New Heavy Melee class for Mass Effect 3
Potential spoilers inside.
UPDATE: We've run the original Spanish by our colleagues at Eurogamer.es, and have amended some of the details reported below as a result.
ORIGINAL STORY: Mass Effect 3 features a new class, according to fresh details that emerged this afternoon.
There may be spoilers ahead.
Eurogamer.es translation of Spanish gaming magazine MarcaPlayer (via the BioWare forum), reveals that Mass Effect 3's Shepard has a "SWAT turn" and new melee attacks, including kicks and punches. The Heavy Melee class takes advantage of these new melee attacks.
Shepard can roll, jump small gaps, and hit cover in a way likened to Max Payne.
Space battles are possible, but unconfirmed at this stage. The Engineer can build turrets, and weapons are customisable.
New locations include New York, London, the Salarian home planet, a Quarian moon, and Mars. Developing each location takes six months, and BioWare test them as soon as they start working on them.
Pro-human organisation Cerberus, which acts against Shepard in the game, has mechs, assault units and "ninja-style" shock troops at its disposal.
But Shepard and his party members are able to cause damage dynamically to enemies. The Cerberus mechs, for example, have a weak spot that must be shot. Arms can be cut off and armour can be broken.
The combat is described as "more dynamic", forcing players to move quickly. "Game rhythm" is 10-15 per cent faster.
Mysterious alien robot race the Reapers come in different sizes, from 500-600 metres to two kilometres. Sovereign, for example, is a two kilometre Reaper.
Environments are bigger. We'll see people walking, ships fighting and more detailed architecture. BioWare is looking for photo-realism by using new lightning techniques for the environments. Atmosphere is also better and there are more interactive elements in the scenarios.
A new scanning system has been implemented, and we won't drive the vehicles of previous Mass Effect games.
Earlier this month US magazine Game Informer revealed the first details on Mass Effect 3.
The RPG elements of Mass Effect are being expanded for the third game. Skill trees will be larger, and powers can evolve several times.
Characters returning in Mass Effect 3 include love interests Liara T'Soni, Kaidan Alenko and Ashley Williams. Squad members Garrus, Wrex, Mordin and Legion are pencilled in (providing they didn't die), as is Anderson. Whether these old faces can be recruited remains to be seen.
James Sanders - a possible offspring of Mass Effect novel heroine Kahlee Sanders - can also apparently join your team.
Mass Effect 3 starts as Shepard stands trial for his actions in recent ME2 DLC Arrival. Part-way through the hearing the Reapers invade earth. Mass Effect 3's prologue involves Shepard escaping to the Normandy, before rocketing off to put the old team back together. He'll fight Reaper-controlled husks of all species along the way.
Like Mass Effect 2 on PS3, the third game packs an interactive digital comic to both backfill the story as well as take your input on key series decisions.
Enigmatic Mass Effect 2 patron the Illusive Man also returns, his Cerberus operation now tasked with killing Shepard. Why the Illusive Man has turned the tables on his former champion remains to be seen.
Multiplayer is said to be off the cards.
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Comments (40) Latest comment 1 year ago
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Good to see that it won't only be on Earth but still has some space travel in there, hopefully it's not going to be a Matrix Revolutions style action finale.
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1) What of those who didn't buy the DLC, where does their game start? and if it starts here, won't they be scratching their heads thinking "I don't remember this plot point"
2) Does this confirm that the Arrival DLC is therefore counted as part of the main ME2 game, and therefore has been chopped from the game to bleed more money out of those who wanted to finish it fully?
For shame.
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Know I'll get flamed for this but ... ME2 just wasn't as good in my personal opinion as the first one.
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Anyway, we'll see how it turns out as more info rolls in over the coming months, but my enthusiasm is extremely reserved at the moment, since my confidence in Bioware took a battering since Dragon Age II. I really hope they deliver with this one.
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Woo-hoo! I hope London and New York are actually there and not just idle speculation.
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I'm pretty sure Arrival was for ME2.
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Perhaps I can talk Ashley round, "Hey baby, I thought we were going to die y'know. She meant nothing"
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To be fair, I thought Halo Reach's space battles were pretty rubbish, so I'd hate to see Bioware add ropey space battles to ME3 just to keep me happy, but it seems to me nothing less than a bad-ass starship (or a fleet of them) will be able to plausibly take down the thousands of Reapers we saw at the end of ME2.
I loved ME2 so much, I really want to love ME3, but every time I hear something about it I worry that it's just not going to be as amazing. When I read about no space battles, very few cast members from ME2 returning and no Jack Wall it all makes me nervous that it's going to disappoint. I'm very likely just being an arsehole for expecting ME3 to conform to my expectations, but I really, really, really want ME3 to blow me away as much as ME2 did. Historically the third part of most sci-fi series is often the weakest (Return of the Jedi, Spider-Man 3, Alien 3, etc, etc). Please don't be shit, ME3!
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/pedantic
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First, I always believed Sovereign to be one of the more powerful Reapers. Makes sense to me if you are leaving one behind you would leave one of the strongest rather than one of the grunts. Normandy on it's own could in theory battle a few Reapers on it's own and survive. Use it's stealth system, put up a little fight before sending a Now! message to bring in the vast backup.
Second, people say about Shepard being hated by Cerberus no matter what but what about SB's agent in LotSB DLC? No matter what you do, he/she says about you working with terrorists seemingly ignoring any anti-Cerberus activities you done. Interested to see what Cerberus brings against me, perhaps gear/upgrades you can only get from them.
Only thing that would make me want the final part more is bad things happening to the turian Councillor. Dismiss my fist hitting your face.
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Oh, god, why?! Why?!!! WHHHYYYY?!!!!
Seriously, it's impossible for me to fathom how Bioware's playtesters thought that that was any fun AT ALL. The designers of the mechanics ought to be strung up by their Achilles tendons.
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Do you not want to find anything out by playing the game? Why do you want to know everything beforehand?
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Liara, Kaidan/Ashley, Garrus and the new James Sanders guy were confirmed as squadmates, though Game Informer weren't clear if they would all be permanent. I'd guess Liara, James and whoever you didn't sacrifice on Virmire will be permanent squadmates--they're the only ones who won't have died during Mass Effect 2. As for your ME2 team, I guess they'll definitely turn up in some capacity if they survived, but I don't know if they'd be permanent squadmates--in terms of squeezing dialogue onto the disc(s) for various missions, it probably makes more sense to just have unique missions where they accompany you rather than have them available throughout the entire game. Though we'll see. Either way, this is my most anticipated title of the generation so far.
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Phew. A bullet dodged.
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Been hoping for that since the last game. He could have dino riders-style weapons!
Also, a hover/jetpack volus spectre.
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Bioware really need to work on that, because it isnt the most important thing.
It doesnt matter how "viseral" and "fast paced" your combat system is, its going to get boring eventually. They need to follow the originals example more and allow some more "non-combat gameplay" to come forward more.
Im not going to spend the entire game navigating another long list of Biowares attempts at "interesting, more interactive shooting galleries".
I want to spend an hour or two exploring the citadel again once in a while, or something like that.
Sadly though, this game looks to be like Mass Effect 2 in that its just through and through designed for the ADHD shooter junkies who accuse the game of "talking too much" if they are held back from combat for more than 5 minutes.
If this game is designed so that you are never more than 5 minutes away from another "visceral" dose of combat, Bioware clearly have fully betrayed their original vision so they can turn it into a full on Gears clone.
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Hah yeah Especially if its the Volus who's out of his brains in the Justicar mission.
Don't forgot about the advert for the Dirty Harry style Hanar, Blasty the Jelly fish.
"ENKINDLE THIS"
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