Mirror's Edge still "important" for EA
Publisher won't confirm sequel cancellation.
EA has refused to confirm recent reports that development of a Mirror's Edge sequel has been stopped, insisting the free-running FPS franchise is still in its thoughts.
Following news earlier this week that the publisher had allegedly declined a sequel proposal from developer DICE, an EA spokesperson told 1Up that it was still "an important franchise".
However, the spokesperson added that EA had "nothing further to announce" regarding its future plans for the series.
Mirror's Edge launched on PC, PlayStation 3 and Xbox 360 back in 2008 to strong reviews but middling sales.
"For those who can shrug off the contradictions and the limitations, ignore the tearing cityscape and lingering qualms about value for money, this will shove you so deeply into the experience of being in someone else's body, and taking it on a terrifying, breakneck joyride, that nothing else will matter." wrote Eurogamer's Christian Donlan in his 8/10 review.
An enjoyable 2D spin-off launched on the iPad in 2010 and last summer a "small team" at DICE was reportedly working on a full console sequel.
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Comments (31) Latest comment 1 year ago
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Give 'em a bloody chance EA and prove you're not like Activision.
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A lot of review sites fobbed the game off as a "glorified tech demo", well if it is, than that is one tech demo I was more than happy to spend money on.
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A sequel would defo be a day one purchase for me.
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At first it does seem like that to be fair. It's fun but hard to play properly when you don't know the level layouts and as a result your progress becomes stuttery as you play well for a bit, then stop because you don't know what you're doing or where you're going. Basically it looks great watching an expert play it but learning it yourself requires a level of patience that many people don't seem to have nowadays. It's only when you go for all 3 stars in the Time Attack stages that you appreciate just how much care and thought has gone into the level design. I felt that they were actually lateral thinking puzzles that require absolute mastery of the deceptively simple controls. Even when you eventually figured out how to do the task, actually pulling off a perfect run took real skill to do it in a quick enough time.
I'm not a big advocate of Achievements personally but I think the 50 Star unlock is the one I found most satisfying even if it did nearly see a pad getting thrown at the wall during the process.
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I will be very disappointed if there isn't a second game.
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And yeah, I would love the chance to buy more Mirror's Edge because in spite of it's flaws the first one was still bloody brilliant.
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My point was if EA wanted the big sales they had to flaunt the game, push it with marketing. Reviews and gameplay can't sell a game even without it's flaws if the mainstream don't know of its existence. They didn't market it and sales didn't meet EAs expectations, simples.
And if you want MP, Deathmatch etc isn't the way to go. Cat and Mouse games and Races are the direction it needs to take. Racing over roof tops or one person gunning from a helicopter, the other trying to run from A to B without dying. You could even have a Flag/Bag tag mode from most FPS games just without the need to shoot/kill the current occupier, i.e. most times holding the bag/flag within the time limit wins.
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EA didnt make it at all, they published it. My countrymen at DICE made it.
It's funny how many people often think the publishers are the creators.. See it all the time.
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So EA, either cancel it or confirm the sequel, stop screwing around.
Sadly, what I've heard so far sounds like "we aren't going to cancel it, YET" talk tbh.
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A) There are more than just Swedes at DICE
B) EA still get to decide what's made
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Oh and the speed runs was mucho fun racing against ghosts. Loved it.
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"I loved the look of the game more than anything else"
Couldnt agree more with this statement. It reminded me in a bizzarre way of Shenmue. It wasnt so much playing the game but experiencing the beautiful envoiroment the programmers had created.
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By Sliding
By ducking
I did not say it will work perfectly. I just said it has possibilities based on how game and tech work,
Besides, I game for fun. I don't need to spend 3 hours examining the physics of a game in order to have fun with it