Battlefield 3 has dedicated servers
To rent? What about consoles?
Dedicated servers are part of the Battlefield 3 plan, DICE has revealed.
But we don't know whether they extend to console nor whether the dedicated servers require renting as they did in Battlefield: Bad Company 2.
Joystiq's excavation of a Game Informer preview offered no further explanation.
EA has used dedicated servers as a catapult from which to hurl challenges at Activision's Call of Duty dominance in recent years. Famously, Modern Warfare 2 decided not to have dedicated servers on PC - a bullet-point EA leapt on and exploited.
Treyarch's Call of Duty: Black Ops did have dedicated servers on PC, however - but they also required paying for.
On PC, dedicated servers - machines focused only on hosting a match, not participating - are commonplace. But on console they're not. Epic Games will be among the first to buck this trend with Gears of War 3, which will provide Microsoft-hosted dedicated multiplayer servers.
The benefits are no automatic lag advantage for a hosting player, and usually better overall performance, as dedicated servers are beefy machines with industrial-grade net connections.
Battlefield 3 supports 64-player online battles on PC.
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Comments (24) Latest comment 1 year ago
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As for consoles, they'll just switch the servers off when Battlefield 4 comes out.
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In fact im sure they are... what the hell?
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Pretty much any game with ranked multiplayer will have dedicated servers for both consoles. There's probably more offical dedicated servers in console gaming than PC these days. Robert is just misinformed and his editor didn't check for factual accuracy before signing off the article that is all.
As for this particular game, both Bad Company games on the consoles this gen were hosted on EA dedicated servers and I suspect that this will be no exception. The only trend that GoW3 is bucking is in actually using MS hosted dedicated servers, something that very few non-MS owned studios do in favour of hosting games themselves or going through a third party like Quazaal, MS simply charge too much for hosting for most publishers to consider it a worthwhile investment.
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We're still playing Steam games like TF2 instead.
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Every time I go on that game I'm back to rank 1 with no weapons.
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And the online experience eg lag, game connectivity are the same?
I thought that the 40euro a year we pay was getting us a better service?
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In fact, I had awful lag on BlOps for the first week or two. Awful! And that was on dedicated servers. Go figure.
But for 64 players in a Battlefield game? You'd need dedicated servers. P2P just wouldn't work. (It's fine for MW2 cos that's 9vs9 anyway, so much less overhead).
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Here's hoping BF3 has dedicated servers for us console players, that would make a great FPS the definitive FPS imo.
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That's correct. Same servers, p2p in many games. Your monthly fee basically allows you to go online and all leaderboards are MS hosted. There's cross game/party chat too, but that's just VOIP p2p, nothing special.
If all games on the 360 had MS hosted dedicated servers then it would totally worth the 40 euros, but they're not so, in my opinion you understand, it's not worth it at all and represents quite terrible value for the consumer who has already funded the multiplayer by buying their chosen game in the first place.
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Y'know the way EA routinely shut down servers for their old games? I was under the impression that it was becasue they are the only 3rd party on Xbox LIVE with their own dedicated servers for multiplayer in their titles.
Conversely, does that mean that P2P cannot (or perhaps, will not) be shut down in the same way?
I was worried that MP in Modern Warfare 2 on the PC could one day be "turned off". Is that possible/likely? Or is the overhead of a matchmaking server so low that it really makes no difference as the workload is borne by the players (ie. me)?
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server browser for consoles
server browser for consoles
server browser for consoles
etc
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If the answer is no, DICE and GameServers can go fuck themselves. Again.
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Good question, I honestly don't know. I can't see the overheads on a p2p matchmaker being excessively high as they don't stream any real time data and mostly receive rather than transmit which is much cheaper. I'm simplying obviously but if that is the case then there'd be no need to ever disable a matchmaking server other than to promote your latest title which fits with EA's actions as most of the EA Sports titles were p2p. So unfortunately yes, you may see matchmaking for MW2 go south at some point, probably to "force" people onto the next iteration.
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That's the case with all popular games on dedicated servers. Release weekend brings with it massive demand, not just from us gamers but from reviewers too. A lot of devs also choose the "sooner than later" approach to real world stress tests and carry these out on the launch weekend, which is a pain for us as it can cause lag but good in the long run as it can highlight potential problems early on.
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If it's a case of having independant servers on console too then let's have them. Whatever it takes to move the franchise forward keeping everyone together & blowing COD & every other online squad based shooter out of the water for good.
Don't fragment the community by causing a massive split giving one format 64 players & the other 24. If people (like me) see that they've made the effort to get an extra squads worth of players on each side then & only then will people be really happy.
Anyone who hasn't been complaining about the number of players just hasn't seen bigger scaled Battlefield games with low numbers & they will be directly comparing the pc version when they see clips on youtube when the game is released.
Please DICE make it work & guys let them know that you don't want a dumbed down low player count version of the mighty Battlefield 3!!