PlatinumGames better sticking to one IP?
"They are an excellent studio," says Sega.
PlatinumGames makes great games, but they don't sell as many copies as they should - Vanquish hasn't broken one million sales.
Would the maker of MadWorld and Bayonetta be better off sticking to and establishing one IP?
"They are an excellent studio. They're one of the best in Japan - we certainly saw that with Bayonetta," Sega West CEO Mike Hayes told Eurogamer.
"And even though Vanquish didn't achieve the commercial success that we hoped, it got a great Metacritic. Even MadWorld, which was as bizarre as you like, had a Metacritic of 81 per cent. An exceptionally good studio.
"The nice thing about working with PlatinumGames," he added, "is that you can dip into their pool of creativity and see what they come up with next. And that's like gaming used to be. To have the freedom to have a partner like that is good. We tend not to put the suits and restrictions on them and 'you now must do this'. It's like, 'What have you got next then guys?' And if we think there's a commercial opportunity then we want to partner with them."
Gary Dunn, senior vice president of production at Sega, offered: "They are more than one team. There are different teams inside PlatinumGames and they have different DNA, and you expect to see different excellence out of them."
More than one team - a Bayonetta 2 team?
"I've got no comment on that," said Hayes.
Sega announced this week that Vanquish has sold 830,000 copies. Vanquish scored 9/10 on Eurogamer. Bayonetta faired better, breaking the one million mark early in 2010. Bayonetta also scored 9/10 on Eurogamer.
MadWorld flopped commercially on Wii despite strong critical backing (7/10 on Eurogamer). Infinite Space on DS was forgotten as quickly, although again, the game came recommended (7/10 Eurogamer).
Now PlatinumGames beavers away on another brave new IP called Anarchy Reigns.
It's an approach that's against the grain in a post-recession world, where Call of Duty annually reigns supreme, Dragon Age and Mass Effect are franchises and the fourth Assassin's Creed is in development.
But PlatinumGames' creative free-spirit lives on, undaunted. In April, CEO Tatsuya Minami wrote an open letter lamenting video games today.
"Series grow ever-longer, original titles are on the decline," he said. "Games with new at their core are disappearing. Japanese games that garner worldwide acclaim are slipping away.
"This state of affairs deeply saddens us."
PlatinumGames was founded by key members of Capcom's Clover Studio and populated by many of its staff. Clover was responsible for Okami (10/10 PS2, 2007, 10/10 Wii, 2008), God Hand (8/10 PS2, 2007), Viewtiful Joe (9/10 PS2, 2004) and Viewtiful Joe 2 (8/10 GameCube, 2005).
Bayonetta.
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Comments (30) Latest comment 1 year ago
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Edit - But i love Okami and the fact that Platinum try other things that other dare not.
Its sad that so many great games trying to do something new get left in the shadows, It seems that the one dimensional COD - shoot someone in the face 10,000 times for as many hours as you can possibly get is what the general public want.
A sad day we live in.
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If there were some way I could force everyone on EG to play it, I would consider using that method for your own good - even if it meant having to electrocute your nipples.
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Platinum are clearly a talented company and Sega are right to support them. I hope to see more from them (Bayonetta 2 please Sega) and hope that their games do well, as lord knows the industry needs creative talents like these guys.
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Doesn't 'Anarchy Reigns' star him as a playable character?
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Vanquish was also enjoyable, but I felt it lacked the replay value. It also felt less creative than Bayonetta, which was completely bonkers.
I hope Platinum continue making games that remind us what gaming is all about - bashing buttons to summon huge hairy boots out of the air to squash angelic lions.
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I completely agree
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<a href="http://www.amazon.co.uk/Sega-Vanquish-Xbox-360/dp/B003EYUFLI/ref=sr_1_1?ie=UTF8&qid=1305732916&sr=8-1">£13.82 new from Amazon</a href>
Really no excuse not to get this game when it's now so cheap.
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]http://www.play.com/Games/Xbox360/4-/171...[/link]
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Yeah but only from their other sellers rather than Play themselves. Personally I only get from retailers themselves (Amazon, Play, HMV, Zavvi etc) rather than others selling through their sites.
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Also sega have consistently spooned every game since making my sonic on the megadrive.
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Let them do what they want, they are the best japanese developer at the moment (sans Nintendo.)
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I too thought Bayonetta was SUPERB - but Vanquish a bit meh!
I've been gaming for 32+ years and would put Bayonetta in my all time top 10 games, it's that good!
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The only news are from their CEO saying it sold really bad, if it's Bioware they'd already be spinning it. Why isn't Sega making countless interviews about how awesome it is to press a button? That could work, instead of releasing dumb story segments of an action game and 3 short gameplay videos.
Bayonetta sold a lot better because there were no competition in the genre at the time, DMC4 and NG2 came out a long while ago and a lot of people starves for another action game, Kamiya being the director of DMC and the controversy of lolsexsells also helped raised awareness ironically.
There's also the shitty port fiasco with Bayonetta, come on sega, you're partly to blamed if PG's games aren't selling.
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If Sega had any balls left, they give us gamers we want. So far, we've all been suffering from Sonic overkill. We don't need Platinum to do the same. Why not get Border Break onto consoles, Sega?
However, I would like to see Platinum opt to remake some of Sega's dusty unused IP, like Burning Rangers, Eswat, etc. I think if anyone could make these titles special again, it would be Platinum. Of course, Platinum should put their own original IP first.