DICE: Battlefield 3 has spotting
But Dolphin Diving is disallowed.
Battlefield 3 will feature spotting, developer DICE has confirmed.
Spotting allows gamers to pin-point the location of enemies for the rest of their team. Once spotted, a soldier has a red triangle above his head and is singled-out on the game's mini-map.
Battlefield 3 senior gameplay designer Alan Kertz confirmed the feature via Twitter.
"Yes, there will be spotting," Kertz confirmed.
"2D spotting is a minimum," he added. "I want a form of 3D spotting that avoids, 'There, behind the tree.' 'What tree?'"
"I want a balanced 3D spot that works for a whole team."
"It's still early," he assured another enquirer, "there's still plenty to do, and it's not like I'm going to forget about spotting, or the issues it creates.
"Spotted enemies could have a bomb dropped on them by an orbital space cannon for all I've decided right now."
For Kertz, spotting evokes 'man on a hill picking out enemies for his long-range squad' teamplay that he's keen to encourage.
Kertz went on to assure that while soldiers can go prone in Battlefield 3 - i.e. lie on their stomachs - there will be absolutely no lying down while in mid-air. This is a technique called 'Dolphin Diving' and "is out", wrote Kertz - "Period."
Other differences between BF3 and Bad Company 2 include flyable jets and 64-player battles (on PC), as revealed already. The two games aren't directly related, which means features like the grappling hook and zip-line have been dropped.
There will be a knife, though, as well as dog-tags, although what purpose the latter serves Kertz wouldn't say.
Battlefield 3 will also have friendly fire, plus the bullet drop system from Bad Company 2. "Doesn't work the same as BC2 though, it's a much deeper system," Kertz explained.
DICE is leaving the Special Ops focus for the Medal of Honor series. Kertz wouldn't be drawn on anti-cheat features.
Kertz went on to confirm Iranian capital Tehran as one of the game's major locations. Shops outed this city alongside Paris and New York for Battlefield 3.
As with Battlefield: Bad Company 2, EA is betting big with Battlefield 3 - particularly in relation to the genre-dominating Call of Duty series. EA has already declared itself the most likely breeding ground for the next "Great FPS" - a title held by Infinity Ward and Modern Warfare 2, apparently.
Taking that fight one-step further, Kertz tweeted: "You don't kill COD by trying to be COD. You kill COD by making a better shooter."
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Comments (47) Latest comment 1 year ago
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Really cannot wait for this.
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Flipper will not be happy...
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Can't wait to see more of this
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And now I see dolphin diving is out, too. A definite purchase, then.
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er....this game sounds good, though
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It'll be good for the PC though, although Recons will be even more of a pain in the arse.
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* for all you bloody neggers, I was genuinely asking why this is news.. Wasn't it on BFBC2?
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You can youtube this to see it in action. It's very funny. Basically a guy can bounce around from standing to prone (looking like a deformed swimming dolphin) and can't be shot while he's doing it.
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But since it also comes out on consoles the maps will be made for 32 players..
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Battlefield Vietnam seems even worse for this.
And some kind of game browser would help, nothing more annyonig than leaving a game, the selecting to join a new game and getting stuck into the same one, grrrrrrrrr!!
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Not sure how this 3D spotting will be presented... does the triangle get bigger if they're closer, smaller if they're far? Does the colour or opacity of the triangle change depending on their distance?
It will be useful, as anyone playing BC2 will attest, seeing a spot that's behind a hill, far, far away on the first island of Isla Inoccentes is an unneeded distraction when there's chopper rape going on at B.
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Which is a massive difference to COD, even in a party of friends, it feels like you're just running around randomly getting kills/killed the whole game, with your friends only rarely in sight.
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Absolutely right, now that I think about it. Squad Spawns get you communicating a lot with your friends - asking them to wait, to hide, to light up an MCOM because you'll be there to get their back, asking them what class they want you to spawn as to fit the situation. It's awesome.
And being a spawn point for your squad is like being a ninja, sneaking in all crafty finding a good spot then unleashing hell. Likewise, being a defender and having the satisfaction of killing a 'spawn point' knowing that they'll ahve to endure the full trek from deployment to get back, where your wookies will no doubt rain bullets on them.
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*Disappointment crushing me*
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He confused Batman with Battlefield. Easily done.
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I miss the days of epic Gazala and El Alamein battles. Now that was a multiplayer game.
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I wasn't too bothered with lack of prone in BC2 given soldiers could camo quite well with environment but should certainly make things interesting.
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Amen bruddah!
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That's great.
I'm keeping my eye on this one.
Hopefully it will be less complicated then BF2142 with all its unlocks and a zillion different weapons and worse; explosives.
I remember 1942 also having 64 players does anyone know if the game was actually made for 64?
Maps were plenty big enough though.
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But seriously, yeah, hope it goes well. I'll be buying it of course. And also Respawn's game naturally
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MAG had dedicated servers?
Normally consoles don't have dedicated servers so an actual player has to host the online match.
I know Fuel of War had official dedicated servers.
Hopefully the next generation of consoles will make 3th party dedicated servers possible just like on PC.
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and let's not forget, more players doesn't need to mean more fun. if the map's designed for 64 players then it'll most likely play best with 64 players. on top of that, the larger the number of players, the more difficult it'll become to manage them.
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