Guild Wars 2 armour "sexy" by design
ArenaNet shows "strategically placed skin".
Would a female warrior really charge at the opposing ranks wearing a metal Basque, boobs wobbling enticingly and legs flashing alluringly?
It's an argument Guild Wars 2 developer ArenaNet hears time and time again - but that hasn't hindered the decision to show "a generous level of strategically placed skin" in its new MMO.
"I would like to say a quick word about where we stand when it comes to the sexiness of our armours and costumes," wrote lead character artist Aaron Coberly on the ArenaNet blog.
"I understand that many players feel that armour should be practical, realistic and shouldn't leave skin exposed to attack. When coming up with ideas for armour, the character and concept department try to balance the practical with the fantasy. We make armour that looks protective and functional, but we also make armour that looks sexy and shows a generous level of strategically placed skin.
"We recognize the fantasy aspect of our game," he added. "If you are able to rain down balls of fire from the sky, your clothing should not be a factor when it comes to body temperature, whether you are wearing your underwear or a fur coat.
"We've always intended to create outfits for male and female characters that are appealing and attractive without making our players feel uncomfortable about what their character or other player-characters are wearing."
Guild Wars 2 adds "a great deal" of appearance customisation beyond what Guild Wars 1 offered.
A hero's body has six interchangeable armour slots: helmet/headgear, shoulders, coat, legs, gloves and boots. You can either cobble together a piecemeal armour set - a modular approach - or try something new.
A human warrior might have an elaborate coat that has its own shoulder-pads and helmet, for instance. It's considered one piece of equipment but takes up three armour slots. And there are other pieces that occupy all six slots.
This allows for "greater diversity". Couple that with an improved dye system as well as a "refined" character face and body customisation element and the chances you'll create a unique look are strong.
Coberly's post coincides with a week-long spotlight on humans in Guild Wars 2. There are five races in total: Asura, Charr, Human, Norn and Sylvari.
A human from Guild Wars 1 and Guild Wars 2 are stood side-by-side for a comparison. The new model is more relaxed, believable, and although similar, has "a lot of upgrades" technologically: "normal maps, real reflections, per vertex specular, new skin shaders, more polygons..." listed Coberly.
Also, Guild Wars 2 won't alter your body shape depending on your class - the change now correlates to armour-class. This means a Warrior and a Guardian, both heavy armour wearers, have access to the same equipment, which increases variety.
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Comments (25) Latest comment 1 year ago
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Quick someone call Fox News!
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They said they wanted the armor to look sexy, how is that not summed up by the title? Seems like your "Daily Fail" visits are starting to affect your reading comprehension.
On topic: A nice and honest attitude by the developers. I don't think there's anything wrong with it, personally I'd much rather look at a bit of virtual skin than just bulk of steel just so that the armor looks more "practical" - especially in a fantasy setting where realism is probably the least of my concerns.
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Slightly off topic but im not that thrilled by the graphics, not that they're bad, but the first game still somehow looks reasonable now, and this one doesnt seem to look much better, maybe it's just me..
Anyway atleast it means there might be more chance i'll be able to muster something that can run it.
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Warcraft made a bit of a mistake in its armour designs after the tbc expansion. Up until that point their designs were impractical but sexy and some were practical and not sexy and some were a mix of the two. When WOTLK came out, they completely switched to practical armours only.. and .. they all looked the same, just with a slightly different base or trim colour as they got slightly better, really dissapointing and most of all boring for a colourful fnatastical world like that.
Fantasy means fantastical, outrageous.. its not real by its nature. And anyway, judging by the dresses and outfits that girls wear out at night, to parties, awards do's etc. If they are wearing cloth it doesn't seem that far fetched they would have cleavage, legs or midrift showing. They arent all militant man hating feminists
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What was quoted -
"When coming up with ideas for armour, the character and concept department try to balance the practical with the fantasy. We make armour that looks protective and functional, but we also make armour that looks sexy and shows a generous level of strategically placed skin."
Very. Different. They quote-mined that for the title statement(pulling out just the sexy), when this can be essentially summed up as "We are trying to make everyone happy with our armour".
Also, nice ad hom.
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Plus as for unrealism, what computer game is realistic?! Self healing protagonists; gymnasts who can jump further with their arms than the best longjumper can with their legs; characters who can change direction in mid air - apart from some sims and sports games, computer games are all about unrealism, just like a lot of escapist media.
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IT ACTUALLY PROTECTS HER ENIRE BODY, rather than having big "STAB ME" sections over useful regions like her stomach, heart, etc.
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