Capcom wants Dead Rising 2 feedback
Did you complete the game?
Did you play zombie kill-em-up Dead Rising 2? If so, Capcom wants to know what you thought of it.
The Japanese company has created an online survey for gamers to fill in and thus help provide feedback on the Blue Castle-created game.
"After the successful launch of Dead Rising 2, I wanted to go back and analyse what went right and what may have gone wrong with the game using feedback from community," begins the survey. "If you have played the game at all, please take the time to answer a few questions below! Your feedback is valuable!"
Questions include: Did you complete the game? What is your favourite part about Dead Rising 2? What is your LEAST favourite part about Dead Rising 2? If you could change one thing about Dead Rising 2, what would it be? Did you enjoy Chuck Greene as the protagonist? Did you purchase Case Zero or Case West?
Following the launch of Dead Rising 2, which has gone on to sell 2.2 million copies, Capcom announced the acquisition of Canadian developer Blue Castle and renamed it to Capcom Game Studio Vancouver.
Downloadable game Dead Rising 2: Case Zero is one of the best-selling XBLA titles ever, selling over 600,000.
There's a strong chance of a Dead Rising 3, then.
Dead Rising 2, a game about killing lots and lots of zombies in inventive ways, was released in September 2010. Simon Parkin reviewed Dead Rising 2 for Eurogamer, awarding it a healthy 8/10.
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Comments (36) Latest comment 1 year ago
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I never played it as I thought the first one was a bit frustrating and your PS3 port was apparently lazy.
Yours,
N
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Implementation aside, I applaud this move from Capcom. All too often developers struggle with what improvements should be made in a sequel and screw up a franchise with dodgy design decisions, getting fan feedback early into the development will help to at least limit the potential damage to the franchise by keeping it in line with fan expectations.
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I want a new survey about the old survey, otherwise they will never learn.
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You should always go to the bog to log off!
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Got about a quarter of the way through the actual game and got fucked off with random difficulty spikes and couldn't be bothered to keep restarting to keep my levels, so on the shelf it went.
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lolwut?
I guess everyone is too rubbish these days and need autosaves and checkpoints to see them through a game.
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When the main course arrived in the shape of DR2, it became a slog. I know it promotes multiple play throughs, but I'm time poor, and knowing I wasn't going to see everything in the game became annoying. I'm a completist and when I was given the choice of only rescuing 1 of 2 people because of time constraints, it broke my little heart to think I may be missing a good story point or cut scene.
Still a good game, just wish I had time to see everything.
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DR2 felt pretty uninspired to me. The combo weapons were fun, but no as fun as taking pictures in DR1.
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"mashing a few dozen zombie heads with a sledge hammer would not actually cause it to break and be unusable"
But begs the question, how do you know?
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@Koborover: Not everyone played the game online probably, and the trophy/achievements don't really tell that much about how people played the game. Also, there's no way to find out if the same people did play the first game, and how they compare the two.
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Also - sort out the bloody save system.
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Also Case Zero was good but Case West sucked
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Don't get me wrong, I quite liked DR2 - the controls and camerawork were much better than 1 (I find most capcom 3d games have mega control/camera issues usually). But they gotta ditch the 90s style save system and poor AI. And boss fights are more of a chore than fun. Although part of DRs charm is it's old school hardness so I'm not sure if using modern gaming conventions would be good for the series.
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Now Dead Space 2 has just flapped through my letter-box, so I can't see Dead Rising 2 getting another spin any time soon. And I've still got Fallout New Vegas and Deadly Premonition to play.
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based on what trophies etc. players unlock...
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I doubt this is anything surprising to Blue Castle, they were probably well aware of this. I suspect the more annoying aspects of DR1 that were retained in DR2 were either because Keiji Inafune refused to admit some of the design ideas were flawed or because time constraints and the re-use of the original engine didn't leave enough time to fully fix all the issues.
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The fact the non-host couldn't save progress and would get kicked from the game every time progress was saved was a massive annoyance!
I also bemoaned Chuck as a protagonist compared to Frank West and the fact despite the promise of a Las Vegas style environment we were pretty much just back in a mall again.
I sound negative though, I enjoyed it along with the two episodes greatly and while I maybe didn't take the same enjoyment as I did from the first, that could possibly just be down to the fact the first was original.
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Why haven't I purchased DR2 yet, despite bagging Case Zero?
Lack of auto save. This pissed me off with the first game, and frankly to not have it a second time, especially when Capcom have such features in SSFIV and MvsC3.
Out dated game design. The fetch quest aspect of DR2, I'd like to see replaced by a something like the more rogue like structure of Demons Souls. Imagine yourself having to lock yourself away from zombies (like those cool bits in RE4), while feeding yourself daily, or a multiplayer where players became zombies or soldiers, and had the choice of taking out Chuck and Frank, or helping them.
The psychos were not needed and at times felt like unnecessary obstacles that forgot what genre of game the are in. Being forced to fight them, at the most silly times, when low on weapons, is annoying.
Chuck was a cool character though, and while I like the daughter aspect, trying to add some emotion, she should have had some means of defending herself (learn from TWD, Capcom). If they could iron out the problems it could be more awesome.