Capcom wants Dead Rising 2 feedback

Did you complete the game?

Did you play zombie kill-em-up Dead Rising 2? If so, Capcom wants to know what you thought of it.

The Japanese company has created an online survey for gamers to fill in and thus help provide feedback on the Blue Castle-created game.

"After the successful launch of Dead Rising 2, I wanted to go back and analyse what went right and what may have gone wrong with the game using feedback from community," begins the survey. "If you have played the game at all, please take the time to answer a few questions below! Your feedback is valuable!"

Questions include: Did you complete the game? What is your favourite part about Dead Rising 2? What is your LEAST favourite part about Dead Rising 2? If you could change one thing about Dead Rising 2, what would it be? Did you enjoy Chuck Greene as the protagonist? Did you purchase Case Zero or Case West?

Following the launch of Dead Rising 2, which has gone on to sell 2.2 million copies, Capcom announced the acquisition of Canadian developer Blue Castle and renamed it to Capcom Game Studio Vancouver.

Downloadable game Dead Rising 2: Case Zero is one of the best-selling XBLA titles ever, selling over 600,000.

There's a strong chance of a Dead Rising 3, then.

Dead Rising 2, a game about killing lots and lots of zombies in inventive ways, was released in September 2010. Simon Parkin reviewed Dead Rising 2 for Eurogamer, awarding it a healthy 8/10.

Comments (36) Latest comment 1 year ago

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  • TheNinkyNonk #1 1 year ago

    Dear Capcom,

    I never played it as I thought the first one was a bit frustrating and your PS3 port was apparently lazy.

    Yours,

    N
  • Lotos8ter #2 1 year ago

    My least favourite part would be the Poker games but DR2 was a really enjoyable game on the whole.
  • handsonhips101 #3 1 year ago

    I bought it. Played it for an hour, got bored.
  • optimusprym8 #4 1 year ago

    Done survey. Played first one, played second one. Both were great ideas, both were incredibly annoying to play. Shame 6/10
  • Notallowedhere #5 1 year ago

    The PS3 version was fine. Loved every second on 3rd play through before other shiny things caught my attention and i left it. Well worth a look as it's on £25 now
  • Murton #6 1 year ago

    Had a quick look at the survey, it looks like a back of a fag packet job. For example the "did you play the DLC" has a follow up question of "if no, why not?" but "did you play Dead Rising 1?" doesn't ask why not. It also doesn't offer an option to say that you played multiple times to see all endings, which is a fail if you're really trying to judge the popularity of the game. No questions on the multiplayer mode either unless you choose to comment on it yourself.

    Implementation aside, I applaud this move from Capcom. All too often developers struggle with what improvements should be made in a sequel and screw up a franchise with dodgy design decisions, getting fan feedback early into the development will help to at least limit the potential damage to the franchise by keeping it in line with fan expectations.
  • X #7 1 year ago

    I'll let them know when I take the wrapping from the box. Had it for months and not opened it yet Capcom!
  • DozyKipper #8 1 year ago

    Do some kind of autosave, is what I told them. I couldn't be arsed playing half the game again because I forgot to go to the bog to save. :(
  • DonnieDarko333 #9 1 year ago

    Same..i bought and played it for a few hours and got bored too! Unless the third does something completely different, i doubt i'll buy it...PERSONALLY!
  • jambii267 #10 1 year ago

    Tried to take the survey, but apparently I'm under-age. I'm Over 21 FFS.

    I want a new survey about the old survey, otherwise they will never learn.
    Edited by jambii267 at 22/02/11 @ 09:35
  • matrim83 #11 1 year ago

    Pretty much what optimusprym8 said. In theory both games were fantastic but then you start playing it and between all the fetch quests, the escort quests, the 72 hour limit nonsense and having to trek forever just find a save room before you can quit made both games feel like such a chore.
  • Whizzo #12 1 year ago

    The load times really killed it for me. I really enjoyed the first game but looking at the loading screen so much, even with it installed to hard drive, got old very fast.
  • kinky_mong #13 1 year ago

    @Lotos8ter: I put those cheating poker playing twats as well! At least beating them to death with a spiked bat after they wasted another half hour of my life by cheating me out of a win was cathartic.
  • Chakitty #14 1 year ago

    Finished it, thought it was great only because I forced myself thru the earlier parts. Make it more accessible.
  • LHH #15 1 year ago

    Loved both Dead Rising games and bought both DLCs. More please!
  • AllenSpawn #16 1 year ago

    "Do some kind of autosave, is what I told them. I couldn't be arsed playing half the game again because I forgot to go to the bog to save. :("

    You should always go to the bog to log off!
  • CHACK #17 1 year ago

    played the demo - decided not to buy it due to the crap save system - give me a save system like Red Dead has and I'll buy it but I'm not doing levels all over again from the start of each level.
  • flaming.carrot #18 1 year ago

    It was pretty good but extremely repetitive gameplay after the novelty wore off. I'd still probably have bought the DLC though IF IT HAD BEEN AVAILABLE FOR THE PS3!
  • andywilkie35 #19 1 year ago

    Completed Case Zero numerous times and thought it was superb.

    Got about a quarter of the way through the actual game and got fucked off with random difficulty spikes and couldn't be bothered to keep restarting to keep my levels, so on the shelf it went.
  • LHH #20 1 year ago

    I'm not doing levels all over again from the start of each level.

    lolwut?

    I guess everyone is too rubbish these days and need autosaves and checkpoints to see them through a game.
  • Ferral #21 1 year ago

    I like it but have only played it for a few hours. Controls feel unresponsive which makes boss fights tedious, also the melee weapons, mashing a few dozen zombie heads with a sledge hammer would not actually cause it to break and be unusable.
  • AllenSpawn #22 1 year ago

    I played case zero, and absolutely loved it. It was short, sweet and you never had to travel that far... And because of this I played it through 3 times to get everything.

    When the main course arrived in the shape of DR2, it became a slog. I know it promotes multiple play throughs, but I'm time poor, and knowing I wasn't going to see everything in the game became annoying. I'm a completist and when I was given the choice of only rescuing 1 of 2 people because of time constraints, it broke my little heart to think I may be missing a good story point or cut scene.
    Still a good game, just wish I had time to see everything.
  • Koborover #23 1 year ago

    Not sure why the first question is needed, surely Capcom has access to achievement/trophy stats to see what people did in the game.
    Edited by Koborover at 22/02/11 @ 10:18
  • SteveHolt #24 1 year ago

    DR1 was much better IMO - better characters, better story, better replay value, better moves (I can't believe they got rid of the disembowelment, and of the shaun of the dead-inspired imitate a zombie move).
    DR2 felt pretty uninspired to me. The combo weapons were fun, but no as fun as taking pictures in DR1.
  • asphaltcowboy #25 1 year ago

    Filled it in. Despite them actually fixing a lot of the archaic mechanics that annoyed me in DR1 (which I loved, incidentally), there was something about DR2 that was just not as good and I can't put my finger on what it was.
  • Notallowedhere #26 1 year ago

    What i love about games sites is comments such as these which are perfectly acceptable

    "mashing a few dozen zombie heads with a sledge hammer would not actually cause it to break and be unusable"

    But begs the question, how do you know?
  • abdo #27 1 year ago

    How convenient, as I just finished the game a couple of days ago. After getting used to the game's system, it becomes a lot less frustrating. I was quite glad they had it on the PS3 and PC as well, and hopefully they don't forget the PC when they make the next one as well.

    @Koborover: Not everyone played the game online probably, and the trophy/achievements don't really tell that much about how people played the game. Also, there's no way to find out if the same people did play the first game, and how they compare the two.
    Edited by abdo at 22/02/11 @ 10:46
  • andrewsqual #28 1 year ago

    No as still waiting for the first one. Thanks anyway ?apcom
  • Ryze #29 1 year ago

    Needs an option for PSMove+NavCon / Kinect+Controller in the next instalment. don't cripple the game though. Just allow Melee with Kinect and a full control set with Move.

    Also - sort out the bloody save system.
  • SFG_Clan #30 1 year ago

    Played both games, both are immensly fun but please stop doing the whole "omg so dramatac story line". I just want to kill zombies not look after a virtual child, and Co op needs to be better like 4 players better.
    Also Case Zero was good but Case West sucked
  • bratmandu #31 1 year ago

    Yea save points gotta go - checkpoints aren't cheap or dumbed down - it's just they way things oughta be. Save points were used in the 90s because it wasn't really possible to save on the fly. The only reason anyone would use savepoints instead of checkpoints is for nostalgia or to be annoying. If your game is so lacking in content that you have to force hard work by repeating sections over and over again you've got problems.

    Don't get me wrong, I quite liked DR2 - the controls and camerawork were much better than 1 (I find most capcom 3d games have mega control/camera issues usually). But they gotta ditch the 90s style save system and poor AI. And boss fights are more of a chore than fun. Although part of DRs charm is it's old school hardness so I'm not sure if using modern gaming conventions would be good for the series.
  • Bulbatron #32 1 year ago

    Never had a problem with the saving, but knowing that I probably won't be able to finish it on this playthrough makes me reluctant to go back to it - even knowing I get to keep my level etc.

    Now Dead Space 2 has just flapped through my letter-box, so I can't see Dead Rising 2 getting another spin any time soon. And I've still got Fallout New Vegas and Deadly Premonition to play.
  • mukki #33 1 year ago

    odd one would figure they could these stats from sony on ms....
    based on what trophies etc. players unlock...
  • photoboy #34 1 year ago

    Loved DR2, the first play through is probably the worst and is likely responsible for most people's negative impressions of the game. For DR3 they need to dump the time limits and remove the elements that result in the player having to restart the game from scratch.

    I doubt this is anything surprising to Blue Castle, they were probably well aware of this. I suspect the more annoying aspects of DR1 that were retained in DR2 were either because Keiji Inafune refused to admit some of the design ideas were flawed or because time constraints and the re-use of the original engine didn't leave enough time to fully fix all the issues.
  • SHPanda #35 1 year ago

    My least favourite part was the fact it lacked the polish of the first and the co-op was evidently tacked on.

    The fact the non-host couldn't save progress and would get kicked from the game every time progress was saved was a massive annoyance!

    I also bemoaned Chuck as a protagonist compared to Frank West and the fact despite the promise of a Las Vegas style environment we were pretty much just back in a mall again.

    I sound negative though, I enjoyed it along with the two episodes greatly and while I maybe didn't take the same enjoyment as I did from the first, that could possibly just be down to the fact the first was original.
  • SpaceMonkey77 #36 1 year ago

    I can agree that DR series has problems, but I can appreciate Capcom doing this survey.

    Why haven't I purchased DR2 yet, despite bagging Case Zero?

    Lack of auto save. This pissed me off with the first game, and frankly to not have it a second time, especially when Capcom have such features in SSFIV and MvsC3.

    Out dated game design. The fetch quest aspect of DR2, I'd like to see replaced by a something like the more rogue like structure of Demons Souls. Imagine yourself having to lock yourself away from zombies (like those cool bits in RE4), while feeding yourself daily, or a multiplayer where players became zombies or soldiers, and had the choice of taking out Chuck and Frank, or helping them.

    The psychos were not needed and at times felt like unnecessary obstacles that forgot what genre of game the are in. Being forced to fight them, at the most silly times, when low on weapons, is annoying.

    Chuck was a cool character though, and while I like the daughter aspect, trying to add some emotion, she should have had some means of defending herself (learn from TWD, Capcom). If they could iron out the problems it could be more awesome.