InFamous' Karma system has had a full makeover for the upcoming PlayStation 3 sequel, developer Sucker Punch has revealed.
Producer Brain Fleming outlined the changes on the PlayStation Blog.
"We got feedback from fans that some of the choices felt too mechanical, and they wanted their choices to have more meaning in the narrative and in the world.
"So, our challenge with I2 was to make these choices more real, more believable, and yet still keep them visible and clear to the players."
"Instead of a question that really didn't relate to our primary gameplay (e.g. "should we take this food or give it away?")," he continued, "in InFamous 2 we let the player decide who to ally with on a quest, or choose between Kuo's surgical strike or Nix's no-holds barred assault." he said.
"You aren't just choosing a mission, you're choosing an ally and alienating another person. This was both clear for players, and more real."
He then went on to illustrate the changes in two videos showing different approaches to a sequence in which Cole has to break Kuo out of a prison. In one, Cole sensibly enlists the help of the police, while in the other he storms in all-guns blazing, causing considerable collateral damage.