EA: World of Warcraft a "silent movie"
And Star Wars: The Old Republic "is the first talkie".
EA has confidently proclaimed its in development massively multiplayer game Star Wars: The Old Republic will cause a sizeable number of World of Warcraft players to jump ship.
"We're going right at it," EA boss John Riccitiello said at the Goldman Sachs conference (reported by Industry Gamers).
"We want share, we want leadership position here. I'm not expecting to sort of knock them over, but... We're gonna get a big chunk of [their market]."
Blizzard's World of Warcraft is the most popular subscription-based massively multiplayer role-playing game in the world, with over 12 million active paying customers across the world.
BioWare Austin's Star Wars: The Old Republic, due out after April this year and before the end of 2011, marks the Mass Effect maker's first attempt at the MMO genre.
But EA is confident it can compete where so many have failed and take World of Warcraft on at its own game.
"In a way, theirs is a silent movie and ours is the first talkie," Riccitiello said. "By and large, theirs is not a voiced MMO. Ours is a fully voiced MMO in multiple languages."
Earlier this month Riccitiello was less bullish about his Star Wars MMO, telling investors that half a million subscribers would make The Old Republic "substantially profitable". Anything "north" of one million would be a "very profitable business".
"So it's our view that we can be very successful without fundamentally challenging the market leader [World of Warcraft] because we think we'll probably hit the smaller competitors harder when we get out there," he said at the time.
"Of course, we have no particular ambition to be a distant number two. Our ambitions are higher than that, but we throttle back a little bit relative to our financial projections."
EA is rumoured to have spent more than $300 million on The Old Republic, and last month EA's investors were said to be "betting against" the BioWare developed MMO.
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Comments (35) Latest comment 1 year ago
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Who know what joys the future brings? Maybe some day, these video computer plays will be in colour!
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/clicks to skip long rambling speech
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Two weeks after release they will admit there are 'balance' issues, bugs, and all sorts of issues.. But hey!!, its talks.
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Instead they're trumpeting that theirs will be a better single player game.
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Still, at least he's given journo's a new tagline to take the mickey out of.
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I can't wait for this game. It will either change the MMO landscape forever, proving that more SP-like, narrative oriented features can be the selling point of an MMO, basically negating my first sentence or be a gigantic flop. It's gonna be interesting either way.
Since I have huge respect for BW I dearly hope it's gonna be the former.
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Talkies you say?
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I could see F2P working well for them too.
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This is actually quite an interesting notion... Slightly scary though
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Fixed.
The original SWG was one of the deepest, most ambitious RPGs I've ever played, let alone MMORPGs and no game, online or off has even attempted to step to it in terms of scope, and as all MMOs continue to copy and paste the Everquest formula in an attempt to repeat the success of WoW and all RPGs dilute themselves in the name of "accessibility" no game ever will. Sure it had it's issues, it was buggy, it was grossly unbalanced, but had the content and it had the community to make it sticky, that combined with the Star Wars license (and actually using it) means it will always be the the top of my personal list.
Of course, SoE screwed it all up by reneging on their promise to simply rebalance the combat and instead changed the whole game to the Everquest formula, which basically poured concrete into the deep end of the game to create a much more shallow experience on par with its new competition in WoW.
If this had been a spiritual successor to the original SWG and had that depth of character customisation and combat mechanics I'd probably take a punt on it, or if it had been given a proper Star Wars setting, original trilogy or shortly after. But a shallow MMO experience with a setting that houses virtually no lore for me to go out and explore, no thanks. Probably for the best though, last thing I need right now is an MMO subscription.
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And are we speaking "lore" scenes before end game content? Many people got really, really annoyed in WoW by "lore" scenes being repeated (case examples: Start of Argent Tournament 5. Deathbringer in ICC)...
I'm hopeful that TOR will have a huge number of exciting features. I hope it gives us something that redefines the MMO-sphere. But talking isn't really that exciting, groundbreaking or, for many, even needed.
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If it helps establish immersion and empathy, fine, we're used to that. If however it's a garbled mess of bad acting and mangled vowels it will only serve to push players away.
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It also must take such a huge amount of time and money that could be better spent in other areas. Dragon Age 2 as a case in point. Yes, it now has a fully-voiced main character, but now the different races have been removed so we all play with the same character, and the six different openings that were in the first game have also disappeared.
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I'm not sure if they're going to bundle the game together with some crystal meth, or if they have been smoking their own merchandise already.
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Hm... I haven't seen any definite figures for subscription fees or whatnot, but lets assume a modest $12.99 / month, in 1 year that'd be $155.88
It'd take just under 4 years to get that back, per subscriber.As a long term plan it sounds fairly reasonable, not everybody will subscribe for that long, but new players will join as others drop out.
Of course, I haven't looked at how they're working the subscriptions (assuming they're going with a subcription system?), so maybe my figures are way off. if they're offering some kind of lifetime deal then it'd be tricker I guess...
I think the game should get 500,000 players fairly easily, due to the license and pedigree. If it's an awesome game then the figure will grow, exponentially.
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All stereo recordings are better than any mono?
All colour films are better than any black and white?
Any HD content is better than anything in SD?
Any 3D content is superior to 2D?
etc etc.
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Voice work also makes updates more expensive, larger to download, and slower to produce.
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