Square Enix blames bad year on FFXIV
And a "weak" console performance.
Square Enix is blaming a bad year on a "weak" console performance; the "continued delay in billing" for embattled MMO Final Fantasy XIV Online; the earthquake and tsunami that devastated Japan; and the write-off of goodwill - i.e. companies bought by the publisher now not being worth as much.
Square Enix lost ¥12 billion ($148 million/£90.6 million) during the year ending 31st March 2011. Sales were down 35 per cent on financial year 2010.
The gaming high points were Kane & Lynch 2: Dog Days and Dragon Quest Monsters: Joker 2, which each sold one million units.
"Our Group experienced significantly lower sales and profit during the fiscal year mainly due to weak performance of console game titles released during the year as well as the impact of a continued delay in billing for a key online title, which was newly launched during the year," commented Square Enix boss Yoichi Wada.
Final Fantasy XIV Online has been beset by difficulties since its September 2010 launch, causing Square Enix to waive the subscription fee while the game is fixed. Square Enix is hopeful the game can recover, but whether a competitive MMO market will be sympathetic remains to be seen.
Eurogamer awarded Final Fantasy XIV Online 5/10, and tracked down the game's makers months later to find out what went wrong.
Nevertheless, there's promise on the Square Enix horizon, mostly due to Eidos' strong catalogue of IP. This includes Deus Ex: Human Revolution, Tomb Raider, Thief 4 and Hitman: Absolution.
Square Enix also has Final Fantasy XIII-2 for PS3 and Xbox 360 posed for release this year. There's the the imminent reveal of Dragon Quest X on Wii to look forward to, too.
Final Fantasy XIV Online.
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Comments (35) Latest comment 1 year ago
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I think most of us remember the Final Fantasy: Spirits Within situation.
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Instead of giving the fans what they really want, such as proper full blown re-makes of their best work (FF6, 7 & 8, Chrono Cross), we're gettng sequels to quite possibly their worst attempt at a Final Fantasy game ever. Why? It sold well beause of the name, but a lot of fans, especially back home in Japan strongly criticised the game for lacking pretty much everything the series was known for. As long as Square continue to be ignorant to what their audience want and expect, these losses will continue to come.
Edit - Spelling
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I think calling FFXIII shit is harsh.
But I will admit, it is my least favourite Final Fantasy to date.
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Worst ever FF game then.
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At least FF13 was excellent...but that had more dev time I think. Certainly more than the 2 weeks they spent on FF14.
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...
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SE did make some awesome games. That ended with the PS2 though (I would even say PS1 for me). The garbage they put out now is all fancy looking, but the game at it's core doesn't get enough attention anymore with the fashion designers at SE. Pretty pictures and stupid convoluted storylines don't make a good game.
The only thing they're good at is handhelds.
@telboy
For me it's the incredibly stupid story (wait..... that thing is my DAD?) and the even more incredibly annoying chara's. What a bunch of whiners. I would kick them all aside and just keep Lulu around. That was the only one who actually felt "rounded";D
You could easely regocnize the guy from VIII and XIII doing the games he made. They all suck in the whining dep.
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They did not, I believe criticise the game entirely. It's characters for instance, Lightning (Snow, Vanille and others), has become quite popular. So, this sequel appears very much focused on Lightning. Square say that each main FF is its own game. They made a new one, and they made some mistakes. Through the sequel, they get to continue the narrative and give the game world and design direction another try. We HAVE to have and allow tries. Where something is well intentioned, the time and care's been put in but comes off wrong we should recognise that, why deny and talk down a chance to address the concerns that have been expressed, particularly where you state categorically, your belief that fans feel that Square Enix doesn't listen to their feedback, or understand what they're looking for - I think that's true of some aspects of XII, but it still turned out to be a superb game.
I'm very much looking forward to ongoing discussion and reveals concerning XIII-2, and VXIII. I don't think you can categorise XIII as "shit", either. The quality is just too high for that sort of reaction.
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Seems buying them was a very clever decision!
I'm happy because I always liked Eidos games and will probably buy all of the mentioned ones (I have Deus Ex on pre-order already).
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SE need to work on quality control. Once they get that sorted they'll be fine again.
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>_
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Infact, I think its hilarious. Eidos, a company almost totally reliant on Tomb Raider to keep them afloat is now propping SE up with all its other IPs, as Se seems almost entirely reliant on FF.
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It was a high quality piece of shit.
Maybe it would even have been better if it was low quality, because the battle system wears out after a couple of hours and there's nothing else in terms of gameplay to sustain the forty additional hours worth of art assets that they had to put in there.
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I found it absolutely infuriating that for every 5 minutes of game play there seemed to be 10 minutes of cut scenes.
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You know, I have to smile at the various self-professed 'Final Fantasy fans' who spend most of their time telling people how much they hated each game. I used to say that I too was a fan of final Fantasy, but I don't any more: I actually like the games.
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They tried. It failed =(
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I'm sure the tsunami in Japan has had an impact, but they shouldn't llet that obscure the fact that their games have been decidedly average of late. Sure external factors play a part, but they should interpret their market feedback more honestly, and start asking what part they play in all this and what they can do to address it.
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