique - for some reason, the game attracted a lot of the "wrong" audience who thought it was something entirely different. I don't know why, maybe the marketing? I got exactly what I expected.
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Not sure why it ended. Perhaps it was a mistake to tether it to online experience. It should have been single-player only.
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