First Battlefield 3 details emerge
Out this autumn.
PC, PlayStation 3 and Xbox 360 shooter Battlefield 3 features improved visuals and what developer DICE describes as an "exponential leap" in destructibility.
Game engine Frostbite 2 has made Battlefield 3's existence possible, according to US magazine Game Informer.
"Armed with powerful upgrades like deferred rendering, real-time radiosity, a new animation system borrowed from the EA Sports label, and an exponential leap in destructibility, executive producer Patrick Bach dubs Frostbite 2 'the best piece of technology on the market when it comes to building games'" reads the website.
Other details revealed this morning: 64-player multiplayer on PC returns, jets make it in and you'll have the ability to go prone.
In October last year DICE went on the record to reassure PC gamers that their version of the game will be just as enjoyable as the console versions. Designer Alan Kerz acknowledged, "PC players have a fear that BF3 will be 'consolized'.
"PC players have their own set of requirements... Anything that feels like it might have been "ported" from a console is going to get flamed hard," he wrote. "It's a damn sight harder to please a PC player, they have higher expectations.
"Battlefield 3 needs an extra bit of special attention on the PC. I intend to give it that attention, tradition and our community demand it."
According to the first teaser trailer, below, Battlefield 3 will launch this autumn.
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Comments (61) Latest comment 1 year ago
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Yeah, pc players "pay good money". And the console owners get it for nothing, right?
Bugger off.
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Regardless I am sure this will be as good if not better than BFBC2, and I personally cannot wait to play.
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Yes, pc will have a higher player count and larger maps/resolution etc - but essentially Dice should be putting just as much care and attention into the console versions, no? They're happy for us to fork our money over after all.
At the very least we should get a fucking server browser this time.
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Please
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spot on! If anyth
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If anything, us console owners get dumbed down versions that we don't want!
Baldurs Gate still stings
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*soils self in excitement*
I've got a stack of games I've barely played because I havent been able to stop playing Bad company, Bad company 2 and now vietnam.
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Please make it exactly the same as Bad Company 2 only with bigger maps and about three times as many vehicles on each one. Oh and you can drop the whole XP thing now. It's pretty tedious. I just like shooting people in the face, I don't need any more carrot than that. Oh and if you can do something like 50v50 battle sizes that would be absolutely wicked.
Carry on.
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http://www.battlefieldbadcompany2.com/si...
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you don't seem to realize how much extra work has to be done for a "proper" PC version, and that in many instances, it's just not worth the dev work. yes you pay good money, but the PC slice of the pie is not enough to do more than a console port with an added options menu in most cases.
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I bought BFBC:2 and enjoyed it for a short while, but it doesn't have anything like the longevity of BF2.
For me, it's purely because of the chaos of 64 player maps.
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SWEEEEEEET!
Fuck you Homeland, Battlefield doesn't have magical wooden cabins that can take rocket explosions big enough to kill 15 men but doesn't scratch the paintwork.
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I'm sure DICE and EA realise that as this is the next "proper" Battlefield they'll have to make a really good stab at doing the PC version.
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It think, or I hope, that you might have misunderstood what he meant there.Work on console will be finished before the work on PC, as these days consoles always get priority being where the big money's at. I'm sure they will do everything possible so that the console versions are the best they can be. When he says "more" care to the PC version, what I think he means is additional care over and above the simple porting process, as it should be. Although not as important as the consoles from an economical point of view, the PC is still an important platform, and it's nice to see some developers still realize this. Especially from my point of view, as a PC gamer. I'm not expecting a totally different game for the PC, as it would have been in the past at this point of the console generations lifespan, as it's simply not economically viable anymore. But the PC does offer more possibilities in terms of features and flexibility, and I do hope that at least the basics are covered. I've already went on about the topic in another thread, but as I get angry at devs when console versions of game are not as good as they could/should be, because all gamers, regardless of platform, deserve to be treated with respect, I would expect the same type of empathy from console gamers when we PCers get shafted. And unfortunately, that doesn't happen very often, as we are simply perceived as snobs... CaptainQuint seeming to be one of those that doesn't really like us much
@Gambit1977
There are indeed many console gamers which resent the dumbed down content they are fed, fortunately. And it's nice to see you are one of them. The problem is that you are not in the majority. Gaming in general, and not only on consoles, has become mainstream and definitely more casual, it's enough to see the phenomenon that is CoD, which lately is probably the least sophisticated piece of entertainment that has ever been seen, at the same level as the worst crap that Hollywood feeds us. And it's not consoles' fault, but there's no doubt many of these "casuals" are on console, simply because PC is too much too much of a hassle. If they don't have the patience and attention span necessary to play and appreciate the more "hardcore" mechanics of old, they'll definitely not have enough to tinker with their PCs, for a good gaming experience.
EDIT: Obviously what I said is wrong. The most casuals are on PC, if we intend the whole of them. Facebook "gaming", solitaire "gaming", flash "gaming", "pixel hunt" gaming and all that bunch. I was referring to the "casuals" within the "proper" gaming bunch. I hope I was able to make it clear, I didn't get much sleep tonight so my brain is hurting
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There are negatives and positives to all formats/platforms. I have played both sides of the coin, as it were.
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Bar possibly a smaller player count (which I hope is still larger than the current player count on console) please give us the same experience as the PC players, if the casuals can't understand how some things work in a proper BF game then tough, they can do this thing called learning.
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Fixed.
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Thank you! That is the message I hope more and more players will send out! Devs these days are convinced that the new stream of gamers that I called "casuals" are way to stupid or too lazy to learn if they're not spoon fed, They may be right unfortunately, but I still think they should give it a try. Pursuing the current path of dumbing down EVERYTHING, more and more, will lead to this industries implosion sooner or later. Trying to change that can't do much harm.
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uhm, no. this industry has grown insanely ever since the target audience was widened from elitist/nerd niche to everybody. it may lead to a host of substandard games, but the industry will be fine.
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That's good to know. I still think that in the six years since BF2 they could have increased this further, but 64 is a good start.
Also prone and aircraft. Shooting down transport helicopters full of snipers is a hobby of mine.
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I did specify "sooner or later". I am well aware of the huge growth that the industry has and IS still experiencing thanks to the new breed of gamers. But as with all good things, take them too far and not only they will not benefit you anymore, but they will harm you. And humanity doesn't have a very good track record for knowing when to stop. Of course this is only my opinion, but it is based on precedents, more or less connected. Look at GH. They started out churning more and more and it worked out fine for a whie. Look at what's happening with CoD, with the constant reduction in stimulation of braincells and amplification of bombastic fireworks. It's selling more than ever for now, but more and more people are starting to hate it. In a totally different field, look at Capitalism. I think everyone likes the freedom it gives and the variety of ways it allows you to make money. But then greed comes into play and that freedom becomes a problem, thus the cyclic collapses. And there are many other examples. Of course I could be wrong, but I just don't see it ending well when everything is more and more on rails in games. Eventually it will become too boring even for the "casuals" IMO.
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I'm pretty sure it's been capped at 64 because it now includes the latest destruction technology. Guessing anyway.
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YES it will most likely be better on PC. But console owners should have the same treatment really if you think of it. We pay £40 for console games, You can get most PC games for like £30 on release. Sometimes even less than that.
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Yeah possibly.
64 is a minimum for me, but having the destructible terrain and/or buildings will make it even more chaotic.
And it's chaos I'm after!
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I'm glad they've put the ability to go prone in, I thought it was strange that you couldn't do that in BBFC2 and I was told by various people that it would 'break' the game. Not with the ability to spot it wouldn't.
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What can I say. Battlefield brings out the unity in me.
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For my money, Battlefield multiplayer destroys Call of Duty. Also the Battlefield community - in my experience - is much better to game with than the over-entitled homophobic children that frequent the COD lobbies.
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In BF2, the map scales to the amount of players.
effectively, you play on a chunk of the whole map.
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another thing is that the consoles simply see a lot more releases per year that can take away from existing games. the unpleasant truth being the the piracy on PC has killed off the variety in releases. there are so many great console-exclusives that I wish PC players could experience too.
final thought: let's hope BF3 realizes its full potential, no matter what system it's on. let everyone enjoy the BF glory!
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If they are going to put prone back in, they'll need to look into toning down the Recon class a bit, or perhaps limiting the numbers on a team at a time. All too often games on the larger maps in BFBC2 turned into tedious snipefests as half of both teams went recon and didn't bother to work towards the objective.
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How AWESOME would that be. Choppers will have to sweep with infra red, soliders with torches and night-vision (blind a player with night-vision on with a torch). Objectives with breakable floodlights. Amazing tracer fire.... NINJAS.
DO IT.
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Implying the pc version wouldn't be as good as the console version? Which wasn't the point at all.
Wesley Yin-Poole.
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BF2 on pc had a special forces add on pack which had some night maps with Night vision goggles and zip lines. It was awesome.
Special Forces Trailer
http://www.youtube.com/watch?v=RgiBlt25ce4
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